Posts Tagged ‘warner’

In The Grump Tank: Arkham Knight

By Adam Smith on December 2nd, 2014.

Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.

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Introducing The Brucemobile: Batman – Arkham Knight

By Adam Smith on November 24th, 2014.

Batman’s taste in cars has changed over the decades. The new trailer for Batman: Arkham Knight shows Rocksteady’s integration of the Batmobile into their particular brand of urban exploration and fisticuffs. The driving sections aren’t relegated to minigames or interludes, the vehicle is right there, in the thick of the action. In the scenes below, Batman uses his car to fight some tanks because, for reasons that I don’t understand, he is beating up a sci-fi army. It’s a good thing his car is the most advanced piece of military technology on the planet. He used to drive a Sedan.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

By John Walker on October 1st, 2014.

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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For Everything A Reason? F.E.A.R. Online

By Adam Smith on September 30th, 2014.

F.E.A.R. Online’s open beta test begins on October 7th, ahead of full launch on the 17th, and signups are now active. Go! Run! Register! It’s free!

Or perhaps not. The original F.E.A.R. takes place almost entirely in a succession of rather ordinary office buildings but that doesn’t matter because the combat is absolutely splendid. Bullets have tremendous impact and slow motion slides across debris-strewn rooms, ending in a chunky boot to the face, are like a John Woo shoot-out with weighty momentum in place of balletic grace. Thanks to a hard-working community, the multiplayer component is still available to play and I’m not sure how F.E.A.R.O. intends to lure people into its own take on the series’ combat and…gulp…lore.

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Wot I Think: Gauntlet

By Adam Smith on September 25th, 2014.

Gauntlet has always been a simple pleasure. Run through a dungeon with up to three pals, killing hundreds of monsters as a team, nicking treasure from one another like arch rivals, and shooting the food a split second before your wounded wizard chum manages to grab it. Arrowhead, of Magicka fame, have taken the reigns for this latest installment of the veteran series. Here’s wot I think.

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Wot I Think: Lego Marvel Super Heroes

By John Walker on October 31st, 2013.

Lego Marvel Super Heroes is out in the States, but has then horribly drowned in the oceans, seemingly not released in Europe until the 15th November. Quite why Warner would go to such lengths to screw up the release of such an excellent game we’re not sure. We’ve asked. I’ve been playing it non-stop for days, and despite being told I’m only 20% of the way through, feel ready to tell you wot I think:

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What’s Going On With Lego Marvel’s Mess Of A Release?

By John Walker on October 30th, 2013.

If you’re in the futuristic megacities of Americaland, you’ll likely know that you can buy and play Lego Marvel Super Heroes on Steam right now. You’ve been able to for a week or so. If you’re in, say, Britain, you may not know that you too can’t. Except, until recently, you could buy it! Just not play it. It’s been fixed now, but for a while there, Steam had it as a “coming soon” with a release date in the past, and a store page that let you buy it with no warnings. Just, when you went to install it, it got stuck. So what happened there? And why isn’t it out in the UK for another two weeks?

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Wot I Think: Batman – Arkham Origins

By Adam Smith on October 30th, 2013.

Despite its name, Arkham Origins isn’t so much Batman Begins as Batman Continues. A cynic might presume that the handing of the license to a new studio and rapid turn-around of the sequel suggests that Batman is mainly continuing because Pennyworth needs a new pair of shoes. But has the vigilante become a mercenary or is this another solid entry in the series? Here’s wot I think.

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Thunderpwn: The Mad Max Trailer

By Craig Pearson on July 15th, 2013.

Car jacking Jack's car.
Following the glorious excesses of Just Cause 2, where a man can dangle a jeep from a helicopter and swing it like an explosive pendulum of doom into a dictator’s face, even Mad Max can seem a bit ordinary. I watched the trailer below feeling that Avalanche might have had their wings clipped a little. That said, it’s exactly what you’d expect: big open world, full of vehicular violence and punches. Max’s double-barreled shotgun showers everyone in buckshot and fire, and cars flip at the slightest nudge. He also appears to have an awesome headbutt.
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Batman: Arkham Oranges Features Punching, Glowering

By Alec Meer on June 12th, 2013.

fwwoh lookmph itmph's fwwuhBwane

Batlike Man, Batlike Man, does slightly similar things to what a bat can. Hits a guy, in the face, catches thieves just like slightly less proficient fighters. Look out! Here comes another origin story for the Batlike Man!
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Toast The Coast: Infinite Crisis

By Adam Smith on June 12th, 2013.

I keep forgetting that Infinite Crisis exists. While Marvel’s true believers cling to the hope that Marvel Heroes might one day be a worthwhile proposition and console themselves with thoughts of Lego Marvel Super Heroes), the DC universe is dabbling in the MOBARTS genre, as seen in DOTA and the like. Signups for the closed beta are ongoing and Warner have announced a new map. The setting is Coast City, which has apparently known peace for years. The poor place deserved a break – it once fell over and then aliens built their own city atop the ashes of the millions who once resided there. Now there’s a Doomsday device in the streets, which is unfortunate. Evidence below.

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Mel Of A Time: Avalanche’s Mad Max Open World Game

By Alec Meer on June 11th, 2013.

The makers of sandbox destruction classic Just Cause 2 + the quintessential movie wasteland setting? Yes please! Er, just one thing… Could you maybe not involve World’s Worst Human BeingTM Mel Gibson? It’d kind of put a downer on things. Read the rest of this entry »

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Don’t Kall It A Komeback: Mortal Kombat Komplete Edition

By Nathan Grayson on May 23rd, 2013.

My blood! He punched out all my blood!

This post is brought to you by the incorrectly used letter K. No other letters, Egyptian hieroglyphs, or wingdings were harmed in the making of Mortal Kombat Komplete Edition. Just K, which has been forcefully fused with various words in some kind of bone-splintering reverse-fatality. But enough sighing over English’s desecrated corpse. We’re getting a videogame! The Komplete Edition brings together 2011’s rather enjoyable series reboot and all of its DLC, so there’ll certainly be plenty to do. Will it make up for two years of waiting? Fingers, subcutaneous arm blades, and limp, disembodied spines crossed.

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