Posts Tagged ‘Wasteland 2’

Wasteland 2′s Live Action Intro Sidesteps Perlmanisms

By Alec Meer on May 27th, 2014.

I can remember covering the first wave of big Kickstarter games in all their crowd-sourced hype, and feeling conflicted with every post. It was so exciting that all this could happen, traditional barriers between games and their players so suddenly eroded, but at the same time it all seemed like so many promises, talk of a new golden age that was so still so impossibly far away. A couple of years later though, and here we are – these games are steadily becoming a reality, from the so far excellent (Elite 4) to the inescapably ugly (Godus). Where will post-apocalyptic RPG Wasteland 2, one of the first big names to be crowdfunded, wind up? We find out very, very soon.

In the meantime, we get to see how it’s spent some of its less essential groats, with a live-action intro intended to set the scorched earth scene. It tries very hard to avoid saying “war never changes.”
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There Will Be Blood Sausage: Wasteland 2 Out In August

By Nathan Grayson on May 21st, 2014.

Goat Simulator cameo?

inXile probably could’ve released a slightly tweaked version of Wasteland 2‘s early beta and called it a day, so well done Brian Fargo and co for staying in the trenches while feedback bombs rained down all around. Now though, after months of overhauling, underhauling, betweenhauling, caterwauling, and gatorcrawling, the beta’s end is finally in sight. Wasteland 2 – the full thing, LA and all – will be out in August.

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Rad: Wasteland 2 Expands, Adds Linux Support

By Adam Smith on April 22nd, 2014.

When Wasteland 2 first stepped onto the (relatively) unknown Kickstarter platform, I remember how strange it was typing that name into a headline without attaching a radioactive heap of speculation in the paragraph below. That Wasteland 2 might exist one day seemed like A Big Deal. Every now and then, as I’m writing a fresh headline I pause for thought again. Wasteland 2 is playable right now, a single playthrough of the final release will apparently take around fifty hours and Linux support has now been added. It’s important to remember, from time to time, that though the vampires of nostalgia nibble away, some meetings of past and present are as exciting as they are unlikely.

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Wasteland 2 To Be 50 Hours Long, LA To Be Green

By Nathan Grayson on April 10th, 2014.

I wasn't kidding about the 'green' thing.

Wasteland 2 might be in its “final stretch” of development, but that doesn’t mean all systems are go just yet. inXile is still hard at work on ironing out kinks, smoothing rough edges, and even overhauling the entire inventory system. The mighty kicker of starters does, however, have an estimate of how long a single playthrough will last you: 50 hours. Exploring all locations and missions, however, will take “quite a bit longer.” One such location? The entirety of Los Angeles (and outlying areas), which is not part of the ongoing beta. If you think Wasteland’s been looking a little too, er, wasteland-y, this ought to make you gleeful as Aberforth, the goat Alec nearly murdered.

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Rad Men: A Wasteland 2 Diary, Part 3: Boxbeating

By Alec Meer on March 21st, 2014.

Uh, no, I'd rather not have a 'pounding' from you, thanks

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Previous instalments are here.

Things I have: an android’s leg; a giant toad’s eye; enough painkillers to keep an entire Oscars ceremony’s worth of celebrities calm for at least a weekend; a dirty, torn shirt of unknown origin.
Things I do not have: much of a clue as to what I’m doing.
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Rad Men: A Wasteland 2 Diary, Part 2 – Of Toads & Toasters

By Alec Meer on March 14th, 2014.

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Part 1 is here.

And so our merry band of four – wait, suddenly we’re a merry band of five. Angela, a grizzled but approachable senior Ranger, requests to join us just as we prepare to step into the irradiated desert sands proper, as we’re on the trail of a mysterious killer, someone or something that murdered Ace, a comrade of hers. She speaks of experience and adventures past, of how something ain’t right and how we look like the stuff that stories are made from. She speaks suspiciously as though we might have heard of her before, a long time ago. Nah, can’t be.
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Rad Men: A Wasteland 2 Diary, Part 1

By Alec Meer on March 13th, 2014.

A few months ago Wasteland 2 and my PC got on about as well as Piers Morgan and Wayne LaPierre, but as of a recent update I’m glad to say that inXile’s old school cRPG is as smooth as butter on my machine (though I do have to turn SSAO off, but I’ll stop talking about that before I before you). This means I am now free and able to play a game that is both sequel to Fallout’s post-nuclear predecessor and, let’s be honest, an alternative Fallout 3.

Let’s see how we do.
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Waste Not, Want Now: Wasteland 2 ‘In The Final Stretch’

By Nathan Grayson on February 21st, 2014.

If the beards are this good in the final game, I think we're looking at a really special experience.

I emerged from Wasteland 2‘s beta with a fair number of irradiated gravel bits in my gamerly boot, but there’s no denying that it’s a solid foundation. (And hey, it’s a beta. If you go into a bug hunt expecting to not get dirty, then I can only advise that you re-calibrate your expectations.) Improvements, however, take time, and inXile’s been diligently ironing out Wasteland 2′s kinks ever since the beta started. So surely it’s almost done by now, right? Well, kinda. All that remains is the “final stretch,” which will last three months and change if all goes according to plan. There’s a new beta build en route too, for those still in the business of picking at the pie before its done cooling on the window sill (or another equally quaint metaphor of your choosing).

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Wasteland 2 To Receive ‘Significant’ Combat Improvements

By Nathan Grayson on January 14th, 2014.

Alec and I each had a go at Wasteland 2‘s Early Access beta, and we both came away whistling upbeat tunes while prepping our shotguns for more. A lot more, hopefully. inXile’s post-apocalyptic revival/alternate dimension vision of Fallout 3 is far from finished, and it needs viscous globs of spit ‘n’ shine in many areas. But those crafty developer types, they’ve been paying attention to every article, video, and sea shanty posted in reaction to their multi-million-dollar baby. They are watching. But that’s a good thing – at least, in this case. Next on the docket for Wasteland 2: vastly more interesting combat, a better UI, improved balance, bug fixes, and even more world reactivity. In other words, pretty much all the stuff Alec and I (and most other humans) asked for.

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Early Impressions: Wasteland 2 Beta

By Alec Meer on December 19th, 2013.

Playing games, especially turn-based ones, at fifteen frames per second is alright for a while, but then I started to feel a bit sick, and every blink I took seemed to last an age. The fine art of pixel-flashing really can do funny things to the human brain when it doesn’t work as intended.

Wasteland 2‘s currently appalling performance (for many, but not all, players) is just one of many reasons that its ‘beta’ tag winds up sounding a little too Mission Accomplished. Which makes this another case of an Early Access game I wish I’d waited longer to play, as right now the experience is much more about trying to stomach the problems than it is enjoying what does, pleasingly, seem to be the alternate-universe Fallout 3 that Wasteland 2′s Kickstarter backers so craved.
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Let’s Chatter Over… Wasteland 2

By Nathan Grayson on December 12th, 2013.

While technically promotional art, my team looks almost *exactly* like this. Except with a homicidal pipe-wielding chef in place of the SWAT dude. Close enough.

Wasteland 2′s beta is officially go! Well, for backers anyway. I booted it up the second Steam finished prying it from some server’s synthetic grip, and I realized something: I was nervous. My expectations were riding extremely high, and I couldn’t help but fear that inXile’s return to post-apocalyptic role-playing’s roots would let me down. What I’d seen up to that point had my head ready to explode like a gerbil full of uncooked rice (and also a blood sausage), but maybe it wouldn’t all come together. Maybe it was pure promise and no execution. All bark, zero bite. 

I was worried over nothing. Wasteland 2′s irradiated peaks and valleys are pretty rad so far. I have some minor quibbles (the interface is awkward, enemy AI can be really dumb, some bugs and glitches), but there’s quite a lot to like here. Watch me play through a few early sections below. Oh, and fair warning: slight spoilers ahead. Nothing too major, though.

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InXile On Date, Length, And Expansion Of Wasteland 2′s Beta

By Nathan Grayson on November 27th, 2013.

Wonderful news from the tweet-o-dodecagon today: Wasteland 2‘s beta finally has a release date. After it slipped from October into daaaaaaaates unknown (woooooooooo), inXile CEO Brian Fargo has claimed the Kickstarter darling is only two-and-a-half weeks out. That in mind, I got in touch with Fargo to find out what took so long, how much of the game will be available in the beta, whether it’ll expand over time, and what all of this means for the final game. Read on for the full thing.

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The Earth Still Burns: Wasteland 1 Re-Released At Last

By Alec Meer on November 15th, 2013.

On the day that the great Rumour Dance begins throwing initial shapes about a possible Fallout 4, it seems appropriate to also herald the re-release of the original Wasteland, the proto-Fallout. InXile, currently working on Wasteland 2 and Torment: Tides of Mahnamahna, have been trying to wrangle download store rights to the 1988 Interplay RPG for some time, and a couple of days ago their plans bore post-apocalyptic fruit. An enhanced edition of the game’s now available from the usual suspects, and apparently this is its first official availability for two decades.
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