Posts Tagged ‘Wasteland 2’

Wasteland 2: Director’s Cut Emerging In October

By Alice O'Connor on July 31st, 2015.

After releasing Wasteland 2 [official site] last September (it was pretty good, said we with a few grumbles), developers inXile Entertainment set about polishing it up. That was partially for a console release, but also to make it fancier for us all.

Coming as a free update to owners of Wasteland 2, The Director’s Cut brings improved graphics, new character perks and quirks, a rebalancing, and other nice things. inXile have now declared a release date, a little later than their planned summer launch, but not too far away: October 13th.

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The 50 Best RPG On PC

By RPS on July 10th, 2015.

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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The RPG Scrollbars: Exciting Upcoming Updates

By Richard Cobbett on June 29th, 2015.

One of the most gratifying things about the recent-ish RPG revival is that they’ve almost all done well enough to warrant developer interest after release. (Oh, if only the adventure one had been as… no, no. Wrong column.) Call them Enhanced Editions, Director’s Cuts or whatever else, they give their creators a second chance to fix mistakes or expand their worlds – and that’s pretty cool for fans. But what are the main ones on the way? I put together this quick list of ones to look forward to.

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New Name, New Trailer For Wasteland 2 Director’s Cut

By Alice O'Connor on June 23rd, 2015.

A ‘Game of the Year Edition’ is, of course, the base game plus its DLC/expansions, released to put everything in one convenient bundle for newcomers and to boast that at least one person, somewhere thinks your game is amazing. That’s not what Wasteland 2‘s [official site] GoTY Edition was going to be, so wisely they’ve changed the name.

A new trailer shows off a little of what’s now called Wasteland 2 Director’s Cut, with its new engine and whatnot.

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Best Steam Summer Sale Deals: Day 2

By Ben Barrett on June 12th, 2015.

A hatch beneath Seattle opens up, spewing forth unidentifiable creatures. Each is a horrific bundle of meat, bone and metal. 'CLICK ME' they scream in an endless drone, descending on the houses of poor gamers below. Steamville is immediately swamped with the things, tearing apart fleeing deals. Gabe disappears in a tide of them with a soft 'avenge me' and thumbs up. Truly, day 2 has arrived.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day two of the sale and how to play the monster summer sale game.

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Singing For A Third Supper: Bard’s Tale IV Halfway Funded

By Alec Meer on June 3rd, 2015.

Shame on all of you! I just came here to see Honk If You're Horny in peace

I don’t know. Iiiiiiiiiiii ddddddddddon’t kkkkkkkkkknow. A Wasteland sequel seemed like a fantastic idea, given the divisive actiony direction Bethesda took Fallout in. A Planescape: Torment follow-up was absolutely giving literate roleplayers what they wanted (hopefully, anyway – that one’s not out yet). Bard’s Tale, though? I know it’s a landmark cRPG, but it’s not one I’ve heard many people crying out for a new sequel to. I guess I worry a little that it’s old-school roleplaying for old-school roleplaying’s sake, and I’d prefer something stone-cold new. But what do I know, given inXile’s The Bard’s Tale IV Kickstarter campaign (their third to date) has rounded up $800,000 of its desired $1.25m in less than a day? Clearly there’s an appetite, and clearly The Bard’s Tale IV is going to happen.
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Free Wasteland 2 Add-On: Better Graphics, New Stuff

By Alec Meer on May 7th, 2015.

click to embiggen me. Missus.

Despite generally positive buzz, I didn’t get too far into Wasteland 2 [official site] because babies/RPGs are so long, but if there’s one guaranteed way to make me revisit a game it’s to improve its graphics. So many years of playing games, and still I’m such a moth to pixel-shaded flames. Pfft, like new graphics ever actually made a game more enjoyable, yet I choose to believe they will every single time. New graphics aren’t the only addition to the newly-unvieled Wasteland 2 GOTY Edition, however. “Major enhancements to gameplay”, apparently. Most importantly it’s free to all existing W2 owners.
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Life’s Too Short: How I Learned To Embrace Easy Mode

By Jon Morcom on March 24th, 2015.

Jon Morcom ruminates – not entirely seriously – on trying to overcome difficulty spikes in games.

“Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2 [official site] off the back of some good reviews and approached it with no real pre-conceptions. Shock, horror I’d never played the original Wasteland, only a few hours of genre stable-mate Fallout and Fallout 2 not at all; please forgive me hardcore gamers (in the interests of full disclosure I’ve also never rolled a hoop with a stick or flicked a juggling diabolo high into the air). But I make mention of my futile, out-loud admonishment of a party member who just happened to miss, as the combat dice rolls in Wasteland 2 will occasionally have him do, to exemplify the degree to which I’d invested in the game.

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inXile Tease Another cRPG Comeback: Bard or Baldur?

By Alec Meer on December 4th, 2014.

that's Torment: Tides of Nananana concept art, btw

With two successful Kickstarters under its belt, one well-received RPG sequel out in the wild and one spiritual RPG sequel on its way, what next for Wasteland and Tides of Numenera dev inXile? Sadly, it doesn’t involve ditching any crazy capitalisation. It does, however, involve bringing back another much-loved olden roleplayer. But which one? I’ve stuck a few guesses (two of which are in this post’s title) below.

In the shorter term, they’ll also be doing a bit more tinkering with Wasteland 2.
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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Would You Like To Experience Three Minutes Of Torment?

By Alec Meer on September 18th, 2014.

I myself experienced three minutes of torment just moments ago. It’s always a nightmare when my girlfriend heads into the bathroom before I can get in there for my first wee of the morning.

I felt much better when I experienced a different sort of Torment – a proper in-game look at the next RPG from Wasteland 2 creators inXile. It’s fascinating to see how Tides of Numenera is trying to evoke its spiritual predecessor Planescape: Torment without, in fact, being a Planescape game.
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Wasteland 2: Fargo On NPCs, DLC & Save-Scumming

By Alec Meer on August 5th, 2014.

When I sat down for a chat with Wasteland 2’s Brian Fargo (he of Interplay as-was, and now of InXile as-is), it wasn’t yet known that the Kickstarted alterna-Fallout RPG was to have its release date moved from August to September. Hence, I didn’t ask him about that. But we did talk about the state the game’s in now, what post-release plans are, sneaking recordings of his revivalist preacher granddad onto the soundtrack, mysterious NPCs, butterfly effect consequences and the importance of continuity.
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Near-Future: Wasteland 2 Possibly Delayed A Mite

By Alice O'Connor on August 4th, 2014.

So tacky, Los Angeles.

August is here! This means Wasteland 2 is almost here too, as inXile said in May that’s when they’d release their crowdfunded RPG. 31 days of possibility! Or 27 now, seeing it’s already the 4th of August. But wait, hang on, now inXile have stretched that window back out to possibly 34 days, or even 41. It may be slightly delayed while they put things in boxes, I’m saying. Given that it’s two-and-a-half years since the Kickstarter launched and 26 years since the original game came out, another fortnight isn’t much.

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