Posts Tagged ‘Wasteland 2’

A Little More Conversation: Wasteland 2

By Adam Smith on February 25th, 2013.

The first footage of Wasteland 2 caused the internet to grumble, even though the game hadn’t inadvertently become a third-person cover shooter. The concerned comments mostly swarmed around the keyword dialogue system and there was sense to the criticism. The keyword system remains but hovering over an available choice will now cause a preview sentence to appear, providing context before a choice is made. inXile have also clarified details about the camera system and HUD.

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True Grit: Our First Glimpse Of Wasteland 2

By Jim Rossignol on February 11th, 2013.


Wasteland 2 is now deep in the treacherous territory of full-blown development, and the brave crew that are mapping its wild landscape have sent back a transmission to show us what they’ve been up to, as you can see below. It’s looking mighty tactical and happily post-apocalyptic. Go take a look.
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Fargo To Detail “Torment” Game In Numenera Universe

By Jim Rossignol on January 9th, 2013.


In an interview to appear on this website at 1700 UK time today, inXile’s Brian Fargo reveals that a new Torment game is really definitely happening, and explains that it will be made in conjunction with contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects (as well as PS:T itself), Monte Cook, as well as a number of other key individuals from the original Planescape team. The game will be set in Cook’s ambitious pen and paper Numenera Universe, which was Kickstarted last year to the tune of half a million dollars. As well as explaining how this setting constitutes a new Planescape Torment game, without actually being a Planescape Torment game, Fargo says stuff like: “We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply.”

Come back at 5 for a lot more of that sort of thing.

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Build Your Own Wasteland 2

By Craig Pearson on December 6th, 2012.

That's a good doo, sir.
Left a bit. Too far! Right. Right. RIGHT! Oh sorry, I didn’t see you there. I was just practicing telling Wasteland 2 developers inXile what to do with the assets I’m ready, willing, and prepared to generate for Wasteland 2. And because I’m lovely and like to share these things, I’m going to tell you how you can be in the position to have a building or prop in their upcoming apocalyptic RPG. Engine makers Unity and inXile are teaming up to allow gamers to take part in paid-for work for the game. Just, you know, be exceptional.
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Inter-Play: Project Eternity Adds Wasteland 2 Pledge Tier

By Adam Smith on October 9th, 2012.

I just spent ages photoshopping a bit of Wasteland 2 concept art into this picture and then lost the fruit of my labours. A tragedy.

There’s a new reward tier for Obsidian’s Project Eternity, which has currently raised more than double its $1.1 million goal. It’s a pricey tier – $165 – but rather than receiving a sculpted miniature of a distressed bank manager, backers will receive a digital copy of Project Eternity, its first expansion and Wasteland 2. That’s one way of Kicking it Forward, I guess. There are all sorts of historical connections between Fargo and the Obsidian folks, and Nathan spoke to Chris Avellone about his contributions to Wasteland 2. Basically, it wouldn’t be surprising to find Eternity and Wasteland 2 making out behind the bike sheds. More details on the expansion below.

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Wasteland 2 Footage Leaks, Robot Scorpions Roar

By John Walker on September 6th, 2012.

They could at least release another screenshot.

Some sneak has released footage of Fargo’s Kickstarted Wasteland 2. Blurry enough that you know they wouldn’t want it out there, but footage of Wasteland 2 enough that you’ll want to see it. Showing how the Unity 3D engine is being used to create an RPG, it demos how the camera can be pulled into a top-down view for the old-schoolers. Look below.

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Fiends Reunited: Wasteland 2′s Latest Planescape Vet

By Alec Meer on August 13th, 2012.

More brown please. Shit, I can't believe I just said that.

The wait for Wasteland 2 will be long, because the promise is great – but so’s the risk. We don’t really know what we’re getting at this stage, or indeed from any of that first wave of Kickstarted game projects, but an announcement that another veteran of the delectably dark Planescape: Torment (plus Fallout 2) has joined the swelling development team at Inxile adds yet greater hope. Chris Avellone is already on board, and now so’s one of his former comrades. Colin McComb was one of the designers on those Black Isle greats, and joins what’s now a dozen-strong writing team on Wasteland 2, reports bossman Brian Fargo. McComb’s also written a whole load of fantasy tomes that I can’t tell you anything about, but you can find out more on here.
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Post-Apocalyptic Funding: Wasteland 2′s First Screenshot

By John Walker on July 21st, 2012.

Click me!

The very first screenshot from Brian Fargo’s Kickstarted Wasteland 2 has emerged, and it’s a doozy. Click on the pic above to see it full size. Describing it as “a first pass”, the Unity game is clearly already looking splendid. Fargo also points out that it’s lacking particle effects and post-processing, and that it’s just one environment, and the camera angle isn’t fixed, and and and… Brian! It’s okay! It’s a great shot! Look at that scorpion!

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IsoMetro: Post-Apocalyptic Turn-Based RPG Underrail

By Alec Meer on June 18th, 2012.

Is this the 8.15 to Luton?

John’s just been moaning that he wants a new RPG to lose himself in for hours, and so I will provide. Well, eventually. Underrail isn’t out yet – why must videogames exist before they are finished? – but if the wait for Wasteland 2 seems too torturous perhaps this could fill that turn-based, it’s the end of the world and I feel fine, hole in your life.
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Radiating Passion: Wasteland 2′s Design Document

By Adam Smith on June 12th, 2012.

Wasteland 2 is one of the fathers of the now adolescent Kickstarter revolution and, in keeping with early suggestions, it looks like this is one dad who’ll be comfortable having all the necessary talks with his kids. Very open he is.

“We are not afraid of the transparency of our process and thinking and intend to share it along the way.”

That said, today not only brings the superbly redesigned artwork above but also, as spotted by Blue, the release of a “vision document” that contains a huge amount of information about the principles that will drive development. Read it in the link back there or follow me to the irradiated underbelly where selected morsels roam.

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Origin Sets Up Stall For Crowd-Funded Games

By Adam Smith on May 21st, 2012.

EA understand indie games, they really do, that’s why they have their very own indie bundle. They also understand crowd-funding, or at least they understand that it’s becoming a force that they must reckon with, one way or another. This could go one of two ways. Either Kickstarter HQ is about to be breached by corporate assault drones, or all the profits from FIFA 13 will be pledged to the Kick it Forward scheme. Or perhaps there is a third way. Perhaps EA will waive its cut of sales on Origin for 90 days if the game in question was crowd-funded.

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Not The End Of The World: Wasteland Not Browser-Based

By Nathan Grayson on May 14th, 2012.

This logo, however, is browser-based. Disgusting, right?
Among many frightening visions of the future spawned by modern day paranoia – for instance, widespread environmental devastation, nuclear genocide, or roving herds of spindly, twitching spiders that evolve to reside exclusively in jars of Nutella – there’s the fear that all games will eventually bomb themselves back to the lo-fi, browser-compatible Stone Age. So when inXile head Brian Fargo announced that Wasteland 2 would be in the Unity engine‘s browser-calloused hands, knees jerked hard enough to create a small seismic event. Fargo, however, assured his panicked followers that his franchise revival has not, in fact, jumped the irradiated six-mouthed shark.

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Kitching Up With Catchstarter’s Big Names

By Alec Meer on April 16th, 2012.

Delicious money

We’ve posted about exactly this many Kickstarter projects recently: a few. But what’s been going on lately with the likes of The Banner Saga, Leisure Suit Larry, Shadowland, Starlight Inception, Wasteland 2 and Bionite: Origins? In order to find out, I’ve just turned up unexpectedly at each of their doors, stared creepily at them for a few seconds and then wandered on to the next one.
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