Posts Tagged ‘wasteland’

The Earth Still Burns: Wasteland 1 Re-Released At Last

By Alec Meer on November 15th, 2013.

On the day that the great Rumour Dance begins throwing initial shapes about a possible Fallout 4, it seems appropriate to also herald the re-release of the original Wasteland, the proto-Fallout. InXile, currently working on Wasteland 2 and Torment: Tides of Mahnamahna, have been trying to wrangle download store rights to the 1988 Interplay RPG for some time, and a couple of days ago their plans bore post-apocalyptic fruit. An enhanced edition of the game’s now available from the usual suspects, and apparently this is its first official availability for two decades.
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The Kindness Of Rangers: Wasteland 2

By Adam Smith on October 21st, 2013.

I read all of the Wasteland 2 updates and spend a good five minutes afterwards collecting my belongings and disembarking from the hype train. It’s a dangerous vehicle and the rails that it rides take it to the scorched terrain of Disappointment’s Desert, wherein lie the ruins of the mighty citadel, Grand Expectations. The Wasteland 2 team are making all the right noises and then transcribing those noises and sharing them on the internet. The latest news coming from the inXile camp comes from the splendidly named Montgomery Markland and contains information about the Wasteland 1 re-release as well as plenty of details about survival and exploration in the sequel. But that’s not the best of it – there is a header that reads “Dying of Murder”.

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Guest Blog: Interplay’s Wasteland Memories

By RPS on April 11th, 2012.

The remarkable Wasteland 2 crowdsourcing wagon rolls on – it’s currently bagged itself $2.35m across Kickstarter and Paypal, and rising. We’ve already heard from Brian Fargo and Chris Avellone, but today returning Wasteland designer (and New York Times bestselling author) Michael A. Stackpole pens a guest post for us, detailing some of his more memorable experiences when working on the first Wasteland back in the late 1980s.

Read on for map design secrets, the unexpected side-effects of the anti-piracy systems of the time, why Wasteland endures, dehydrated cosplay and how Interplay used to scare old men.
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Fall In: Wasteland 2 Kickstarter Is Live

By Adam Smith on March 13th, 2012.

You’ve read the interview (right?), some of you have even tried to throw money at the screen, and now the screen will actually accept your money if this is something you’d like to support. The Kickstarter page for Wasteland 2 is now live and is currently receiving about $1,000 per sentence I write, which means I should stop writing sentences and just paste in the link. The page has details of the incentives, quotes one of our readers, and also contains an informative and rather amusing video that explains why Fargo wants to make the game, and also recreates the difficulties he’s had convincing publishers that the world wants a Wasteland sequel. “There was a Fallout 1 and 2?”

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Post-Post-Nuclear Roleplaying: Fargo Talks Wasteland 2

By Alec Meer on March 12th, 2012.

Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.
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Kicking Up The Dust: Fargo On Wasteland

By Adam Smith on February 27th, 2012.

Wa2teland or Wastelandier?

Brian Fargo has been talking about the past and future of the Wasteland sequel that he hopes to fund through a Kickstarter campaign, and as many suspected he hasn’t suddenly decided to put forward the idea because his eyes sprang out of his head and turned into dollar signs after seeing this action. Nothing of the sort. In an interview with No Mutants Allowed, Fallout’s co-creator explains that the design was already coming together but “publishers just had no interest in a party-based RPG and they felt like they would need to go up against the production costs of BioWare which are in the tens of millions of dollars.”

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Brian Fargo Turning To Kickstarter For Wasteland 2

By Adam Smith on February 16th, 2012.

Would this have been better with a giant '2' crudely imposed in place of the 's'?
At this rate, everybody will soon see their favourite developer starting some kicks or kicking some starters. Brian Fargo, creator of Wasteland, the game that launched a thousand Fallouts, has espied the queue of well-regarded figures approaching their adoring audience cap in hand and is now seeking a cap of his own. It’ll be a comically large bit of headwear as he wants to cram at least a million dollars into it, which is the estimated cost of funding a Wasteland sequel. The game would be a PC release, with, according to the man’s own Twittertalk, a “complete old school vibe and made with input from gamers. Made the gamers way.” The gamers way often involves eating Wotsits until dawn but perhaps there are other ways and other gamers?

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