Posts Tagged ‘Watch Dogs’

Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

Read the rest of this entry »

, , , .

49 Comments »

What An Eye Full: Watch Dogs’ System Requirements

By Alice O'Connor on April 7th, 2014.

You'll have someone's eye out with that thing

I’ve grown complacent, and my PC weak. I haven’t upgraded at all in a fair few years, but now face building a whole new system. See, the demands of multiplatform games pretty much stalled once console developers starting pushing their limits, but now a whole new load are out and oh, their games are hungry. One of the first all-singing, all-dancing shiny big games is Ubisoft’s Watch Dogs, and its system requirements confirm that it’s about time I take my dear old friend down to Regents Canal in a hessian sack. Good night, sweet prince.

Read the rest of this entry »

, , , .

96 Comments »

Hack ‘N’ Crash: Watch_Dogs’ Exceedingly Hackable Chicago

By Nathan Grayson on March 28th, 2014.

Hack the bag! Maybe money will come out! Or food!

I’ve been to Chicago before. It was for Lollapalooza a few years ago, so I remember heat, sweat, and gibbering herds of sticky humans jammed together like uncooked hotdogs – and pretty much nothing else. I guess, then, I’ll just have to take Ubisoft’s word for it when it comes to Watch_Dogs‘ rendition of Chicago, which is apparently about as true to life as you can get while presupposing that a) it is the near future and b) the entire city can be controlled by a single magic cell phone. Apparently all the citizen AI and whatnot is quite sophisticated, though. Hack into the jungle of 1s and 0s below to for a video.

Read the rest of this entry »

, , .

53 Comments »

Brief Impressions: Watch Dogs

By Craig Pearson on September 17th, 2013.

This screen is proddable
I overheard a man at Ubi’s recent Digital Days event describe Watch Dogs as “not really single-player, not really multiplayer”. I’ve no idea who it was, and it might have been a ghost, but it’s a fairly good description. Watch Dogs is an odd game. An open-world game of hacking that has touches of GTA and Deus Ex. But Like Dark Souls, it allows you to let other players into your game as sneaky opponents. There are a few ways they can get involved: you can leave the door open for anyone to wander in and they can bring their character and guns and try and take you out, or there’s a versus game where you can let a friend mess with the world from the free mobile ‘ctOS’ app as you attempt to escape their attention. I had a very brief play of the latter as the tablet prodder. It’s not great, but it is interesting.
Read the rest of this entry »

, , , .

39 Comments »

Watch, Don’t Touch: Watch Dogs Movie In The Works

By Nathan Grayson on August 21st, 2013.

It’s Gamescom, one of the many firework-enshrouded peaks of game convention season. You know what that means: glitz and glamour galore. No, the Hollywood-style antics don’t quite reach the fever pitch of, say, an E3, but there’s still plenty of triple-A chest-thumping to go around. And so, Ubisoft has rolled out another movie deal, this time for not-even-out-yet open-world hackomancy thing Watch Dogs. Technically, the game’s title now has an underscore in it, but I refuse to write it that way because it looks hideous. Anyway, like all videogame movies (except ones based on franchises no one cares about), it’ll probably never come out. But let’s listen to a bunch of executive types be super optimistic anyway!

Read the rest of this entry »

, .

23 Comments »

Watch Dogs Isn’t About Dogs, It’s About Computers

By Jim Rossignol on August 14th, 2013.


Watch Dogs seems like just the game to mark the burgeoning brutal reality of governments around the world using technology as a boot with which to stamp on human faces, forever. It’s a game about a fairly cool trenchcoat maverick-not-playing-by-the-rules guy – I mean I say “fairly cool”, I would never want to look like him, or dress like that, but okay he’s the kind of individualist freedom fighter a nerd like me can get behind – who uses modern things like phones and internets to fight back. He use guns too. They’re like computers that can make holes in stuff. They’ll never go out of fashion for fighting back, right guys?

Right! Anyway, a new wad of glossy commercial trailering reveals a lot more about that hacking stuff as you can see below. Gosh, it looks fancy.
Read the rest of this entry »

, .

74 Comments »

Watch Dogs Multiplayer Is A Thing, Then

By Jim Rossignol on June 24th, 2013.


Huh. It had entirely passed me by that exciting-looking action hacker open-world Ubi-game Watch Dogs has multiplayer. But it does. There’s a video of it happening below. The game features folks hacking, while the victim attempts to fend off the hackery. It’s all looking a bit Assassin’s Creed at this time, which I suppose to be expected.

Go take a look.
Read the rest of this entry »

, .

53 Comments »

Boundless Information: Watch Dogs Mission Walkthrough

By Adam Smith on June 11th, 2013.

In a post-PRISM reality, or rather a world in which the public have knowledge of PRISM, the hack and crash nature of open city cyber-adventure Watch Dogs could be considered timely, topical or controversial. Judging by the latest footage to emerge from the heaving bowels of E3, it’s really a game about superpowers though. Strip away the theme of a game and most abilities beyond running, jumping and falling down have a supernatural whiff about them. Observe as our hero, who really needs a strepsil, summons an impenetrable darkness. He does it by pressing a button on his smartphone, which causes all the lights in the city to turn off. It’s technology rather than magic, see?

Read the rest of this entry »

, , .

46 Comments »

Who Watches The Watch Dogs?

By Jim Rossignol on May 13th, 2013.


UPDATE: New video of just gameplay, without someone wittering over the top of it.

IGN, as it happens. And you can see footage of some GTA-type wandering about in Watch Dogs below. The handsome corporate gaming site was the first to get to grips with Ubisoft’s action-hacking game about the timeless love affair between phones, surveillance, guns and explosions in urban areas, and it looks quite good. Like the tennis.
Read the rest of this entry »

, .

56 Comments »

Barking: Watch Dogs Release Date, Trailer

By Jim Rossignol on April 29th, 2013.


Ubisoft’s impressive-looking hacker-with-superphone action game, Watch Dogs, will appear on November 22nd. There’s a big fancy new trailer below, which you should definitely watch.
Read the rest of this entry »

, .

96 Comments »

Hacksassin’s Creed: Watch Dogs’ Open World

By Nathan Grayson on February 21st, 2013.

Ubisoft’s vaguely cyberpunk open-world thriller Watch Dogs has the worst minimap in history. It’s so amorphous and blobby, like someone sneezed on the screen, and it miraculously oozed into a fully functioning UI element. I’m sorry. I know that’s not really the main issue at hand here, but it had to be said. But yes, Watch Dogs! It looked rather promising – though somewhat upsettingly action-focused – during E3, and new footage only adds fuel to the electrical fire. Which is rather the opposite of how you’re supposed to deal with those things, but this is a rare case where that’s a good thing. Well, if you like Assassin’s-Creed-style chases and magical cell phone techno-magic, anyway.

Read the rest of this entry »

, .

125 Comments »