Posts Tagged ‘Watch_Dogs’

Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

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Dogged: Watch_Dogs To Require Uplay, Even On Steam

By Nathan Grayson on April 9th, 2014.

No wonder everything is so easily hackable in Watch_Dogs' universe: it's all tied into Uplay servers. Aiden Pearce just takes those suckers down and calls it a day.

In an alternate dimension, we all love Uplay dearly and Valve won’t stop shoehorning Steam into annual churned-out sequels like Left 47 Dead, Team Fortress XII: Right Back Hat Ya, and Half-Life: Pirates. In this one, however, that’s absolutely not the case. Uplay is fiddly, sometimes catastrophic meltdown-prone bloatware that gates us from playing games until we’ve gone through an archaic activation and update process. And if servers happen to be down due to demand or some other mishap? Well, good luck. The service’s worst days, I think, are generally behind it, but it’s still a pain. Unsurprisingly, it’s going to show up in Watch_Dogs, presumably to do the opposite of aidin’ main character Aiden Pearce.

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Hack ‘N’ Crash: Watch_Dogs’ Exceedingly Hackable Chicago

By Nathan Grayson on March 28th, 2014.

Hack the bag! Maybe money will come out! Or food!

I’ve been to Chicago before. It was for Lollapalooza a few years ago, so I remember heat, sweat, and gibbering herds of sticky humans jammed together like uncooked hotdogs – and pretty much nothing else. I guess, then, I’ll just have to take Ubisoft’s word for it when it comes to Watch_Dogs‘ rendition of Chicago, which is apparently about as true to life as you can get while presupposing that a) it is the near future and b) the entire city can be controlled by a single magic cell phone. Apparently all the citizen AI and whatnot is quite sophisticated, though. Hack into the jungle of 1s and 0s below to for a video.

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Watch_Dogs Delay Due To ‘Broken’ Systems, Out In May

By Nathan Grayson on March 7th, 2014.

All I wanted to do was watch some dogs late last year. Was that so much to ask? Apparently, because Ubisoft abruptly delayed near-future hacker magic sim Watch_Dogs into the non-specific reaches of 2014. To sate my craving, I had to go to a dog park, and there weren’t any hackers there at all. What a bust. Now, though, Aiden Pierce – man of many faces, two first names, and one silly hat – is back on track, and he’ll be breaking phones and probably hearts in May. But why the wait in the first place? According to Ubisoft, the game just wasn’t coming together.

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Bad Timing: Watch_Dogs Delayed Until Spring 2014

By John Walker on October 15th, 2013.

Strangely enough I only badgered the poor, beleaguered PRs at Ubisoft this afternoon to see if there were any surprises in store for the release date of Watch_Dogs. I’d spotted that South Park: The Stick Of Truth doesn’t actually have a PC release date right now, despite the consoles being set for the 13th December in the UK, and wondered about their biggest Autumn title. Turns out I’m a proper, bona fide psychic. Very sadly, one of the most exciting-looking games of the year is no longer of the year.

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Under Surveillance: 14 Minutes Of Watch_Dogs

By John Walker on September 4th, 2013.

It’s never 15, is it? It’s always 14. I think it’s a code. A message the publishers are trying to send us, perhaps the very secrets to unlocking the mysteries of the universe, or perhaps unleashing hell itself? Or maybe I watched Pi a couple of nights ago and am in the process of accordingly losing my mind. Whatever the nefarious reason, there are fourteen minutes of oh-please-be-as-good-as-you-look-you-might-be Watch_Dogs to see below.

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