Posts Tagged ‘Watch_Dogs’

Grand Theft Aiden: The #WatchDogsIV Mod

By Alice O'Connor on August 29th, 2014.

That's one way to stop someone phoning in your crimes.

I’m eternally surprised by what modders manage to do with Grand Theft Auto IV, especially as Rockstar never released official mod tools. Modders needed to build tools before they could build mods, a bit like Minecraft–only you end up with high-fidelity murder rather than a monolithic phallus.

The latest wonder rising from GTA 4 borrows an awful lot from another open-world murder simulator: Watch Dogs. Mass-murderer-with-a-heart-of-gold Aiden Pearce is now hacking Liberty City with his magical telephone, popping barriers out the ground, riding trains, spying through cameras, screwing with traffic lights, and generally hacking the planet. It’s a remarkable feat.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

By Graham Smith on June 25th, 2014.

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Ubisoft Explains Hidden Watch_Dogs E3 2012 Graphics

By Nathan Grayson on June 20th, 2014.

portentous manfront

Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though.

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Watch Dogs Patch Due Soon, Brings Performance Fixes

By Graham Smith on June 19th, 2014.

This was a driver problem, to be fair.

If we’re going to talk about modders – and yes, I’m calling it a mod – releasing Watch_Dogs tweaks, then it seems only fair to mention when Ubisoft plan to do the same. As outlined in a post on the Watch_Dogs forum, a set of fixes and tweaks should arrive on PC in the next few days, bringing improvements to performance and control problems.

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Video: Watch_Dogs Graphics Mod Revives E3 2012 Effects

By Graham Smith on June 16th, 2014.

Mr underscore Magoo.

Watch underscore Dogs took a pre-release beating for the differences in visual fidelity between its early trailers, such as the original E3 reveal, and its later videos and final release. Now a mod creator called ‘TheWorse’ has released a tweak that aims to bring Watch_Dogs in line with how people originally hoped it would look. I’ve had a quick play with it, and there’s some comparative before/after screenshots and a video below.

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Patch Dogs: Ubi To Fix Watch_Dogs’ Performance Issues

By Nathan Grayson on May 31st, 2014.

Maybe they'll also fix the bug that makes some people look like oompa-loompas from the Netherworld

For Graham, Watch_Dogs was like a multi-pack bag of crisps – all choice and abundance, no soul. For many other people, however, it’s been like one of those bags that won’t open no matter how hard you try. You wrench and strain and try from different angles, but alas: nothing. You know¬†something semi-flavorful is inside, but you just can’t get it to work right. Fortunately, Ubisoft is aware, and it’s working on a patch to alleviate some of the performance issues PC players have been encountering.

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Nvidia And AMD Butt Heads Over Watch_Dogs, GameWorks

By Nathan Grayson on May 30th, 2014.

Nvidia and AMD aren’t friends. Over the years, their game of one-upmanship has evolved into a full-on war, with proprietary tech and buzzwords whizzing every which way through the open air. The latest chapter in the ceaseless struggle? A claim from AMD’s Robert Hallock that Nvidia’s GameWorks program – used prominently by Ubisoft in Watch_Dogs, among others – represents “a clear and present threat” to PC gaming. According to Hallock, participating in Nvidia’s program often forces game developers to steer clear of AMD. Nvidia, however, says that allegation couldn’t be further from the truth.

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What A Shock: Watch_Dogs Hampered By Uplay Troubles

By Nathan Grayson on May 28th, 2014.

This could be you! (Unless your game isn't working)

This is not a new story, but rather another chapter in one that’s gone on for far, far too many volumes. Rumor has it that George R.R. Martin decided to give up on finishing the Game of Thrones series after bearing witness to The Uplay Saga. The formula is woefully unchanging each and every time: big new release comes out, everyone is excited, Uplay takes a massive tumble and leaves a lot of people snarling at the gates. Watch_Dogs, somewhat predictably, is having early troubles of a similar sort.

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Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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Watch Dogs 101 Trailer Is Full Of All The Things

By Graham Smith on May 14th, 2014.

Watch Dogs scratches YOU behind the ear. With bad dialogue.

It doesn’t matter how many ASCII indie games I play, sometimes I have an itch only shite cutscenes can scratch. Sometimes I want to be told what to do. Sometimes I want to be told what to do by expensively animated, grumbly-voiced cartoons. Sometimes I just want to be able to lean back in my chair and let the game get on with it.

Thankfully: Ubisoft*. They’re releasing Watch Dogs on May 27th. I want to walk around its Chicago, hack its traffic lights, leap across its rooftops, burrow into my friends’ games and follow them around without them knowing. But I also want it to lead me by the nose, pointing me in the right direction with the pomp of big-budget cinematics. It’s comforting.

In other words, there is a place in my life for teenage fantasies writ large, and this nine-minute breakdown of every Watch Dogs feature is full of them.

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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

By Nathan Grayson on May 9th, 2014.

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Next-Ish Gen: Watch_Dogs PC Trailer Definitely Not Pug Ugly

By Nathan Grayson on April 11th, 2014.

No, Aiden Pearce! Don't shoot our site ads! We need those!

Remember when Watch_Dogs was first announced back at E3 2012? That sure was something, huh? It was all shiny and “next-gen” and rain-spattered, like a soaked-to-the-bone canine shaking off in perfect slow motion. Subsequent trailers, however, have looked… less great. Not terrible by any means, but just a little plain. Why? I can’t say for sure, but I do know that this bells-and-whistles-enabled PC trailer is barking up the right tree. Many textures look more detailed, lighting’s taken a definite step up, and I want to go bounce up and down in those puddles like an obnoxious school child. It’s still not the best-looking game ever, but I can’t complain too much.

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Dogged: Watch_Dogs To Require Uplay, Even On Steam

By Nathan Grayson on April 9th, 2014.

No wonder everything is so easily hackable in Watch_Dogs' universe: it's all tied into Uplay servers. Aiden Pearce just takes those suckers down and calls it a day.

In an alternate dimension, we all love Uplay dearly and Valve won’t stop shoehorning Steam into annual churned-out sequels like Left 47 Dead, Team Fortress XII: Right Back Hat Ya, and Half-Life: Pirates. In this one, however, that’s absolutely not the case. Uplay is fiddly, sometimes catastrophic meltdown-prone bloatware that gates us from playing games until we’ve gone through an archaic activation and update process. And if servers happen to be down due to demand or some other mishap? Well, good luck. The service’s worst days, I think, are generally behind it, but it’s still a pain. Unsurprisingly, it’s going to show up in Watch_Dogs, presumably to do the opposite of aidin’ main character Aiden Pearce.

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