Posts Tagged ‘webgame’

Co-Op Point And Click: Cursors

By Graham Smith on November 3rd, 2014.

I eventually stopped playing Cursors some fifteen screens in when, as shown in the image above, I found myself trapped in a small cubbyhole in the top left of the screen. It’s a co-operative browser game where you trace your mouse cursor around mazes, but where advancing through each screen doesn’t merely mean working together. It means some people getting left behind.

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Choose Your Own Misadventure: Relive Your Life

By John Walker on June 11th, 2012.

Cuddling bears - a direction so many lives take.

I just caused the end of the world. Sorry about that. Although I also died when being driven off a cliff by two girls vying for my affections. And there was the time I spent my life in subjugation to an albino bear. Three of 28 possible endings to Matt Ackerman’s Relive Your Life, a flash game that lets you make small decisions that have big consequences.

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Not Ruble Trouble? Rubble Trouble Moscow

By John Walker on December 22nd, 2011.

This is how the Russians do it.

I do like destroying things. Buildings, hope, people’s lives. So I’m immediately drawn to Nitrome’s Rubble Trouble Moscow. You may remember the original Rubble Trouble in Feb last year, and apparently there was another one between then and now. This one is Russian themed, in so much as the characters are wearing hats, and the music is a bit Russian. The actual game is still blowing up buildings using a constantly changing arsenal of strange weapons. Now including tanks, dancing bears and gymnasts. And it’s still good fun, apart from a frustratingly drifty camera, and a game in a box which doesn’t capture your cursor. Which is annoying. But fortunately the rest of the game isn’t, and is infuriatingly morish. Even though I’m currently stuck on a level and getting increasingly frustrated.

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We Appear To Have Reached An: Impasse

By John Walker on July 12th, 2011.

Go on, flash.

It’s good to play a puzzle game that knows it’s a puzzle game. Browser game Impasse has no story, no faux-justification for its existence, no attempt to claim you’re saving the world by solving its stages. It’s simply a challenge, and it’s an excellent one.

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On The Blob: Slime Laboratory

By John Walker on July 11th, 2011.

Science in action.

Your Monday lunchtime entertainment comes in the form of Slime Laboratory by Neutronized. It’s a web game in which you play a blob of slime. Wot jumps. It’s a very decent platform game, which awakens parts of my brain asleep since 1989. Lots of fun ideas, demands for careful jumping, and importantly, reversed gravity. The only issue I’ve been having is the frustration of the slime refusing to jump upward when near a vertical surface. That is eight rubbishes. But beyond that, this is an excellent time killer. Start killing your time.

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Then Take Off Your Sunglasses: Dark Visions

By John Walker on December 15th, 2010.

Gloomy.

It’s not fair to damn a game for being competent. But it’s an unfortunate position that lies between interestingly good, and interestingly bad. That’s where I’d put Dark Visions – a Flash-based point and click adventure that probably deserves a lot more credit than I’m going to give it.

Adventure forth »

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The Ministry Of A Silly Minigame

By John Walker on December 14th, 2010.

It just looks so... familiar.

A chunk of Monty Python’s Ministry Of Silly Games is now available to play, even if you’re not on the beta. It’s essentially promotion for the game to be released next year, letting people play some of the minigames that will feature as standalone web content. The first of these that we’ve spotted is Camelot Smashalot. To say that it owes something to Crush The Castle and Angry Birds is like saying McDonald’s owes something to cattle. But heck, it’s more knocking stuff over gaming. To see my chat with Terry Jones and Terry Gilliam, in which they don’t talk about this game, click here. Did I mention that I’ve met Terry Jones and Terry Gilliam?

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Just When You Thought It Was Safe To Go Back In The Water, On A Boat, In An Aeroplane, Fly Your Horses, Or Parachute Somewhere: Sydney Shark

By John Walker on November 14th, 2010.

No Australian cliche left unturned. Mate.

Look, I want you to try to stay as calm as possible, but here it is: there’s a sequel to Miami Shark. It’s out now. It’s called Sydney Shark. It’s like Miami Shark – the fantastic shark attack frenzy that won my heart (after eating it, mid-air) last year – BUT LIKE THREE TIMES AS GOOD.

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Poke Me: Facebook Robot Unicorn Attack

By Kieron Gillen on September 20th, 2010.

Sniff.

I’ve talked about my love for Robot Unicorn Attack before. That said, that short paragraph isn’t nearly enough. Frankly, this Canabalt-elaboration is one of my favourite games of the year. I’m terrible at it though, thus going onto the adult swim leaderboards is a bit of a waste of time. Now, however, it’s on Facebook, meaning you can challenge your friends and create a more even playing field with your equally useless friends. Hurrah! Of course, if you’re not on Facebook, and you haven’t played it, you can still play it here.

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New Grave: Graveyard Graveyard Revolution

By Kieron Gillen on September 20th, 2010.

I'll tramp the dirt down.

It’s Monday morning. VVVVVV‘s Terry Cavanagh has been busy, probably making another forty micro-games of the weekend. Here’s one of the latest which mashes together Dance Dance Revolution with – unless I’m mistaken – Tale of Tales’ The Graveyard , with inevitable consequences. You can play Graveyard Graveyard Revolution here.

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Manchester United 2: Blocks With Letters On 3

By Kieron Gillen on September 16th, 2010.

The old jokes are the oldest

We ignored the first Blocks with Letters on. We ignored the second Blocks with Letters on. We tried ignoring the third, but we just couldn’t manage it. Blocks With Letters On 3 continues Martin Sears’ anagram block game where you have to both i) identify the word you have to spell ii) knowing the word, work out how you can manoeuvre the blocks to spell the aforementioned word. Frankly, my brain is sleepy gruel today and I just collapsed on the keyboard weeping over even the tutorial ones, with even the cute interstitial images and Solder-esque voice-acting not being enough to make me continue. Still, anyone who’s at all akin to John Walker should give this a shot. Also available on pocket-haircut-PC. And – er – a related video follows…
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Die Bard: Haiku Hero

By Kieron Gillen on September 15th, 2010.

I'm next for the Laureate, me

I’m sure that everyone will agree, what we were hoping the man behind the blistering Boss Rush would do next would be a game about making haikus. Our hopes are answered. Haiku Hero basically challenges you to make haikus (Three-line poems in a 5, 7, 5 sylables structure – English Teacher Ed) against a time limit. To make it trickier, as you turn up the difficulty level, it sets limits – like having it rhyme, include set words or only have words with a certain number of syllables. Here’s Chris Cornell’s designers notes. “Since it has already lead to one of my playtesters filling my inbox with Cthulhu-themed haikus for a week, I consider it a win,” he informs me, “I’ve decided that this subgenre should be officially called “Haiku-hlus”. Inform the authorities!” Consider the authorities informed. Go get poetositing, gaming sorts!

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Hang_ng T_ugh: Langman

By Kieron Gillen on September 10th, 2010.

This just reminds me of the Amstrad. DEATH TO THE AMSTRAD. SPEC-CHUMS FOREVER.

A Friday afternoon distraction here. Langman is really just a conceptually pure thing. It’s a unity-powered combination between the word-game hangman and a platformer, so you have to jump between the letters to select them. Fall to your death, and you lose a guess. Guess wrong and you lose a guess. Guess right, and you may add another guess. Battling against my (perhaps predictable) intrinsic dislike of word-games involving spelling, this managed to charm me with its Retro aesthetics and chiptune sounds, plus increasingly complicated levels. Cute. Play here or watch a trailer below…
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