Posts Tagged ‘webgame’

Manchester United 2: Blocks With Letters On 3

The old jokes are the oldest

We ignored the first Blocks with Letters on. We ignored the second Blocks with Letters on. We tried ignoring the third, but we just couldn’t manage it. Blocks With Letters On 3 continues Martin Sears’ anagram block game where you have to both i) identify the word you have to spell ii) knowing the word, work out how you can manoeuvre the blocks to spell the aforementioned word. Frankly, my brain is sleepy gruel today and I just collapsed on the keyboard weeping over even the tutorial ones, with even the cute interstitial images and Solder-esque voice-acting not being enough to make me continue. Still, anyone who’s at all akin to John Walker should give this a shot. Also available on pocket-haircut-PC. And – er – a related video follows…
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Die Bard: Haiku Hero

I'm next for the Laureate, me

I’m sure that everyone will agree, what we were hoping the man behind the blistering Boss Rush would do next would be a game about making haikus. Our hopes are answered. Haiku Hero basically challenges you to make haikus (Three-line poems in a 5, 7, 5 sylables structure – English Teacher Ed) against a time limit. To make it trickier, as you turn up the difficulty level, it sets limits – like having it rhyme, include set words or only have words with a certain number of syllables. Here’s Chris Cornell’s designers notes. “Since it has already lead to one of my playtesters filling my inbox with Cthulhu-themed haikus for a week, I consider it a win,” he informs me, “I’ve decided that this subgenre should be officially called “Haiku-hlus”. Inform the authorities!” Consider the authorities informed. Go get poetositing, gaming sorts!

Hang_ng T_ugh: Langman

This just reminds me of the Amstrad. DEATH TO THE AMSTRAD. SPEC-CHUMS FOREVER.

A Friday afternoon distraction here. Langman is really just a conceptually pure thing. It’s a unity-powered combination between the word-game hangman and a platformer, so you have to jump between the letters to select them. Fall to your death, and you lose a guess. Guess wrong and you lose a guess. Guess right, and you may add another guess. Battling against my (perhaps predictable) intrinsic dislike of word-games involving spelling, this managed to charm me with its Retro aesthetics and chiptune sounds, plus increasingly complicated levels. Cute. Play here or watch a trailer below…
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It’s The Ba-Boom-Booze Talking: Ka-Bloom

It took me quite a while to get this pose.

Friend of RPS Siri mentioned Ka-bloom to me, which reminded me I previously wanted to check it out. And it is a nifty, beautifully presented puzzle-game with the standard flashgame Role-playing game elements. In short, create chains of crystals and feed them to your flower-thingy. All those are technical terms. Made by Strongman games who, if memory serves, were the pair who cornered me at World of Love and ranted so much Terry VVVVVV Cavanagh went away and hid. And then bemused Jim on the way out by swearing at him repeatedly for being Jim Rossignol. Ah, if only journos could hold grudges. Go play here or watch the trailer below…
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Survival Fitness: Treadmillasaurus Rex

That developers are no longer afraid of dealing with personal autobiographical topics is one of the best things about the modern webgame.

It’s the start of the week. Time to warm up your gaming muscles with – perhaps appropriately – a game set in a gym. A GYM OF DEATH. Papa Voodoo pointed us at Treadmillasaurus Rex, where you play the titular dino on a treadmill, dodging spikes rolling towards you. Every few seconds the wheel of awesome spins choosing a complication, from relevant things like speeding up the treadmill or tightening the laser-beams around you to less relevant things like hat-extension and confetti boosts to much craved but elusive things like “win the game”. It’s ultimately a short life for this thunder lizard, but one where his cardio-vascular fitness is never in question. Go play!

Hazy Shade of Winter: Seasons

Something abuot a log

Okay, this delightful little interactive thing TheBlackBandit sent us isn’t strictly speaking a game – but it is a delightful little interactive thing, and a lovely way to start the week with a higher note after the brutality of the last. In Seasons you control a thing on a unicycle, moving from screen to screen and seeing what happens. That’s it. And it’s quite lovely. Go play.

Don’t Hate The Player, Hate: :the game:

This one's pretty accurate.

Comrade Hobbes forwards :the game: to me. “It’s not as clever as it thinks,” says Hobbes, ” but it’s cute enough”. And he’s not wrong. :the game: is a series of videogame jokes, which aren’t as clever as it thinks it is, but are pretty cute. You can play it here.

Up The Morning: Up Down Ready

I once sold comics by doing a MC Hammer crab dance.

How do I like to start the day? With a spectacular orgy with a lustful Martian pantheon. However, I’m prepared to settle with a quick flashgame. Today’s is Up Down Ready from the charmingly named Sword Lady & The Viking which just won Best Design In A Game at the recent Freeplay indie festival in Melbourne. Well done them. Basically, it’s a string of mini-games all which you control with the up and down arrows. I’m not too fond with the really boring one which comes first every time. But then again, it features a level based on MC Hammer’s U Can’t Touch This video and has another one where – I believe – it plays a chipcore version of Haddaway’s “What Is Love?” (which always reminds me of the opening gag in Consolevania’s Independent Day special). So it’s hard to be churlish. If your lustful Martian pantheon have left you hanging again, you can play it here. If they haven’t, go orgy!

Push It Real Good-er: One Button Arthur

I'm happy to see the growth of the autobiographic indie games.

You remember One Button Bob? Lambchops brings One Button Arthur - a sequel – to my attention, which is a little snazzier but works an identical “one button to solve whatever problem you’re facing” axis. You can play it here. Lambchops did it in what he describes as a “pathetic” 646. I did it in an even more pathetic 668. How pathetic can you be? MORE PATHETIC as evidenced by the following Rage Quit video I’ve just found…
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Pretend That We’re Dead: e7

He's going to be trouble. I can sense it.

Time for a relaxing web-game? Well, e7 is partially it and partially not. As in, it’s more than just the sweeping over the alien environment in a stylish-reduced-palette style. Just difficult enough to be worth playing, I quite dig this. Woosh! Woosh across the landscape! Also, floor-deformation and bouncing. Thanks to Bakka for pointing at me. Play it here.