Posts Tagged ‘webgame’

It’s The Ba-Boom-Booze Talking: Ka-Bloom

By Kieron Gillen on September 7th, 2010.

It took me quite a while to get this pose.

Friend of RPS Siri mentioned Ka-bloom to me, which reminded me I previously wanted to check it out. And it is a nifty, beautifully presented puzzle-game with the standard flashgame Role-playing game elements. In short, create chains of crystals and feed them to your flower-thingy. All those are technical terms. Made by Strongman games who, if memory serves, were the pair who cornered me at World of Love and ranted so much Terry VVVVVV Cavanagh went away and hid. And then bemused Jim on the way out by swearing at him repeatedly for being Jim Rossignol. Ah, if only journos could hold grudges. Go play here or watch the trailer below…
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Survival Fitness: Treadmillasaurus Rex

By Kieron Gillen on September 6th, 2010.

That developers are no longer afraid of dealing with personal autobiographical topics is one of the best things about the modern webgame.

It’s the start of the week. Time to warm up your gaming muscles with – perhaps appropriately – a game set in a gym. A GYM OF DEATH. Papa Voodoo pointed us at Treadmillasaurus Rex, where you play the titular dino on a treadmill, dodging spikes rolling towards you. Every few seconds the wheel of awesome spins choosing a complication, from relevant things like speeding up the treadmill or tightening the laser-beams around you to less relevant things like hat-extension and confetti boosts to much craved but elusive things like “win the game”. It’s ultimately a short life for this thunder lizard, but one where his cardio-vascular fitness is never in question. Go play!

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Hazy Shade of Winter: Seasons

By Kieron Gillen on August 30th, 2010.

Something abuot a log

Okay, this delightful little interactive thing TheBlackBandit sent us isn’t strictly speaking a game – but it is a delightful little interactive thing, and a lovely way to start the week with a higher note after the brutality of the last. In Seasons you control a thing on a unicycle, moving from screen to screen and seeing what happens. That’s it. And it’s quite lovely. Go play.

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Don’t Hate The Player, Hate: :the game:

By Kieron Gillen on August 26th, 2010.

This one's pretty accurate.

Comrade Hobbes forwards :the game: to me. “It’s not as clever as it thinks,” says Hobbes, ” but it’s cute enough”. And he’s not wrong. :the game: is a series of videogame jokes, which aren’t as clever as it thinks it is, but are pretty cute. You can play it here.

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Up The Morning: Up Down Ready

By Kieron Gillen on August 25th, 2010.

I once sold comics by doing a MC Hammer crab dance.

How do I like to start the day? With a spectacular orgy with a lustful Martian pantheon. However, I’m prepared to settle with a quick flashgame. Today’s is Up Down Ready from the charmingly named Sword Lady & The Viking which just won Best Design In A Game at the recent Freeplay indie festival in Melbourne. Well done them. Basically, it’s a string of mini-games all which you control with the up and down arrows. I’m not too fond with the really boring one which comes first every time. But then again, it features a level based on MC Hammer’s U Can’t Touch This video and has another one where – I believe – it plays a chipcore version of Haddaway’s “What Is Love?” (which always reminds me of the opening gag in Consolevania’s Independent Day special). So it’s hard to be churlish. If your lustful Martian pantheon have left you hanging again, you can play it here. If they haven’t, go orgy!

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Push It Real Good-er: One Button Arthur

By Kieron Gillen on August 23rd, 2010.

I'm happy to see the growth of the autobiographic indie games.

You remember One Button Bob? Lambchops brings One Button Arthur - a sequel – to my attention, which is a little snazzier but works an identical “one button to solve whatever problem you’re facing” axis. You can play it here. Lambchops did it in what he describes as a “pathetic” 646. I did it in an even more pathetic 668. How pathetic can you be? MORE PATHETIC as evidenced by the following Rage Quit video I’ve just found…
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Pretend That We’re Dead: e7

By Kieron Gillen on August 19th, 2010.

He's going to be trouble. I can sense it.

Time for a relaxing web-game? Well, e7 is partially it and partially not. As in, it’s more than just the sweeping over the alien environment in a stylish-reduced-palette style. Just difficult enough to be worth playing, I quite dig this. Woosh! Woosh across the landscape! Also, floor-deformation and bouncing. Thanks to Bakka for pointing at me. Play it here.

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Night-time Story: The Curfew Less Wobbly

By Kieron Gillen on August 14th, 2010.

Her eyeliner is made of splendid

The Curfew’s been in Beta for a few weeks now with all the four episodes running, but they’ve been a bit twitchy. However, as the end of its Beta approaches, it’s basically in a good enough state for me to feel happy to link to it – which is pretty much what Curfewer in arms Simon Parkin said last night. As in, my saved game for the end of episode one works and I got all the way through it with only a couple of eyebrow raises. For those who the loading is still iffy – and it’s always been fine for me – I’ll say two things. Try loading it and leaving it running in a tab for a while, because I vaguely recall it having some streaming tech. Give the game a chance to get ahead, and it could be smoother. Secondly, they’re planning a full 700Mb Download of it for September, which will obviously solve everything. What’s the Curfew? Well, it’s… oh, let’s hand over to Simon’s short description

EDIT: But see the edits at the bottom of the post too…
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Rebellion (Lies): depict1

By Kieron Gillen on August 9th, 2010.

This is not a caption.

The previously-covered Kyle Pulver dropped us a line to say that his previously released and previously covered (just not by us) depict1 now has an easily accessible flash version everyone can play. And in the monday-morning flash-game tradition, everyone really should. At first you may think it’s a one joke – but a funny one joke – game, but it builds into some genuine counter-intuitive puzzling while keeping expertly working its gag up to its delightful conclusion. The full walkthrough follows, in case you get stuck.
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Here Comes The Hotstepper: One Step Back

By Kieron Gillen on August 3rd, 2010.

It does actually end up being really quite beautiful.

Sweet. The Master of Savy points me in the direction of One Step Back, which is another crisp arty platformer. Its “thing” is that a few seconds after you begin a level, a duplicate of yourself starts to ghost your path. Then a few seconds later, another follows. And another. If you collide with any of the ghosts, you die. The aim is to get to an exit – which only opens after a time limit. In other words, it’s about navigating a route which allows you to avoid your previous paths long enough. Helpfully, like that-bit-in-Braid time only flows when you’re actually moving. While its iffy wall jump is the main form of frustration, I found this a really lovingly designed shortform game, even before it hit its half-way change-of-pace. Do give it a try. And now, here’s the heavy-heavy-monster-sound of Madness…
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Breathe Deeper: p0nd

By Kieron Gillen on July 13th, 2010.

Aww

Wow. Just wow. Wake up with several people having contacted us about the wonder that is P0nd. DIY Gamer picked up on it first, making it their browser game of the week. Yeah, week and all the rest. This is a short artistic meditation on beauty and life via zen-like one-button breathing controls. In its five minutes, it’ll show you exactly what’s so wonderful about this medium of ours. If you play nothing else today, play this.

EDIT: WEBSITE CRUSHED UNDER THE MIGHT OF RPS (And/Or other places). Will update if mirrors emerge.

EDIT 2: Mirror 1! Mirror 2!

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Wake Up: Coma

By Kieron Gillen on July 12th, 2010.

A bird in the hand is worth two in the bush, says a man who is inexpert in gathering birds from bushes.

Monday morning flashgame time, I think. Coma‘s been around for a little while now, but I’ve only just picked up on it from Alice Wonderland and it’s actually a quite lovely little platforming adventure which goes heavy on the graphic style and atmosphere. Alice says it makes her want to replay Machinarium and warm-up for Limbo, and I can’t disagree with that. Well, I could, but I’d be a churlish knave. It features the best player-propelling anus I’ve seen for a while. You can go play it here and – if you get stuck – you’ll find a walkthrough video below.
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Caesary: IncrediTrailer!

By Kieron Gillen on July 6th, 2010.

Bosoms, eh?

Well, Caesary is an online, free-to-play browser game MMO thing. I’m linking this because this is one of the worst, most amateurish trailers I’ve ever seen and has to be gawped at. Extended close-ups of the word “loading” – including the player cursor circling it whilst it waits in some attempt to kill the time, blank white screens, images uncentered with variable level of JPG compression, randomly justified comic-sans juxtaposed with melodramatic music on a lovely orange backdrop. And then the melodramatic music gets a dance-beat behind it! Marvellous.
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