Posts Tagged ‘webgame’

It Ain’t Coca Cola – It’s Rice: Go To Hell

By Kieron Gillen on June 28th, 2010.

Yes, yes, you do, you poor drowning fool.

I’m working my way through our tips, and I hit Go To Hell. When the game appears, crouched in the tiny window in a webpage, I almost move immediately away… but some genetic Boulderdash/Dig-Dug/Mr-Driller/Repton response makes me play a little. And it sort of clicks. This is overselling it, but imagine if looking glass (or someone else with a similar love of physics and gloom) decided to make Mr-Driller. While the worries about food, health and air are standard, what really shows off is the fluid model, with you digging into chambers releasing water which floods through the passages. It’s simultaneously a threat (as it removes the oxygen you need to breathe) and your primary weapon (as it removes your enemy’s oxygen too). Improvising flash-floods then scrambling to steal mouthfuls gives a strong take on a classic. Also, the aim to descend to 666 metres fits its digging-to-hell theme perfectly. Go play.

, , .

40 Comments »

A Monday Morning Cup Of Joe: Easy Joe

By Kieron Gillen on June 28th, 2010.

We like to start the week with sexual congress with gorgeous creatures who exist only for our total gratification by providing hyperorgasm. But when we can’t get that, we’ll settle for burning through a simple room-based escape game with delightful visuals, wit and some great jazzy music. What’s that, TheBlackBandit? Easy Joe, you say? That’ll do nicely. Go play.

, , , , .

14 Comments »

A Simon Parkin Special: Cordy

By Kieron Gillen on June 24th, 2010.

CORDY!

Cordy, as Simon Parkin rightly notes, is a Little Big Planet clone, crammed into Unity. Only a couple of demo levels here, but feature all manner of Rube Goldberg styled levels of spinning, falling and crushing stuff. Very quick to play, and hopefully more to come – though, obviously, to be a real Little Big Planet clone, it’d have to include some manner of construction elements. WELCOME TO OUR ROBOT GAME state Silvertree media, proudly. I would be too.

, , , , , .

14 Comments »

Boomtown Rats: Transformice

By Kieron Gillen on June 22nd, 2010.

This won't end well.
I haven’t posted about this until now as the servers have been heaving for the last day with its mass Digg-age. After trying all yesterday, I finally managed to get into a game at about 2am last night. And it’s good! This morning? Servers are still sticky, but there’s a new Russian one as well as the English and (more populated) French ones. I’ve got in after a few tries. MAYBE YOU COULD TOO. And it’s worth the effort. Transformice positions you as a mouse, with the mission to get cheese and get back. With many other mice, trying to do the same thing. What stands against you? Physics. Evil physics. Luckily, one of you is the Shaman, who is abstractly meant to be facilitating all this hot mouse-on-cheese action. It doesn’t normally work like that. A video explaining it and a few other notes follow…
Read the rest of this entry »

, , , .

53 Comments »

Iconographic Violence: Dot War

By Kieron Gillen on June 17th, 2010.

This is basically what the RPS chat room is like on a daily basis.

It’s the social web game du jour! It’s hilariously goofy. Basically, Dot War allows you to take 2 twitter account icons and wage a war against one another, by a process that transforms the icons into incy soldiers. It’s a little like Gratuitous Space Battles in that it’s the layout of colours in your icon that determines which mix of the various soldier types you get – so your chances of winning against any given opponent. It’s especially so in the easy mode where the troops go and fight automatically. There’s more skill in the mode where you get to give orders and so are able to squeeze a win. The aim is – basically – to do more damage to the opponents crystals than they do to yours. You don’t even need a twitter icon to be yours to fight – just enter in any names. You can see it in action below, and to start you off, you pick fights with RPS, Alec, Jim, John, Quinns and Me.
Read the rest of this entry »

, , , , .

39 Comments »

It Is Better To Have Loved And Lost

By Kieron Gillen on June 15th, 2010.

Last Night I Dreamed Someone Loved Me, etc.

It’s been a while since we’ve had a cerebral short-form indie platformer we could throw our weight behind with an unreserved recommendation. It’s a bit – as its creator Alexander Ocias says “confrontational” – but in a good way. It’s got the sort of meaningful choices interlaced through it which Fallout fans are always crying out for, has a genuinely oppressive atmosphere and at least a couple of killer endings depending on which way you choose to go. As a meditation about control and free-will – which is what I’m going to say it’s about – it’s really quite excellent. Also, jumping. You can play it here, here or on Alexander’s site here. I’ve played it a couple of times already, and I suspect I’ll go back for another one to try a few more choices.

, , , , .

63 Comments »

In The Shadow Of Shadow Of The Colossus

By Kieron Gillen on June 14th, 2010.

This spoils the surprise, somewhat, but I'm not sure you'd have clicked it otherwise.

TheBlackBandit, quite impressed, pointed us in the direction of this free platformer. Heir is clearly inspired by – but, I stress, not anywhere in the league of – the Team Ico’s critical colossus, but in 2D and without having to ride the annoyingly wonky horse through that fucking forest or having to deal with Edge’s equivalents of John Walker boo-hooing over it whenever it’s mentioned. The move to 2D actually immediately moves it closer to Prince of Persia, which – for me – sits at the head of this particular family tree.. Its three levels are a stylish example of the genre. It’ll be a fine way to start the week.

, , .

82 Comments »

Redefine Your XY Axis: Hey Baby

By Kieron Gillen on June 2nd, 2010.

Really, he was asking for it

Courtesy of Leigh: A game for the days when you think that Valerie Solanas kinda had a point.
Read the rest of this entry »

, , , , .

73 Comments »

Hex-Wing Fighters: Star Relic

By Kieron Gillen on May 31st, 2010.

RPS Rule for the day: if it doesn’t have hexes, I’m not posting it. MasterBoo comment-threader sent us a very polite mail about Star Relic a couple of week backs. In fact, so polite and self-deprecating that I presumed it would be rubbish and didn’t check it out until this weekend. But it’s not rubbish! It’s nifty. It’s basically a simple two-player strategy game which you can play online here and I’ll explain it properly below…
Read the rest of this entry »

, , , , .

13 Comments »

Push It Real Good: Fractal

By Kieron Gillen on May 31st, 2010.

Hexist
I think it was Schizoslayer who pointed me at this, but I only had a chance to play it now. It’s Fractal, and it’s really quite neat puzzler from the makers of Auditorium. The idea is simply you have a limited number of new hexes to push into a grid, which displaces all the other ones. Form larger hexes formed of smaller ones to score points. Elegant and looks great. There’s a web-demo for you to play, but the full version will cost you fifteen dollars. GO FOOTAGE!
Read the rest of this entry »

, , , , , .

33 Comments »

Hard To Swallow: Human Centipede

By Kieron Gillen on May 25th, 2010.

If RPS is ever surgically attached, ass to mouth, John should be at the front, because we're all used to swallowing with his shit.

When Robin Clarke linked this, Ste Curran notes that – finally – we have proof that videogames are art. It’s Human Centipede: The Game. Based on last year’s controversial film it’s basically Centipede… but with ass-to-mouth surgical attachment. I’m not sure what else I can say. It’s Centipede… but with with ass-to-mouth surgical attachment. It really is.

, , , , .

47 Comments »

Tick-Tick-Tick Boom!: Mamono Sweeper

By Kieron Gillen on May 24th, 2010.

JPG compression really does not serve this.

Catching up with recent indie-games, and hit up on Mamono Sweeper which Indie Games discovered and forwarded to us by the bad-damage-dice-for-a-monster-to-have d32. It’s a simple one: minesweeper meets an RPG. You level up by killing monsters. The numbers are the total number of monster levels adjacent to the square. Pick fights with monsters of your level or below not to lose HP and gain XP, so leveling up and allowing you to take on bigger monsters. Play here. There’s also a harder version available here. Pure game design. Love it.

, , , , .

31 Comments »

The Failstate Whale: Tweet Trumps

By Kieron Gillen on May 13th, 2010.

I'll admit I was tempted to try it until I got a pair who were the most famous people who were following me on twitter, just for wanky name-drop-iness. I am terrible. I do like this one, because Marc Ellerby ALWAYS loses.

I forget who mentioned this at GameCamp, but I’ve finally tried it out. It’s Tweet Trumps! As in, it’s Top Trumps… but with twitter. Basically, it looks at any given username and works out who is mutually following who, and then presents the statistics about those accounts in the Top Trump format. I’m pleased with my ability to work out which of my friends are actually sweariest. Go try.

, , , .

15 Comments »