Posts Tagged ‘webgame’

Night-time Story: The Curfew Less Wobbly

Her eyeliner is made of splendid

The Curfew’s been in Beta for a few weeks now with all the four episodes running, but they’ve been a bit twitchy. However, as the end of its Beta approaches, it’s basically in a good enough state for me to feel happy to link to it – which is pretty much what Curfewer in arms Simon Parkin said last night. As in, my saved game for the end of episode one works and I got all the way through it with only a couple of eyebrow raises. For those who the loading is still iffy – and it’s always been fine for me – I’ll say two things. Try loading it and leaving it running in a tab for a while, because I vaguely recall it having some streaming tech. Give the game a chance to get ahead, and it could be smoother. Secondly, they’re planning a full 700Mb Download of it for September, which will obviously solve everything. What’s the Curfew? Well, it’s… oh, let’s hand over to Simon’s short description

EDIT: But see the edits at the bottom of the post too…
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Rebellion (Lies): depict1

This is not a caption.

The previously-covered Kyle Pulver dropped us a line to say that his previously released and previously covered (just not by us) depict1 now has an easily accessible flash version everyone can play. And in the monday-morning flash-game tradition, everyone really should. At first you may think it’s a one joke – but a funny one joke – game, but it builds into some genuine counter-intuitive puzzling while keeping expertly working its gag up to its delightful conclusion. The full walkthrough follows, in case you get stuck.
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Here Comes The Hotstepper: One Step Back

It does actually end up being really quite beautiful.

Sweet. The Master of Savy points me in the direction of One Step Back, which is another crisp arty platformer. Its “thing” is that a few seconds after you begin a level, a duplicate of yourself starts to ghost your path. Then a few seconds later, another follows. And another. If you collide with any of the ghosts, you die. The aim is to get to an exit – which only opens after a time limit. In other words, it’s about navigating a route which allows you to avoid your previous paths long enough. Helpfully, like that-bit-in-Braid time only flows when you’re actually moving. While its iffy wall jump is the main form of frustration, I found this a really lovingly designed shortform game, even before it hit its half-way change-of-pace. Do give it a try. And now, here’s the heavy-heavy-monster-sound of Madness…
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Breathe Deeper: p0nd


Wow. Just wow. Wake up with several people having contacted us about the wonder that is P0nd. DIY Gamer picked up on it first, making it their browser game of the week. Yeah, week and all the rest. This is a short artistic meditation on beauty and life via zen-like one-button breathing controls. In its five minutes, it’ll show you exactly what’s so wonderful about this medium of ours. If you play nothing else today, play this.

EDIT: WEBSITE CRUSHED UNDER THE MIGHT OF RPS (And/Or other places). Will update if mirrors emerge.

EDIT 2: Mirror 1! Mirror 2!

Wake Up: Coma

A bird in the hand is worth two in the bush, says a man who is inexpert in gathering birds from bushes.

Monday morning flashgame time, I think. Coma‘s been around for a little while now, but I’ve only just picked up on it from Alice Wonderland and it’s actually a quite lovely little platforming adventure which goes heavy on the graphic style and atmosphere. Alice says it makes her want to replay Machinarium and warm-up for Limbo, and I can’t disagree with that. Well, I could, but I’d be a churlish knave. It features the best player-propelling anus I’ve seen for a while. You can go play it here and – if you get stuck – you’ll find a walkthrough video below.
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Caesary: IncrediTrailer!

Bosoms, eh?

Well, Caesary is an online, free-to-play browser game MMO thing. I’m linking this because this is one of the worst, most amateurish trailers I’ve ever seen and has to be gawped at. Extended close-ups of the word “loading” – including the player cursor circling it whilst it waits in some attempt to kill the time, blank white screens, images uncentered with variable level of JPG compression, randomly justified comic-sans juxtaposed with melodramatic music on a lovely orange backdrop. And then the melodramatic music gets a dance-beat behind it! Marvellous.
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Love Is The Greatest Thing: Thingdom

This really is quite the screenshot.

It’s the new game from Preloaded - who you may remember from 1066 and Trafalgar. It’s basically their game for the Science Museum in London for their current Who Am I genetics-related gallery. As such, Thingdom is a virtual-pet game about breeding fluffy things – basically Spore for kids (So, just Spore then – Cynical Ed). Plus! explicit genetic recombination of attributes! To be honest, the second I got the above screenshot guaranteed that I was going to have to post about it, but that you can freeze your genetically inferior thingies by removing their hat on the ice levels also gains kudos. Play here, if you feel like breeding too.

It Ain’t Coca Cola – It’s Rice: Go To Hell

Yes, yes, you do, you poor drowning fool.

I’m working my way through our tips, and I hit Go To Hell. When the game appears, crouched in the tiny window in a webpage, I almost move immediately away… but some genetic Boulderdash/Dig-Dug/Mr-Driller/Repton response makes me play a little. And it sort of clicks. This is overselling it, but imagine if looking glass (or someone else with a similar love of physics and gloom) decided to make Mr-Driller. While the worries about food, health and air are standard, what really shows off is the fluid model, with you digging into chambers releasing water which floods through the passages. It’s simultaneously a threat (as it removes the oxygen you need to breathe) and your primary weapon (as it removes your enemy’s oxygen too). Improvising flash-floods then scrambling to steal mouthfuls gives a strong take on a classic. Also, the aim to descend to 666 metres fits its digging-to-hell theme perfectly. Go play.

A Monday Morning Cup Of Joe: Easy Joe

We like to start the week with sexual congress with gorgeous creatures who exist only for our total gratification by providing hyperorgasm. But when we can’t get that, we’ll settle for burning through a simple room-based escape game with delightful visuals, wit and some great jazzy music. What’s that, TheBlackBandit? Easy Joe, you say? That’ll do nicely. Go play.

A Simon Parkin Special: Cordy


Cordy, as Simon Parkin rightly notes, is a Little Big Planet clone, crammed into Unity. Only a couple of demo levels here, but feature all manner of Rube Goldberg styled levels of spinning, falling and crushing stuff. Very quick to play, and hopefully more to come – though, obviously, to be a real Little Big Planet clone, it’d have to include some manner of construction elements. WELCOME TO OUR ROBOT GAME state Silvertree media, proudly. I would be too.