Posts Tagged ‘webgame’

The Failstate Whale: Tweet Trumps

By Kieron Gillen on May 13th, 2010.

I'll admit I was tempted to try it until I got a pair who were the most famous people who were following me on twitter, just for wanky name-drop-iness. I am terrible. I do like this one, because Marc Ellerby ALWAYS loses.

I forget who mentioned this at GameCamp, but I’ve finally tried it out. It’s Tweet Trumps! As in, it’s Top Trumps… but with twitter. Basically, it looks at any given username and works out who is mutually following who, and then presents the statistics about those accounts in the Top Trump format. I’m pleased with my ability to work out which of my friends are actually sweariest. Go try.

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Transference: Spoon Gives Goo In A Browser

By Kieron Gillen on May 12th, 2010.

This is an old screenshot. I dig it out, as I'm into retro-chic.

Azazel was nosing at Spoon in a professional capacity, but thought it worth mention because of its gamey-aspects. “It appears to do some virtualization jiggery-pokery which can stream apps to any Windows desktop via a browser,” says he. To which I replied “MOTHERSHIPS!” and he looked at me with the disappointed gaze I’ve learned to suffer. If you want to get the plug-in, it’s here and you can try a load of IGF-esque games. It tried it, and it’s quite literally World of Goo, without installing, after a gap for streaming. I can predict a brave future with less installing in it, but with a gap for streaming. We are quite literally, living in the future.

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Open Your Eyes, Time To Wake Up: Enough

By Kieron Gillen on May 11th, 2010.

This image is a Stalinist-revisionist-edit on the  real game. YOU UNDERSTAND WHY!!!!!

Among the people I met at Gamecamp was splendidly-fringed J. Nash obsessive Kerry Turner who was simultaneously pleased and a little bemused by the glowing commentaryand angry debate around the results of her weekend play with Flixel. The game in question is Enough, a teeeny little art game about inevitability which reverses the usual survival-is-triumph motif of videogames to John Walker-esque effect. Very quick to play, and worth doing so. But Up to Jump, Kerry? What would Amiga Power say?

(They’d be fine, as there’s another option. BUT STILL)

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I Like Big Boats: Trafalgar Origins

By Kieron Gillen on May 5th, 2010.

Feel lucky I didn't make a Breeders gag.

News reaches us that Preloaded have done another of their education games. You’ll remember the Tim-Stone favoured 1066? Of course you do. And if you don’t, you’ll have clicked on that link. This time it’s Trafalgar Origins, an arcade game based around tall-ships and Nelson generally kicking ship-ass. Or Stern, as I believe it’s known. My quick play reveals a game which simplifies a little (you fire a broadside and your whole ship counts as if it’s reloading), but includes a lot of fine details (multiple shot types plus floating powder-keg mines, wind direction, etc) to complicate it just so. And RPG elements with buying crew, facebook integration and multiplayer. Also just enough edutainment to justify its remit as part of Channel 4’s remit. Trailer follows…
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I Owe U Nothing: Super Mario Bros Crossover

By Kieron Gillen on April 28th, 2010.

80s Spectrum one! Jet Set Willy! The guy from Nodes of Yesod! Monty Mole! That Guy from Dun Darach! One of the Lords of Midnight! The Gooey Blob!

This caught Mr Chalupa’s eye, and I thank him for bring it to mine. Super Mario Bros Crossover is – as the name suggests – a bastard-pop mash-up where you play six NES-era characters in the original Super Mario Bros, selecting who you’ll control on each life. Efficiently done, though I’m surprised they didn’t make each character’s life be a single life, forcing you to select other ones. Equally, being very much in the gray area, I suspect you should – er – play it quickly if you want to. Mostly though, being a Brit of a certain age – as in, without period NES experience – I didn’t have a clue who certain characters were, and had to sort of deduce that the brown-smudge was probably the guy from Castlevania. Don’t select him though. He’s rubbish. And don’t select Link because he’s eminently punchable. Play here.

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Games Of Love Hate and Hate: Hatetris

By Kieron Gillen on April 27th, 2010.

Hatetris is a splendid title. More games should feature the word 'Hate'. Like Rainbow Hatey Islands or the Secret Of Monkey Island (Everyone is a right shithead there, I hate them so).

Chris W saw this on BoingBoing last week. Hatetris is basically a game of Tetris which deliberately gives you the worst possible piece at any moment. And it really does. I just played now, and consider it a considerable triumph that I managed to get one (count it!) line. Play here. You can watch replays by people who are actually good, which you can get from here, plus the designer notes on it. I’ll be interested to see how well anyone else can do. Well done, creator Sam Hughes. You bast.

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Birds Of A Feather: DotEmu Beta

By Kieron Gillen on April 26th, 2010.

Just wanted to make sure at least one worked - it does, through DOSbox. I killed this dude within three seconds of starting the game. Go me!

Hmm. Looks like Good Old Games has a competitor in the old-classics/no-DRM/low-price market. DotEmu is basically an old-classic/no-DRM/low-price online retailer who has just gone into open Beta. Currently it’s got a limited range, which leans Francophile with the most obvious deals being the Alec-loved Gobliiins Trilogy for 4.90 Euros and the 16-game Silmarils collection. As an encouragement to sign up, during this beta period, people who do so will apparently be able to download Ishar I, Nicky Boom 1, Metal Mutant and Transartica for free. I say “apparently” because at the time of writing, of the four, I can only find a free download link for Ishar I. Though there is the (freeware) Beneath a Steel Sky and – I have no ideaDraskula. Oh – and some webgames, which just lead me to wasting 10 minutes playing Street Fighter 2 CE. ME BLANKA! STRONG! NO FEAR THIGHS OF CHUN-LI. YOU LOOK LIKE A RUGBY PLAYER, LADY.

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No Man Is An Island. That’s Cyclops: Isolated

By Kieron Gillen on April 26th, 2010.

STRESSSSSSSSSS!!!!!!

Oh! Roburky’s gone and done a game, as part of the 205 (Count ‘em!) in Luddum Dare 17. It’s called Isolated, and you play a very nervous Cyclops trying to enter the social world. You interact by (abstractly) asking questions, making statements, and expressing your opinion on the other person. Continue until you’ve pissed everyone off and you have to return to your island, reduced to a nervous, exhausted wreck by the stress of the thing. In other words, a Being John Walker Sim. You can play online or download versions of it. And now, time for some Joy Division.
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Playpen: Wiki-rah-rah!

By Kieron Gillen on April 23rd, 2010.

I shouldn't be allowed on the grown up parts of the Internet.

Jack de Quidt directs us at Farbs’ (Mr Captain Forever) new project. It’s called Playpen. It’s basically a wiki-isation of a storytelling pixel game. So you explore this pixel-world, clicking on hotspots. If you find yourself inspired, you can click into edit, and add your own pixel art to the design, or other hot-spots. These can link to new locations or just provide a bit of text. I can’t wait to see what results and – as evidenced above – have already contributed to the world. Farbs should feel lucky that I didn’t just do what we used to do on screenshots back in my magazine days and draw an enormous urinating phallus over it. There wasn’t a new screenshot of a much anticipated game which passed through our hands without being emblazoned with some manner of a cock. “Oh no! What are Id thinking? Why have they put a gigantic penis on their latest Quake 3 grab?” we cried. Smartest men in games journalism, us. Er… anyway! Go have a nose around Playpen. It really is delightful.

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Wonkey Donkey: Poto & Cabenga

By Kieron Gillen on April 18th, 2010.

POTO! &! CABENGA!

Ah! Denby spots this on Robert “Radiator” Yang’s facebook status and it has such a strikingly beautiful title page there was no way I wasn’t going to fire up wordpress and have it looming over RPS’ front-page overnight. Poto & Cabenga is the work of Honeyslug and a one button game about a sorta-guy and his sorta-donkey. Think slow-motion Canabalt with a split-screen twist. Worth playing for the gorgeous aesthetics alone. Hell, worth playing just to have the title screen bobble along with its neat parallax. Do so!

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Not The Ted Hughes One

By Kieron Gillen on April 12th, 2010.

He Is Iron Man And So Is My Wife

RPS had a splendid meeting today. Amongst our many conversation topics was the matter of conflicts of interest, and what should we do about them. Well, declare them, obv. And so I’m leaping at this chance to double down by posting this Unity-powered Iron Man webgame. Not only do I scribble comic stories for Marvel, but I’ve worked for Littleloud on another game. Oh noes! Anyway, this rail-shooter ties in with the forthcoming movie, and continues the adventures of Iron Man. He’s an American industrialist who was bitten by a radioactive household tool, and thus gained the proportionate powers of of an iron. This includes, removing creases, burning holes in expensive suits and suffering sexist accusations that using him is women’s work. It’s an efficient enough rail shooter with multiple weapons and a very light upgrade system, and the biggest problem is that the play area is surrounded by buttons leading to other parts of the site, so a misplaced click takes you there and lose your game. While approved by sponsor Dr Pepper, you suspect the delectable Miss Pepper Potts is going to be disappointed on Tony’s annihilation of everything with a barrel or tyres which looks at him funny. Iron Man Go!.

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Pick On Someone Your Own Size: Boss Rush

By Kieron Gillen on April 7th, 2010.

The little bastard's just off screen. The bast.

Paper Dino have been working on this for eons – in Internet time, anyway – so when many of you (of whom Andrew Davis was first) mailed us about Boss Rush, I was convinced we’d already blogged it. But no, we played a Beta before Chrimble. But it’s done now! It’s a shooter where you play the boss, basically. Five (count ‘em!) bosses are available to play, and – perhaps appropriately as Bosses are always Rubik’s Cubes with ultradeath – with its carefully designed challenges it can feel more like puzzler than a shooter at times. Go have a shot, or several thousand in a single burst. Trailer from late last year is below…
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Imbalanced: Cosmicube

By Kieron Gillen on April 6th, 2010.

Delightful girlfriend was NGamer's ball-controller specialist reviewer. Missus!

Creator Patrick Richardson mailed us to mention his Unity-powered ball manipulation game (Missus! – Election Editor), I tried to remember why I didn’t post it when Schizoslayer lobbed it at me via IM a couple of weeks ago. And then I remembered. I’m posting now, as there’s a neat minor aspect to it. Basically, the first person to beat the 25 levels – without losing their lives – gets their name permanently added to the front page. Which is neat. You can play it online here or download (For Mac or PC!) here. Schizo and I couldn’t get past the third level before getting distracted. BUT SOME OF YOU ARE MADE OF MASOCHIST AND CRAVE ETERNAL RECOGNITION*. Some footage follows.
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