This weekend saw the inaugrual ‘What would Peter Molydeux?’ 48 hour gamejam, inspired by the e’er-brilliant fabricated, Twitter-based game design ramblings of the world’s premier fake Peter Molyneux. I (with some guest contribution from Mr Adam Smith) having been combing through some of the entries and lo, I have seen divine madness at work. Some are outright genius, some are the seeds of great game concepts, some are misfires but all deserve our praise and love for being real, working realisations of ideas that were never intended to be made flesh.
(Please note, this isn’t a ‘best of Molyjam’ post – it’s just the stuff we’ve looked at so far. And we’ll probably look at more soon, because there is gold in them thar lunatic hills).
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