Posts Tagged ‘why’

Here’s What Transformers Universe Plays Like As A ‘MOTA’

By Nathan Grayson on March 3rd, 2014.

If you shorten this game's name, it becomes Transformers U, which sounds like a sitcom dramedy starring Transformers. Now *that's* a game I'd play.

I still don’t know what MOTA stands for. I mean, obviously it’s a play on MOBA, but is Jagex branding Transformers Universe as a Multiplayer Online Transformer Arena, or is there more to it than that? Is MOTA supposed to sound like “motor” when said aloud? Is it also “atom” spelled backward on purpose? We’re still in the dark (of the moon) on so much. But today we’re at least getting a look at oneĀ sorta important aspect of the MMO-abruptly-turned-battle-arena: how it, you know, plays. Unsurprisingly, you can turn into a car, so it’s a MOBA with mobility or something (hah). Also, it looks rather action-y compared to the likes of LoL and DOTA, something that stands to set it apart at least a little. Go below for two new trailers.

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Bizarre: EA Threatens Bans For Unreported SimCity Bugs

By Nathan Grayson on January 22nd, 2013.

SimCity‘s upcoming three-day-long closed beta may have all the trappings of a glorified demo, but EA’s pumping at least one aspect of it with unnecessarily aggressive test-osterone. In short, if you stumble across a swarm of bugs (Sim Ants hopefully excluded) and fail to report it, you could be facing a ban. From all of your EA games. Yes, that’s what it says in the SimCity beta’s EULA. Nearly verbatim. I just changed the word “product” to “game,” because “product” sounds, well, about as out-of-touch as this incredibly iron-fisted move on EA’s part.

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