Posts Tagged ‘Wild Factor’

The Game In The Woods: MachiaVillain

Ooo, I’ve been kicking around the idea of a game based off Joss Whedon’s fantastic Cabin In The Woods in my head for ages and it looks like small French indie studio Wild Factor are making it a reality. MachiaVillain [official site], which I don’t think I’ll ever successfully spell on the first attempt, is about being in control of a haunted house and using various horror movie tropes to kill the unsuspecting teenagers that show up. The kicker is you must follow the rules of only killing them when they’re alone (“unless they’re having sex, then you can slaughter those degenerates”) among others. It all span off a Ludum Dare game called The Villain’s Rules from 2012. There’s a prototype trailer below, and some thoughts on that first version of the game.

Read the rest of this entry »

Terry Defence: Freaking Meatbags Makes Humans Useful

Not pictured: Terry.

Anyone who’s been given professional authority over a human being can tell you they’re awful. Humans are lazy, stupid, and biologically inferior. Freaking Meatbags knows how to whip them into shape. With so much mining to do, it’s only sensible to forcefully improve the feckless meatbags with science, and it’ll probably make them more useful in fending off all these robot attacks too. Freaking Meatbags is a RTS-tower defence-arena shooter-hybrid sort of a game, see.

Come see in a new trailer developers Wild Factor have dropped ahead of the game’s Steam Early Access release later this month.

Read the rest of this entry »