Posts Tagged ‘Wildman’

Primordial Oops: GPG Declares Wildman Extinct

By Nathan Grayson on February 11th, 2013.

If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.

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Chris Taylor On The Brink

By Nathan Grayson on February 10th, 2013.

Chris Taylor just roared in my face. Neon dance lights are pulsing, loud, bass-heavy music is thumping, and Taylor’s sudden vocal-chord-straining shout is reverberating off our empty corner of a DICE after-party.

Intense. That’s how I’d describe the scene. It’s also how I’d describe Chris Taylor.

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Supreme Desktop Commander: Wildman’s Mad Mod Tools

By Nathan Grayson on January 30th, 2013.

I feel kind of bad that it took Mercury to get me excited about Wildman - as opposed to, you know, Wildman.

Will Wildman cross the financial finish line before Kickstarter strikes 12 and Gas Powered Games turns back into a pumpkin? Who knows? Crazier things have happened. But, more often than not, they haven’t. That’s kinda why they’re, you know, crazy – not normal. But Wildman isn’t the only thing doing laps in GPG’s primordial ooze. As Chris Taylor told us, they’ve also got something called Project Mercury in the works. But what is it, exactly? Well, it’s been dubbed “the infinite desktop” and placed in the same lineage as Supreme Commander. Now, though, we finally get to see how it all fits together. GPG’s released a video of Project Mercury performing its most mercurial of tasks, and it actually looks really impressive. If I’m being honest, I think Mercury has me more excited than Wildman proper.

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THQ, Wildman, & The Problem Of Voting With Our Wallets

By Nathan Grayson on January 29th, 2013.

Vote with your wallet. We constantly preach it as an approach that actually Makes Important Things Happen, but does it? Does it really? It’s such an easy be-all, end-all argument to toss out, but things are rarely that simple. The recent death of THQ and potential failure of Gas Powered Games’ Wildman represent very tangible examples of how “vote with your wallet” can screech and shatter like so many piggy banks being hurled into a craggy abyss. But there’s hope, too, if you know where to look for it. The industry’s changing. Here’s why that makes us – its most vocal, diehard fans – equal parts more and less powerful than ever.

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It’s Settled: Wildman Will Go On

By Nathan Grayson on January 23rd, 2013.

And it will get diabolical tree spiders. Hooray on all fronts!

“Will it ever actually come out, though?” is a question that’s often asked of many Kickstarter-funded games, but not like this. In the blink of an eye, Gas Powered Games’ Wildman went from fossil-fueled hopeful to dinosaur with a very large meteor breathing down its neck. After 40-some-odd layoffs, Chris Taylor was left reconsidering if it was even worthwhile to gamble the rest of his company on the project at all. So he asked the community. And now, after a few days of deliberation, it’s time for a verdict.

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Gas Powered Facing Major Layoffs, May Halt Kickstarter

By Nathan Grayson on January 19th, 2013.

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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Quickstarter: Wildman Gets First Gameplay Footage

By Nathan Grayson on January 18th, 2013.

I'm going to be a poet-warrior named Walt Wildman, I think.

Chris Taylor can talk. I know, for I have witnessed it. Wild-eyed, he spoke of grandiose plans for both games and operating systems, then (perhaps somewhat paradoxically) explained why he no longer believes bigger means better. As ever with Kickstarters, though, the question of whether or not he can back up his Supreme-Commander-sized words remains. Fortunately, while Wildman‘s still quite early in development, Gas Powered Games does, in fact, have its dinoman-walloping opus up and running. Watch the tiny titan mince his foes into tinier giblets after the break.

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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

By Nathan Grayson on January 16th, 2013.

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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Chris Taylor On GPG’s Prehistoric RTS-RPG, Wildman

By Nathan Grayson on January 14th, 2013.

Wildman! That’s fun to say, isn’t it? I like bellowing it at the top of my lungs while charging down sun-spattered hills, colossal bonking club aloft. Of course, I was doing that long before Chris Taylor and Gas Powered Games announced a fantastical prehistoric RTS/MOBA/RPG with the very same title, so now it’s actually relevant. But how exactly do all those puzzle pieces fit together? Is this just Total Demigod Annihilation Siege Commander, or is there more to it than that? And, most importantly, what sorts of objects will we be bonking people with? Dinosaur femurs? Pterodactyl eggs? Primitive religious ideologies? Also, something something DRM (or lack thereof) and mods and Kickstarter or whatever, I guess. See it all after the break.

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Wild, Man: Gas Powered Games Kickstarting Wildman

By Nathan Grayson on January 14th, 2013.

WILDMAN. WILDTIGER. WILDBACKGROUNDROCKFORMATION.

Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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