We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee.
There is a giant monstrous snail guarding the entrance to my space house. The house has a doormat made from bread. From that you can surmise that I’ve been experimenting with the decorating and cosmetic functions in Wildstar.