Posts Tagged ‘Wildstar’

Suck It Up, Cupcake: It’s Good That WildStar Is Going F2P

By Angus Morrison on May 28th, 2015.

Every few months I revive my World of Warcraft subscription, go poking about the old haunts and decide that yes, things were better back in my day. Then I order the local kids off my lawn and wish I had my £9.99 back. This is WildStar’s target audience: people like me who yearn for the hardcore days of yore, too jacked up on happy memories to recall that a lot of what Warcraft had going on 10 years ago was a massive arse-ache. WildStar offered 40-man raids, a lengthy pre-raid attunement process and hour-long dungeon runs to a fickle, flighty bunch on a nostalgia trip, and so, after an opening surge in rose-tinted interest, wrestling with obstacles WoW patched out years back was judged not to warrant £12 a month. Servers withered, and NCSOFT’s earnings reports took on an unhealthy pallor.

Free-to-play, Wildstar’s long-anticipated move to which was announced today, is smashing down the financial barrier to an old school reunion where the nostalgic can come and go as they please.
Read the rest of this entry »

, , , .

52 Comments »

Wildstar Goes Free-To-Play: Why & How It’s Happening

By Emily Gera on May 28th, 2015.

o frabjous day

When I ask Wildstar’s [official site] Chad Moore and Mike Donatelli why on earth NCSOFT would release a subscription-based MMO at a time when most other MMOs had gone free-to-play, their answer is accompanied by one particularly important factoid: Wildstar is also going free-to-play.

I found out why NCSOFT are making the switch now, and what happens next.
Read the rest of this entry »

, , , , .

56 Comments »

Carbine Talk WildStar And The Plan For 2015

By Philippa Warr on January 19th, 2015.

I'll get the marshmallows

WildStar developers Carbine have released their 2015 roadmap for the game, which includes better preparing lower level players for combat and offering news types of challenge across playstyles and group sizes.

Towards the end of 2014, Carbine’s product director, Mike Donatelli, admitted that players complaining about the release of buggy content led the team to focus on improving the quality of their output – that’s why the MMO’s Hallowe’en and Christmas events got shelved. From the most recent blog post by Donatelli, it sounds like they’ve expanded that focus slightly to include improving the diversity of their new content too.

Read the rest of this entry »

, .

11 Comments »

Into The Wildstar: Should You Re-Visit The Cartoon MMO?

By Tom Mayo on January 9th, 2015.

It’s a strange feeling coming back to WildStar. I played it when it launched back in June 2014, both for professional reasons and personal curiosity. It really did feel… different. The bright, bold aesthetic, the humour, the ambition, the fresh setting, Carbine’s pedigree, it all combined to project a powerful air of confidence about the game.

Despite myself, I was swept up in the pre-launch hype. That gorgeous Pixar-esque trailer! I started planning my characters, their races, classes and names. An Excel spreadsheet may have come into play. Unfortunately, while I very much enjoyed my colourful space western adventures on Nexus, it was surprisingly easy to untether and float away as soon as a distraction presented itself. How has WildStar changed in the past eight months or so? Is it successful? Populated? Has the original vision stayed firm, evolved, or been compromised? Let’s find out.

Read the rest of this entry »

, , , .

52 Comments »

WildStar Cancels Christmas, Hallowe’en, No Word On Pancake Day

By Philippa Warr on October 8th, 2014.

This took me like three seconds, Carbine should have asked me to help

Can you imagine having to tell all the players of an MMO that Christmas is cancelled? That there will be no twinkly lights in pine trees or fine dustings of snow offering the chance to feel festive while simultaneously escaping your nearest and dearest? That actually you’re not only cancelling Christmas but Hallowe’en as well? That’s what WildStar developers Carbine have had to do.

The logical lore explanation for all this would have been, like, “Some Mordesh dude in a pinstripe suit tried to alleviate his festive ennui by poaching Christmas* and doing it himself. Everything went tits up, no-one could find the Aurin rag doll lady who fixes this kind of thing and thus the holidays are off and it’s probably Tim Burton’s fault, not ours”. Alas, they didn’t go with that explanation.

Read the rest of this entry »

, , .

22 Comments »

Wot I Think (Part Three): Wildstar

By Philippa Warr on June 26th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee.

There is a giant monstrous snail guarding the entrance to my space house. The house has a doormat made from bread. From that you can surmise that I’ve been experimenting with the decorating and cosmetic functions in Wildstar.

Read the rest of this entry »

, , , , , , .

41 Comments »

Wot I Think (Part Two): Wildstar

By Philippa Warr on June 19th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons.

In a piece of advice likely cribbed from Game of Thrones, the Wildstar respawn narrator has just told me to “use the pointy end” while fighting. I went for the Esper class so my weapon is actually a shuriken. The whole damn thing is a pointy end and yet I’m still dead. Maybe I’ve been hitting them with the flat side.

It is at this point I decide to investigate exactly how combat works. Becoming more efficient should speed up the levelling process which in turn opens up level-gated abilities, dungeons and so on in MMO land. It should also mean I cease banging my head repeatedly against quests which are allegedly aimed at my level.

Read the rest of this entry »

, , , , , , , .

50 Comments »

Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

Read the rest of this entry »

, , , , , , , .

101 Comments »

Lone Star: Soloing Wildstar (Part 1)

By Alec Meer on June 5th, 2014.

Please note this is not a review diary or any form of critique. Another writer will be providing such things for us very soon. This is me bimbling about in Wildstar on my lonesome and sharing my experiences in character. That said, one piece of critique – I’m skipping all mention of what I got up to in the over-long and extremely dull tutorial.

My name is Ambus. I am a malevolent one-eyed rat-thing which students of alternative universes have cryptically described as the ugly result of a cross-breeding experiment between a Warhammer Skaven and a Warcraft Gnome. I wield two pistols and some basic magic, and while I look as though I could be crushed by a medium-sized cat, it seems I am feared. I am considered dangerous, feral, untrustworthy. If you like, but right now all I care about is finding a new pair of trousers.
Read the rest of this entry »

, , .

34 Comments »

Play WildStar With The RPS Community Guild

By Alice O'Connor on June 2nd, 2014.

We. Are. Your friends.

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you’re our most favourite nibling. But you can’t keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They’re nice. You’ll like them. We’re certain you’ll all have a lovely time together.

Now that WildStar has opened up ‘head start’ access ahead of tomorrow’s launch, your RPS cousins have formed a community guild to play together. Go on now, dear.

Read the rest of this entry »

, , , .

31 Comments »

WildStar Raids Reveal Big Bosses And Random Bits

By Alice O'Connor on May 14th, 2014.

There's no joke here.

All and sundry can currently check out the early-mid game of WildStar, as Carbine’s MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game–raiding? The lastest part of WildStar’s slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word “hardcore” is muttered a lot during talk of dynamic battlefields, telegraphed attacks, randomised events, and hitting monsters until hats burst forth from their smashed guts.

Read the rest of this entry »

, , .

30 Comments »

Oh WoW: WildStar Open Beta Now Open

By Alice O'Connor on May 8th, 2014.

I'm a sucker for anything with dual pistols

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug “It’s just another WoW clone, and I’ll have a pint of Advocaat thank you barkeep,” WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that are all customisable to the nines, and general polish. Even to someone with little interest in That Sort of MMORPG, it’s an impressive bit of work.

WildStar is now in open beta testing for a bit and, you know what, I think I’ll download it to poke around. To play with the character creator, if nothing else.

Read the rest of this entry »

, , .

123 Comments »

Wildstar’s Customizable PVP Death Fortresses Look Brilliant

By Nathan Grayson on April 17th, 2014.

Who hasn't dreamed of owning one of those?

“Warplot” may sound a bit funny (especially if you’re John and immediately think up the phrase “Warplop”), but Wildstar‘s ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a “warparty” that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called a Chompacabra to bosses you capture while adventuring. When two warplots click together like puzzle pieces, it’s time for all out teaparty war, with countless goodies and “warcoins” going to both the winners and the losers. Wildstar might be a traditional MMO to the core, but goodness is it ever wringing the formula dry. Trailer below.

Read the rest of this entry »

, .

43 Comments »