Posts Tagged ‘Will Wright’

E3: Wright On Spore

On its influences, on scientific creativity, science as a brand, and on the amazing success of the Creature Creator. Top of the PC charts since it was released, apparently. Plus, why they released it early. Go, Will:

“They Still Act Like Staplers”

Metal detectors ruin everything.

The second part of Will Wright’s interview with Gametrailers is up, and indeed for you to watch below. This time he talks about what’s next for games, how he enjoyed Grand Theft Auto 4, and Raid On Bungeling Bay (which bizarrely both GT and Wright name incorrectly). Toward the end GT’s questions descend into silliness, but Wright’s answers remain erudite and intelligent. Which is fun.

Again, watch the screen behind him for more Spore hints, including a screen tantalisingly titled, “Choose an Economic Land Vehicle”, and the very lovely bed-with-teddy-bear spaceship.

Read the rest of this entry »

“Everybody Can Be Creative”

We all go through a tribal phase eventually.

There’s a new video of Will Wright explaining Spore in a bit more depth on GT today. It’s below, so click away to have a look. Make sure to keep an eye on the screen behind Wright, which shows quite a lot of footage of the spaceship creator. It is one of eight creating tools in the game, along with the Creature Creator.

Read the rest of this entry »

Will Wright: Cultural Personality In Spore

The guys over at 1up were lucky enough to get some time to sit down and talk to Will Wright at the EA3 event, and they’ve posted the video over at Game Videos. We, being repurposing blogger-types, have posted it after the jump. There’s not a whole lot of new Spore information, but it’s nonetheless satisfying to hear Wright wax about his game, and admit that the creature creator has been completely redesigned around ten times to get it to the state we find it in today.

Read the rest of this entry »

The Science of Spore

“”We want people to think about the world a little differently as a result of having played the game.” Hmm. Mandibley and tentacley, live together in perfect harmony? High Lord Wright talks about the scientific grounding behind his minigame-manic evolve ‘em up…

The Guardian: Will Wright Interview

Wikipedia has literally the free-est of photos.

After Molyneux earlier in the week, my second interview has gone live over at the Guardian’s site. It’s with Will Wright. In it I talk about stuff, primarily his philosophy of games. Yes.

Eno and Wright On Generative Systems

This talk is a couple of years old now, being a seminar organised by The Long Now Foundation in June 2006, but I had only had the MP3 previously. Today I discovered that it is also available in full as a video via the excellent If you’ve not already seen or heard this, then you must.

Will Wright ‘o’ Vision

A Will Wright interview on Gamespot has that Mr Sims guy saying some clever stuff about Go, not having a degree, and amplifying imagination.

The Soul of The Sims

Or 0111001010101, as I like to think of it

Here’s a rare insight into the ways of a top-tier game designer. Don Hopkins, whose fascinating if slightly bewildering site we’ve linked to before, back when he was drawing back the curtain on the free version of SimCity for the One Laptop Per Child scheme, recently shared a remarkable game-history curio.

It’s Will Wright’s original code for The Sims.
Read the rest of this entry »

Spore: September 7th 2008

Lordy lawks, what could be more exciting than the thought of Simon Amstell as Doctor Who? How about a release date for Spore?!

Tell 'em, thingie guy.

This press release on Spore’s site reveals the news. Mr Wright, he say,

“The wait is almost over. We’re in our final stages of testing and polish with Spore, and the team at Maxis can’t wait to see the cosmos of content created by the community later this year.”

So, this September then. Woo!

[Twiddles thumbs]

[Evolves extra thumbs for increased twiddling] Okay, let’s watch the video…
Read the rest of this entry »