Posts Tagged ‘Windward’

Land Ho! Windward Comes To Port On May 12

Windward [official site] (also known Sid Meiers Pirates: The Shippening, also known as You Sunk My Pirate Ship) tells a simple story of a man, his ship, and their attempt to systematically destroy everybody else within walking distance of the beach. Now after three years in development, the isometric ship-em-up, which is being developed by indie outfit ArenMook, is at long last getting an official release on May 12th.

Finally, a game that lets me use the term “ramming damage” in the correct context so I can bellow it loudly at enemies and passersby and follow it by a cheeky wink.

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The Lighthouse Customer: Windward

Diplomacy in action.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the shimmering, procedurally generated seas of action RPG Windward.

Glimmering seas and snapping sails. Pirate ships and plundered booty. Factions fighting for control of ports and lighthouses. Cannonfire, ship-to-ship combat, pitched battles and daring escapes. Really, the only thing missing from Windward is a rousing sea shanty. Don’t worry, though. I wrote my own.

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Windward Is Basically Sid Meier’s Pirates: Deathmatch

Every time I do this, I imagine Johnny Depp's aboard.

Or at least, it is right now. Developer “ArenMook” has big plans for the isometric high-seas shooter, but for the moment, there’s a free, fully playable alpha demo that’s already nicely polished – especially given Windward‘s scant three months of development time so far. Basically, though, if you’ve played the 2004 Pirates revamp, you’ll be confidently row- row-rowing enemies’ boats gently down the river Styx in no time. But, if not, it’s a quick formula to pick up, requiring only a deft sense of timing and position from players. Aiming and cannon fire, meanwhile, are automatic.

It’s excellent fun in a 4v4 point capture setting, too. I almost immediately found myself engaged in a lighting quick back-and-forth that saw my opponent and I narrowly darting in and out of firing range. When it became apparent that my faithful Titanic Two was looking a bit more like Swiss cheese than their ill-gotten cruiser, I decided to charge straight into them. Unfortunately, my hull wasn’t nearly as thick as my incredibly suicidal resolve, so I harmlessly exploded mere inches away. I bet it would’ve been even more intense if my fearsome foe’s name wasn’t “Fartzilla.”

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