Posts Tagged ‘Windward’

The Lighthouse Customer: Windward

By Christopher Livingston on October 20th, 2014.

Diplomacy in action.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the shimmering, procedurally generated seas of action RPG Windward.

Glimmering seas and snapping sails. Pirate ships and plundered booty. Factions fighting for control of ports and lighthouses. Cannonfire, ship-to-ship combat, pitched battles and daring escapes. Really, the only thing missing from Windward is a rousing sea shanty. Don’t worry, though. I wrote my own.

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Windward Is Basically Sid Meier’s Pirates: Deathmatch

By Nathan Grayson on May 25th, 2012.

Every time I do this, I imagine Johnny Depp's aboard.

Or at least, it is right now. Developer “ArenMook” has big plans for the isometric high-seas shooter, but for the moment, there’s a free, fully playable alpha demo that’s already nicely polished – especially given Windward‘s scant three months of development time so far. Basically, though, if you’ve played the 2004 Pirates revamp, you’ll be confidently row- row-rowing enemies’ boats gently down the river Styx in no time. But, if not, it’s a quick formula to pick up, requiring only a deft sense of timing and position from players. Aiming and cannon fire, meanwhile, are automatic.

It’s excellent fun in a 4v4 point capture setting, too. I almost immediately found myself engaged in a lighting quick back-and-forth that saw my opponent and I narrowly darting in and out of firing range. When it became apparent that my faithful Titanic Two was looking a bit more like Swiss cheese than their ill-gotten cruiser, I decided to charge straight into them. Unfortunately, my hull wasn’t nearly as thick as my incredibly suicidal resolve, so I harmlessly exploded mere inches away. I bet it would’ve been even more intense if my fearsome foe’s name wasn’t “Fartzilla.”

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