Posts Tagged ‘wing commander’

Chris Roberts On Life After Crowdfunding, Games Vs Film

By Nathan Grayson on February 20th, 2013.

Star Citizen has made $8 million thanks to the contributions of generously wistful wing commanders like you. That’s so much money that, if you broke it down into individual bills and wrapped it around the Earth, you’d have wrapped $8 million around the Earth. And while Chris Roberts obviously had high hopes for his galaxy-sized baby, even he wasn’t expecting to drum up this level of interest. But Star Citizen’s not like the majority of gaming’s freshly crowdfunded crop. Somewhere way up the chain, investors are pulling a decent number of the strings. Or are they? “We’re still doing investment,” Roberts explained to RPS, “but I’m going to be a bit more picky in choosing it, and I’m getting to dictate the terms better. I’m saying, ‘You guys have to realize about making the game as good as possible. No forcing us to go public or to sell out.'” You’ll find that and tons more about the sudden explosion of space games, the future health of PC gaming, the medium’s relative maturity, and crossovers between games and film after the break.

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Waiting For A Wing Commander: Chris Roberts Returns

By Adam Smith on September 11th, 2012.

Chris Roberts is making some sort of XCOM sequel? Hmmmm

This is something of an announcement of an announcement but it does contain information relevant to simulated spacefarers everywhere. Gather them together before the screen and allow them to gaze on the website for Roberts Space Industries. Here’s one of the things it says on the site.

If you’ve made it here, you probably know who I am.

I know who you are! You’re Chris Roberts, creator of the Wing Commander series and director of FMV sequences, one of which was feature length. After spending a few years in the non-interactive motion picture industry, Roberts is returning to the world of games, and indeed the world of world-building. His project will be revealed on the tenth of October at 10am (EST).

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Back In The Cockpit: Wing Commander Saga

By Richard Cobbett on March 22nd, 2012.

Okay, so my aiming's a bit off. It's been years!

Wing Commander Saga isn’t the long-awaited big budget continuation of Chris Roberts’ epic space combat series, but on the plus side, it’s not some Facebook bastardisation of it either. No, it’s a huge, spectacularly ambitious fan-sequel that’s been in development for the last ten years, which combines burning love for the franchise with the Freespace 2 engine to create a brand new, old-school instalment. But can it live up to its name? We jumped in to find out.

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Meow! GOG Release Wing Commander III

By John Walker on September 13th, 2011.

He's no cat person.

When Good Old Games released their first batch of EA games, it seemed pretty odd that the Wing Commander included was Privateer. Fortunately they’ve now righted that wrong by previously sticking up Wing Commanders 1 and 2 for $6 for the pair, and today they’ve added the most famous of the series, Wing Commander III: Heart Of The Tiger. Or as it’s more commonly known, The One With Mark Hamill In It.

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You Must Have Been A Wing Commander

By Kieron Gillen on September 28th, 2010.

Maniac, you are a fucking twat

Wing Commander is 20, apparently. Mythic’s Paul Barnett has a plan: “My plan is Wing Commander 1, DRM free and security bypassed. For FREE.” he says on his twitter. The noble tech guys actually have a Security-cleaned DOS-Box-running version of the game running. What’s the problem? “Today we get data compare sign off for Wing Commander, Dr Ray will be hearing the pitch, from there only legal can stop us!” he says. And reading between the lines, it seems that EA Legal may be the sticking point. As he says to Jeff Gerstmann of Giant Bomb: “You need to get your faithful to Re-tweet it, to shame EA legal into letting me do it !” I think the public shaming of a Legal department is the sort of thing RPS can get on side with. Shame! Shame! And – er – a firm manly handshake if you work out a way to make it happen, obv.

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Direct Draw Hack: Helping The Aged On Win 7

By Alec Meer on September 7th, 2010.

Despite the PC’s unassailable status as undying gaming platform with an uncountable number of titles in its history, the exciting/chilling march of operating system progress has seen successive versions of Windows cruelly dispense with support for the golden, vital past. Most recently, the otherwise fairly splendid Windows 7 threw out Direct Draw support, leaving a slew of Windows 95-era games left in the emulation cold. A man has fixed this, and thus you should worship him.
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Project: Origin (No, Not That One)

By Alec Meer on August 14th, 2008.

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Gaming archaeology: now there’s an idea. It can only be better than Bonekickers, anyway.

Upon hearing that EA Mythic had received several crateloads full of Origin Systems (the long-dead studio behind the Wing Commander and Ultima games, plus System Shock, and once home to the power duo of Warren Spector and Richard Garriot) archive materials, a group of fans arranged to catalogue the treasure trove. It turned out that EA seems to have hung onto an incredible amount of stuff, making this find perhaps the PC game equivalent of discovering all those fossilised folk in Pompeii. Best of all, there’s a good chance all these historical goodies will be released to the public.
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