Posts Tagged ‘Wings of Saint Nazaire’

DevLog Watch: Tim Cosmonaut, Path To The Sky, More

By Graham Smith on July 7th, 2014.

Hype gets a bad reputation. If you think of it as nothing more than advertising, then there’s always the chance that these screenshots, trailers, GIFs and promises add up to nothing more than disappointment and an empty wallet. But if you think those same things as a form of entertainment and a source of enjoyment in their own right, then you’ve got nothing to lose. You can board the hype train, look out the window, and take pleasure in whatever you can see. The destination doesn’t matter and there’s always another view around the next bend.

This month: purple explosions in Wings of Saint Nazaire, rope physics in Tim Cosmonaut, roaming hands in Return of the Obra Dinn, and procedural loveliness in Path to the Sky.

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Holy Moly: Wings of Saint Nazaire Alpha

By Ben Barrett on July 30th, 2013.

I'm no expert, but that guy in the distance looks in trouble.

Unity might be the most marvelous thing for web games since the retiring of Internet Explorer 6 – just look at how pretty that gunfire is! Wings of Saint Nazaire, along with continuing the tradition of difficult to pronounce indie games, is a space pew-pew simulator currently in playable alpha. The x-factor is the ability to be played in-browser via the mentioned and currently red-hot-popular development platform.

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