Posts Tagged ‘Wired’

Wired’s Duke Nukem Analysis

By Jim Rossignol on December 22nd, 2009.


Wired’s Clive Thompson has penned a huge diagnosis of the failure of the Duke Nukem Forever project, commemorating the title’s years as a top contender in the Wired vapourware charts.

Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. “One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”

Go have a read.

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Cutthroat Capitalism

By Jim Rossignol on July 28th, 2009.


Wired, which is probably the best magazine that isn’t about PC games, recently ran a splendid article about the mechanics, finances, and theory behind piracy in the waters off Somalia. It’s a superb piece of magazine page design, which inspired me to have a little ramble over here. Anyway, the Wired team have now sent word that the feature has now been converted into a webgame, Cutthroat Capitalism, which places you at the helm of a pirate ship – well, a dot that represents a pirate ship – and sees you take on the role of hostage-taker and negotiator. Bag an expensive prize, and bargain for millions. It’s the reality of the process Somali pirates are working with, and the game they play for very high stakes, boiled down to essential to web-maths. Go take a look.

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High Stakes for the Medium: Rare

By Kieron Gillen on May 13th, 2008.

I like the Romancing

Powering up the Electric Internet in my new place in the Smoke – yes, I’m now RPS’ official Man In London – I see that Wired has published the results of my recent trip off to see Rare. While neither the new Banjo Kazooie or Viva Pinata have been confirmed for PC, I do interview Justin Cook, who’s lead designer on the latter and had worked on the former. And since that’s on the PC, and we mainly talk about the original and the importance of games-for-kids and games-as-education, it fits under RPS’ mandate. Go read. He’s a lovely guy.

If you’re wondering about the title, it’s what I tried to slip past the Wired editors as the title of my main article. Sadly – but unsurprisingly – cut, but I had to use it somewhere. I’ve been annoying everyone on my IM list by saying it repeatedly at them.

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