Posts Tagged ‘Wizards of the Coast’

Circle Of Protection: Hex And Magic Settle Lawsuit

Magic: The Gathering has been such a popular collectible card game that it’s no surprise to see traces of it in many modern CCGs, but Hex: Shards of Fate [official site] looked more like Magic than any digital CCG I’ve seen. Magic makers Wizards of the Coast noticed the similarities too, and in 2014 sued the Kickstarted CCG’s makers for allegedly infringing their intellectual property rights. Well, that’s now settled, and Hex will continue on its merry deckbuilding way.

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Free To Planeswalk: Magic Duels Released

After the stonking success of Hearthstone and other free-to-play collectible card games, it was inevitable that Magic: The Gathering would follow suit (this pun was unintentional, but I’m leaving it in). Magic may be head honch of the cardboard scene, but its offerings on virtual tabletops have been relatively disappointing. The Duels of the Planeswalkers games only added proper deckbuilding – a huge draw of Magic, for me at least – in its fifth revision, for goodness’ sake.

Magic Duels [official site] continues on from DotP and turns it free-to-play, and… seems to be a good direction for the series? It launched last night, available on Steam.

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Impressions: Magic Duels – Origins

Look, Yu-Gi-Oh jokes are really funny so I'm using them in this piece about an entirely different card game, okay? Don't give me that, I bet you couldn't even tell me the CMC of every WUBRG card. Have you ever even been to a PPTQ? Watched the PT? Yeah, that's what I thought.

I’ve been playing Magic regularly for the past five years, and the blame for all that lost time and money is the first Duels of the Planeswalkers [official site]. During that time, the game grew from gateway drug for its cardboard cousin into a full series in its own right, and one looked forward to by long-time fans and new players alike. Unfortunately last year’s edition did almost as much work making me hate it as the original did making me love it. I’ve been playing the next iteration, Magic Duels Origins, to find out whether it manages to fix the series amid the move to an ever-updating free to play model, or whether it falls into the same trap (cards) all over again.

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Stoned: New Magic The Gathering Game Goes Fully F2P

Ah, Magic, my particular brand of cardboard narcotic. The first game in the Duels of the Planeswalkers series is what got me into it, while the last nearly got me out with its terribly designed interface, boring grind of unlocks and poorly thought out battles. Which way will the newly announced Magic Duels: Origins [official site] point me? It marks a switch from a yearly release structure to a free to play, updated regularly one. The former is what made it so popular, while the latter drove people off from last year’s edition. The trailer and more details below.

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Free For Some: Magic 2015’s Garruk Expansion Out

Nice deck, DOLT.

Hey gang, it’s your pal Alice or, as you can call me, Part of the Problem. Magic 2015‘s mini-expansion Garruk’s Revenge launched this week and I bought it without thinking, like the compulsive wizard I try desperately not to be. I had known that it added a new mini-campaign and extra cards but didn’t really look into it before forking out £3.99. That’s me: Part of the Problem.

The joke’s on me. Had I been more thoughtful, better informed, I would’ve noticed I had it anyway. The DLC’s free to anyone who had bought virtual packs of cards or the Complete Bundle, see. (Look, I bought one single pack as professional research, all right?) Note that I’m a giant wally.

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Wizardly: Magic 2015 Reworking Microtransactions


Oh, what a rare and wonderful day when Wizards of the Coast admit their pricing is wonky! Well, perhaps they haven’t admitted Magic 2015 – Duels of the Planeswalkers was a bit of a mess in as many words, but they’re changing it all the same. 2015 brought to DotP the long-awaited ability to truly build your own decks from scratch. The problem was, players faced a whole lot of grind to unlock enough cards (or some ghastly microtransactions), only to discover that they couldn’t get some of the best ones without paying. Many high-powered cards are only available through ‘Premium Booster Packs’, which give you ten virtual cards for £1.49. It’s a mite cheeky. And being changed.

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Magic 2015 Summoning Ritual Complete In Two Weeks

See! Building decks.

14 days. That’s all. Another two weeks and then Magic 2015 – Duels of the Planeswalkers will be out, Wizards of the Coast have announced, and I can get my fill of card games for the next year. It’s been difficult, as someone with a history of growing worryingly fond of card games, to avoid the rise of Netrunner and Hearthstone. Everyone’s having so much fun but muggins here.

But it’s fine. That’s all fine. Magic 2015 arrives on July 16 and it seems to have actual proper deckbuilding across all modes this time, and I’ll play it for a few days then be done. It’s fine. I’m fine.

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Oi, That’s Mine! Wizards of the Coast Sues Cryptozoic

All hail me, the king of photoshop. Bad photoshop. That doesn't use Photoshop.


It seems like only almost exactly a month since I was musing on the existence of Hex: Shards of Fate and its similarities to Magic: The Gathering. Well, it turns out that a month before that Wizards of the Coast (or, more accurately, their lawyers) were doing a little more than raising an eyebrow. They’ve gone whole hog, taking Cryptozoic and sub-company Hex Entertainment to court for “copyright, patent and trade dress infringement.” To which the wider internet has responded with a mix of “what do those things mean?” and outrage. Essentially, Wizards believe that Hex is too similar to Magic in the way that is looks, functions and plays to be distinct. This comes down to a number of different factors like whether customers will confuse the two brands as well as whether there’s been wholesale nicking of work. Now, I am not a lawyer, nor should I be, however I’ve dug up a few juicy morsels and am more than happy to throw out an opinion or two, which you’ll find below.

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Dueling Planeswalkers: Magic 2015 Improving Deck-Building

It's a kind of Magic

“Alice!” friends scream in my face. “You have to play Netrunner! Why don’t you play Netrunner? Let’s play Netrunner! Netrunnerrr!” I sneer dismissively but turn away to hide a single tear rolling down my cheek. I can’t play Netrunner, I just can’t. Having spent so much of my teenage years obsessing over Magic: The Gathering, I’m too afraid that I’d be held rapt by its cardboard wiles.

The annual Magic: The Gathering – Duels of the Planeswalkers games from Stainless have always given me just enough to tide me over, reminding me of how wonderful a game Magic is but being limited enough to stop me sinking in. It’s a bit concerning, then, that the newly-announced Magic 2015 edition is said to expand deck-building.
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Post-Modern Roleplaying: Rebooting D&D

Dear Mr Of The Coast, can you fix it for me to actually be a dragon?

Not 100% relevant to PC gaming, but 1) D&D’s rules have been enormously influential on computer RPGs 2) whatever the new edition ends up doing will almost certainly filter down to a PC game or six at some point 3) your mum.

Wizards of the Coast are taking another pass at Dungeons & Dragons, after the recent fourth edition rules proved more than a little divisive. Divisive = MASSIVE RAGEFEST, of course. On top of that, WOTC reckon vidjagames are taking an increasingly deadly bite out of their side. So, they want to get D&D back on track – and they’re actively looking for the community’s input to do so. Is that you? Ooh, probably.
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