Posts Tagged ‘wolves’

Nature’s Gonna Hate: Shelter

By Adam Smith on April 15th, 2013.

Sometimes, when Countryfile is on the telly and I’m lamenting the concrete meadows to which I am bound, I think of the wolves that once roamed Albion’s forests and I weep. None of that’s true, of course – I’m too busy watching Bogart-wrinkled noir to let Countryfile invade my screen. I do miss Wolf though. Not enough games show an interest in animal behaviour, and the reds and greens of nature. Three cheers for Shelter, then, which casts the player as a badger with a family to care for: “As the mother of a litter of cubs you are forced out from familiar and safe surroundings to find new shelter in a beautiful, but dangerous world. The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty.” Trailer in the den, below..

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Tameable Wolves! Minecraft 1.4 Update Out

By John Walker on March 31st, 2011.

ARRROOOWWWWWWWW!

Minecraft‘s beta enters version 1.4, and has brought with it some new bits and pieces. I’m most excited about the idea of a tameable wolf, who can trot about with you, and can even be summoned if he gets too far away. The other big headline in this update is that beds, as we exclusively revealed, will now act as spawn points. I think that’s probably the biggest fundamental change the game has seen in many months, and will certainly dramatically effect how the game is played by many. The full list of changes is below. Oh, and be sure to check out the new Minecraft Store, for in-game items, which I think may have opened a day early.

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Leader Of The Pack

By Jim Rossignol on August 22nd, 2007.

Edutainment seems to have reached a new plateau of electronical achievement when Minnesota Zoo announce they are releasing an online wolf simulator. Wolfquest allows y’all to pretend to be wolves, either online or offline, learning realistic wolf behaviour like catching sick elk and howling.

Is this really what we want from our videogames? The slightly scary child featured in the video has clearly reverted to a feral state, like a keyboard-bound Mowgli… I jest of course: there aren’t enough wild-animal simulators, and I look forward to the day we can all play a bumblebee MMO.


This depicts the wolf urination menu.

Project Director Grant Spickelmeir says of the idea that games have truncated kids’ outdoor play activities:

As a former video game junkie (I can’t say current because having two kids under the age of five severely limits my playing time) and an environmental educator – I do believe you can have the best of both worlds. I believe you can use video game technology to create amazing worlds and experiences that can help players understand and interact with the real world in new ways. This is what we are hoping to accomplish with WolfQuest. If all players do when they finish the game is say “that was fun” and move on with their everyday lives – I won’t feel like we have succeeded. We want players to experience the world of the wolf in such a compelling way that they will be intrigued to learn more.

But don’t try running with a wolfpack in real life, kids. It’ll only end in tears/viscera.

WolfQuest will be available for purchase in December ’07.

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