The notion of open game worlds has always appealed to me, ever since Elite. When there’s even the faintest whiff on a free roaming environment, or virtuality that I can go off an explore, I’m interested. It’s an impulse that leads me to spend endless hours in Stalker, or to expend an entire day driving around Fuel. But whatever game I play, I end up feeling somewhat dissatisfied. It’s kind of dissatisfaction that does not seem to be so common with linear or arena games. I think it’s to do with a specific tension that open world games create: between what the game is about, and what the environment – and its openness – implies.
Posts Tagged ‘wordthinks’
By Jim Rossignol on July 15th, 2009.
Respond to our gibber
- NathanH : “The first game I remember using the "price increases as development progresses" early-access model was Mount and Blade. I think that started in 2004. Perhaps ...” on A Grim Couple Of Hours With Akaneiro: Demon Hunter
- WoundedBum : “Well...this has video and tweets from developers too. I think it's likely just a mish mash of both.” on PC FIFA 14 Will Be Previous-Gen Version
- Shepardus : “I just picked up Torchlight from this, and I'm wondering, how does it compare to Torchlight II? I haven't played either, but I've heard that ...” on GoG Summer Sale Begins, Torchlight Currently Free
- utharda : “No offense, but I'm going with eurogamer on this one, disreputable as they may be.” on PC FIFA 14 Will Be Previous-Gen Version
- RobinOttens : “Remember when Minecraft did this? Alpha was the cheapest deal because the game was more incomplete, then each version added a few features, and slowly ...” on A Grim Couple Of Hours With Akaneiro: Demon Hunter