Posts Tagged ‘World Of Darkness’

Hemorrhage: World Of Darkness Screens And Details Leak

By Alice O'Connor on April 30th, 2014.

'Press E to Seduce' indeed

As sorry as I was to hear this month that CCP has cancelled its World of Darkness MMO, when a developer says that a game just isn’t working out, I tend to believe them. Testers have started to leak little bits of World of Darkness, several sets of screenshots and a supposed playtest manual, and, well, it does look ropey.

The playtest manual is from March so, assuming it’s real, the decision to cancel really was recent. It was clearly still early days for the game, incomplete and bugged, but many of its ideas seem settled.

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Vampire: Bloodlines Achieves True Immortality, Hits Patch 9.0

By Nathan Grayson on April 25th, 2014.

In your face, cruel realities of an oftentimes cold, uncaring gaming industry

EVE developer CCP’s World of Darkness MMO might be naught but fang and ash, but Vampire will never truly die. Not so long as Vampire: The Masquerade: Bloodlines (and, you know, a massively successful White Wolf role-playing setting) is still alive and kicking. But wait, that can’t be right. Vampire: The Masquerade: Bloodlines developer Troika keeled over way back in 2005. Any other game would be buried and forgotten by now, but Bloodlines’ community – presumably made up of real immortal vampires, as that would explain how they have so much time (read: all of it, ever) for this – forges on. So here we are in the year two-thousand-and-four-of-the-teens, and there is a brand new Vampire patch. I know. I know.

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Final Death: World of Darkness MMO Cancelled

By Alice O'Connor on April 14th, 2014.

The long dark night of the soulless

In the eight years since CCP Games started their World of Darkness MMO, we’ve barely heard more than tales about the adaptation of White Wolf’s supernatural RPG universe, whispers in the night from mouths awfully close to our necks. It was to be a sandbox world where vampires battled and politicked for power, where everyone started as a human and theoretically could stay so, where even vampires might suffer permadeath, and where we’d have as much fun dressing up as in any goth club. These plans and murmurs may be all we ever get, as today CCP officially cancelled it.

The team had been cut down several times over the years and it was clearly never the EVE Online creators’ top priority, but now the World of Darkness MMO is properly dead. Not undead. Just gone.

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CCP Taking Cues From DayZ, Rust For World Of Darkness

By Nathan Grayson on February 14th, 2014.

CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.

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EVE Fanfest Brings World Of Darkness Updates

By Nathan Grayson on April 27th, 2013.

A moon in Eve's universe, yesterday.

Space. It’s cold and uninhabitable without profoundly advanced technologies that keep our frail human organs from staging a whizzbang prison break right out our eye holes. Vampires. They’re all yucky and clammy and dead and stuff. Iceland. It’s… um, actually quite pleasant in many areas, though occasionally a bit nippy. So I guess staging EVE Fanfest in Reykjavik kinda works, especially since the Internet tells me it’s pretty dreary over there right now. I, sadly, am stuck in sunny, delightful San Francisco at the moment, but I do have some EVE and World of Darkness news for you. Specifically, WoD is slightly more existent than it was last year.

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Confirmed: Permadeath In World Of Darkness

By Jim Rossignol on March 25th, 2012.


But perhaps not quite as you might imagine. According to the World Of Darkness presentation at the Eve Fanfest – some of which you can see here, via VG247 – the players will be able elect “the Prince Of The City” for the real world locations such as London and New York, which will be player leader characters who will be able to permanently kill other players. As we anticipated, the game will be a full-blown sandbox, like Eve, but this time it will feature melee combat between supernatural protagonists, and have blood as currency. Yum.

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Kindred Spirits: World Of Darkness

By Adam Smith on September 19th, 2011.

I went out into the night, I went out to find some light

White Wolf are holding their Grand Masquerade at the moment, which makes me wish I was in New Orleans. That said, just mentioning New Orleans makes me want to be there so we won’t give White Wolf too much credit. If you’re not aware of them, they’re the company behind Vampire: The Masquerade and other related role playing games. Not the computer versions, mind, but the actual pen and paper, sit around and speak words to each other versions. The Grand Masquerade is their fan get-together and details about CCP’s upcoming World of Darkness MMORPG have been dripping out of it. Dripping like blood, you see?

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Eve Online’s Struggle & CCP’s Redemption

By Jim Rossignol on June 28th, 2011.


The recent controversies generated by Eve Online have been interesting to watch, but they have also stirred a bunch of feelings about the game that I have long intended to articulate. I want to talk a bit about the promise of MMOs, the future of subscription-based games, and the lack of a suitable alternative to CCP’s game of spaceships.
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World Of Darkness Teased By CCP

By Jim Rossignol on September 25th, 2010.


Aha! Below you’ll see I’ve posted some slightly dodgy footage taken by someone who attended the White Wolf convention, The Grand Masquerade, which is taking place in New Orleans at the moment. No game footage, it’s one of those animated concept art scene-setting things, but this is the first we’ve really seen of CCP’s world on the World of Darkness MMO. It turned up in this thread on QT3. I can’t see much more information than that at the moment, except that the game will be based on the older Masquerade system. More news as I dredge it.
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Eve Online Creator Reynir Harðarson

By Jim Rossignol on March 31st, 2008.


Reynir Harðarson, (pronounced “Hardarson” or “Hartharson”? the jury is out) who was one of the key imaginations behind Eve Online and the original art director, is now working on the World Of Darkness MMO in Atlanta. He talks quietly and rapidly, making transcribing and interview like this one (conducted in a noisy conference hall) incredible painful. Nevertheless it’s worth doing because he is articulate and incredibly astute, and I think this brief conversation captures a fragment of that. It staggers me each day that his work, and the work of CCP as a whole, gets ignored and over-looked by the industry.

Frankly I don’t give a crap whether you liked Eve, or found it boring, or unplayable or anything else: what you need to understand are the principles that are at its foundations, because they’re principles that can be applied to stop MMOs becoming stale and inflexible in the future. The number of people I’ve encountered working on MMOs who don’t really know anything about Eve Online is shocking, and I regard that lack of knowledge of the work of people like Harðarson as one of the key reasons why MMOs are progressing so slowly, and regurgitating the same tired, tiresome ideas over and over again.

Anyway, let’s get down to the interview.
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