Posts Tagged ‘World-of-Goo’

Score Your Day: World Of Goo Soundtrack Released

By John Walker on January 21st, 2009.

Yeah, but can he tapdance?

In good good news news, 2D BOY have released the soundtrack to World of Goo. Anyone who has played the game will know what a fantastic score the game has, and quite how sickeningly talented Kyle Gabler is to have written it all himself. What price would you pay for the lot? Well, it’s free.

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2D BOY Talk Goo

By John Walker on January 15th, 2009.

We all love a blustery day.

Just a quickie – my interview with the lovely chaps at 2D BOY is up on Eurogamer today. We discuss how the game got made, the reasons behind some of the more esoteric decisions, and learn some important facts about the mysterious Allan Blomquist. It’s a fun time.

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The 12 Games of Christmas: World of Goo

By RPS on December 25th, 2008.

To quote from the great prophet: IT’S CHRIIIIIIISSSSSSSSTTTTTTMAAAAASSSS!!!! What we really need is a really, really good game. In fact, our game of the year.

For the 12th game of Christmas, my true blog gave to me…
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David Rosen’s World Of Goo Design Tour

By Jim Rossignol on December 8th, 2008.

My eight-second attention span means that I often go to post stuff four or five times before I make it all the way through to the moment of actually typing it into the RPS interface, and this video by David Rosen of Wolfire is once such much-delayed info-trinket. Thanks to the half dozen people who forwarded the link!


Design Tour – World of Goo from David Rosen on Vimeo.

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World Of Goo Piracy Rate: “82%”

By John Walker on November 15th, 2008.

Too much effort went into this one.

The post yesterday reporting World of Goo’s 90% piracy figure drew a surprising response. The P-word regularly generates comments threads that scare our hosts, but this one was odd. It became a discussion about whether one could disprove the 90% figure, and then extrapolating this to reach peculiar conclusions. Some could see this as people claiming there were far fewer stab wounds than first predicted and therefore there hadn’t been a murder. Others might suggest that fighting over the exact number is completely irrelevant, as that’s not the point of the issue. Now 2D BOY have responded with new look at the figures.

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World of Goo Vs. Piracy

By John Walker on November 14th, 2008.

A mature and helpful addition to the discussion.

2D BOY have posted about the piracy World of Goo has suffered since launch. After Ron Carmel mentioned the figure – 90% – in a comment on RPS this week, the story was picked up across the internet. And it’s shaken a lot of people.

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World Of Goo(d News): Euro Release Imminent

By John Walker on November 12th, 2008.

Such a pretty lady.

Updated below.

Good news, Euro-people. World of Goo is officially reaching our shores this December. Now, obviously you’re sensible enough to have bought the game directly from the 2D BOY site, so haven’t had to wait. But you might know someone silly enough to have not done that for some stupid reason, and now you can let them know the news.

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Mac Gaming Since 1874

By Alec Meer on October 30th, 2008.

So, gaming on Apple machines. Clearly Paganism of the most heinous order, but as it’s nearly Halloween let’s deign to acknowledge it. Anyone do it? Happy stories/horror stories? Despite owning a (hilariously battered) Mac myself, it’s not something I’ve ever especially considered. I was fairly surprised to walk into a computing store in Canada last year and see ranks and ranks of slightly old or slightly silly Mac games there, so I know there is stuff available, but personally I’d stuck to oldies – I’ve got Mac copies of the first two Fallouts – and, er, casualies. Woo Peggle, etc. That, I’d surmised, was pretty much the outer limit of it, at least unless I had one of those hilariously costly high-end Mac desktops that people with tiny beards and expensive spectacles buy. Two Macish stories which suggested the more mainstream Apple systems are rather game-blessed of late caught my passive eye today, though.
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My Pointless Project For The Day…

By Alec Meer on October 21st, 2008.

…was playing World Of Goo using my iPhone as a virtual mouse:

I AM VERY EXCITED AND NOT POSING AT ALL

I am geek, hear me make weird, smug nasal noises. (Also, I apologise for my face.)
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Oh Ye-Of-Little-Faith Special: World of Goo Demo

By Kieron Gillen on October 15th, 2008.

Burn Goo Burn! Disco Inferno! Yes!

This is mainly of use to the cynics (and the evangelists, of course). Anyone who’s even slightly vulnerable to purple-prose will have already worked out how to buy it and done exactly that. If you haven’t – well, what are you waiting for? A demo? Well, wait no more. It’s currently spreading across the net, but let’s point at Filefront for this 33Mb slice of splendidosity. It’s the whole of chapter one, which made me start ranting about it all those months ago. You will too.

Well, almost probably. A couple of tiny thoughts plus some more Goo-in-action-video-footage follows…
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World Of Goo Vs European Steam

By John Walker on October 15th, 2008.

Evil corporations!

We’ve had a few people contact us regarding World of Goo‘s sudden unavailability on Steam for European customers, so this is just a quick post to explain what we know. The game, which yesterday went straight to the top of Steam’s top sellers chart, has different publishers in the US and UK for the boxed versions. The US boxed game is available now, while the EU box won’t be appearing until around February 2009. There appears to have been some confusion regarding the contracts here, which 2D BOY are looking into. In the meantime, European customers can buy the game directly from 2D BOY with no problems whatsoever (and then just mount it in Steam, for goodness sakes).

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Tastes So Goo-d: 2D BOY Interview

By John Walker on October 13th, 2008.

Do you think games will one day have red carpet launches?

World of Goo launches today. In fact, if you look at the 2D BOY website, it seems to have quietly launched already. Buy! It will also be appearing on Steam, Direct2Drive, Greenhouse, and Beanstalk as the day goes on.

Despite their crazy pre-launch weekend, 2D BOY’s Kyle Gabler and Ron Carmel generously spared some time to answer our questions about the process of developing the game, the complicated life of the independent developer, and why it’s so very important to care deeply about your game (rather than your cat).

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World Of Steamy Goo – Update

By John Walker on October 10th, 2008.

Almost appropriate!

Hurrah! World Of Goo is finally announced for Steam. It launches on 13th October – next Monday – alongside the launch on 2D Boy’s own site. You can read our world exclusive review of the game here. Still not convinced? Try Eurogamer’s review.

Aaaand, if you pre-ordered it, and are all upset because you wanted it on Steam, look happy. You pre-order magic key will unlock it on Steam too, come Monday. Add to that the news that it’s integrating with Steamworks, and will be launching with eight achievements. And there’s lots more places to buy it too…

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