Posts Tagged ‘World of Tanks’

I Thought World Of Tanks Was In Open Beta

By Jim Rossignol on January 27th, 2011.


But actually the open beta only started today for Europe and North America. Was what went before a closed beta? A shy beta? An alpha? I just don’t know. Look, North Americans can sign up here, and Europeans here. Although it looks like you can still access North American servers from Europe, if you want, so that is a pleasant surprise.

Unexpectedly, World Of Tanks isn’t really a world populated by tanks, in which tanks wear suits and go to work and do the shopping, but more like a highly populated tank fighting arena-ladder-championship system, where tanks can team up to explode each other with carefully balanced ordnance. Some tanks are good at long distance hammering, others are small and fast and shooty. None are much good as healers, and some of them aren’t good tanks, which seems odd. So World Of Tanks is a kind of long distance boxing fraternity for overweight tractors, based on Platonic World War II tank concepts. That’s what it is. Yep. It is also free to play. I’ve posted a video of what happens in World Of Tanks below. (Oh and also the actual trailer.)
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World Of Tanks Claims Important Number

By Jim Rossignol on January 6th, 2011.


Hmm. So we just read this: “Wargaming.net is glad to announce that the company’s MMO action game World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players was recorded on January 5, 2011 by the Russian release version of World of Tanks.” Which is interesting, I suppose, because it shows how popular WoT is, and strictly speaking it is a world record, but it’s not really an interesting record in the same way that Eve’s concurrent users is (and Eve itself is lots of separate systems, each of which is essentially its on server, albeit connected to the wider world). WoT’s structure means that these people aren’t connected in a world, so much as available to the same set of games, something like that. When a server for a game like World Of Warcraft can have 70k+ people online and in the same space/world together, then we can get excited.

Still, ‘grats, WoT. The game has also passed one million totally registered users.

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WoT! 500,000 Play World Of Tanks

By Jim Rossignol on November 16th, 2010.


This makes me feel happy in my armoured belly: tank-based pseudo-MMO World Of Tanks now boasts 500,000 subscribers. It’s free, of course, but I think this should still be some kind of measure of success for the game. For something that is just about World War II tanks blowing each other up (and then refitting and upgrading themselves between explosioneering expeditions) this seems like a remarkable number. I shouldn’t be surprised, however, because it always seemed like it was just weird enough to be awesome, and it’s just solid enough for people who were searching for something unusual in PvP combat to be thrilled by the prospect. Most of my old Eve Online corporation seem to be playing this now, too. Proof, if proof be needed, that free-to-play is a good idea.

Are you playing it?

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An Armoured Interview: World Of Tanks

By Phill Cameron on October 11th, 2010.


Last week I had a look at World of Tanks, and it looked pretty good, in a TANKS TANKS TANKS kind of way. Naturally I wanted to know more about the minds behind the idea, and so I had a bit of a chat with Anton Sitnikov, the Lead Designer of World Of Tanks. Broaching such wildly varied questions as ‘Why tanks?’ and ‘Why these tanks?’, it’s an interview of highs and lows, the interview equivalent of swapping out your short and thick gun barrel with something altogether longer and thinner. There’s also some stuff about being Free 2 Play, because that’s an interesting topic right now.
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Land Of The Free: World Of Tanks

By Phill Cameron on October 1st, 2010.


Land Of The Free is an ongoing look at the state of free-to-play gaming.

It begins with the crackle of gravel as the tracks roll onward, running over that initial, hesitant silence. The sound slows, before stopping completely, and that’s when the low whine of the servos in the turret start to sing. There’s a clunk as it stops to regard its target. The pause, here, would seem be to provide space for a pithy action one-liner, and it lets you be the one to come up with one: “Tanks for the memories!” Then there’s a sound like broken thunder as it sends a shell towards whatever unfortunate was under the barrel of that particularly wide gun. The explosion, then, is distant. It sounds somewhat anti-climactic. If you’re where the tank is. Alternatively, if you’re where the shell is, I think that’s going to be a little more climactic. A little more final.

That’s a tank, to me. But that’s not a tank to World of Tanks.
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Positional Warfare: World Of Tanks

By Jim Rossignol on September 8th, 2010.

Where's that sheep?
World Of Tanks seems to be making quite a following for itself. Half my old Eve corporation seem to be wrapped up in it, while RPS’ own tanketeers are to be found organising and discussing their exploits over in this thread on the forum. It’s quite literally a game of tanks. Small tanks with speed and agility, big tanks with guns like God’s own howitzer. They fight crime each other (although thinking about it, I quite fancy a game where petty criminals are hunted down by a division of Panzers. Oh God That Mugger Is Doomed, I would call it.) Most significant of all to your brainthinks should be that World Of Tanks free, and has some depth for you to explore in the endless possible loadouts and configurations that are possible across the ludicrous number of tanks on offer. You should probably give the ongoing beta a nose.

The most recent trailer, featuring the heaviest hitting tanks, appears below.
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World Of Tanks Beta, Continued

By Jim Rossignol on August 31st, 2010.


We absolutely haven’t posted enough about World Of Tanks, the free tank-battling game. Sorry about that. It’s in beta at the moment, and is just about to launch into another round of testing after 70,000 people played in the first stage. I’ve not really spent enough time with it to feel confident of writing a preview, but the few hours I’ve had in the belly of the beast have been great. The combat and tank-equipping is detailed enough and deep enough to be compelling, but I’m yet to really get a handle on the wider world-conquering stuff, or the way in which you level up through the tiers of tanks. It’s seems interesting, and deserves more time. Anyway, you can probably have a gander at it for yourself, as the beta is taking another round of sign-ups just here.

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Eurogamer Hands On: World of Tanks

By Quintin Smith on August 9th, 2010.

My cousin was going to name his kid Tank if it was a boy. It wasn't.

Anyone interested in upcoming tank battle MMO World of Tanks – yes, both of you – should skedaddle over to Eurogamer, who today uploaded my hands on impressions of the beta. The game’s actually a bit good, with lots of tension and keeping your eyes peeled for the enemy and then Oh, Mercy, Would You Look At The Size Of Him, and then BANG and then JESUS CHRIST. The highlight of the preview is probably this:

By contrast, your first impression of the tank garage is much more likely to make you feel you’ve taken a wrong turn somewhere. Yesterday I was, no word of a lie, looking over my PzKpfw III Ausf A and wondering whether to swap the 3.7cm KwK36 L/46.5 for either the 5cm KwK 38 L/42 or the 2cm KwK38 L/55. I was also eyeing up additional grousers and some APCR shells.

In reality, this is all simple stu- oh, my goodness! Are you crying? Please don’t cry. It was only a stupid example and the tank development isn’t like it sounds at all. Let me explain.

Well, if the Eurogamer commenters will insist on being very rude to my articles then I’ve no choice but to make insinuations about their masculinity in my copy, have I?

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Oookaay: New World Of Tanks Trailer

By Jim Rossignol on July 9th, 2010.


The World Of Tanks closed beta is in motion, and Wargaming.net have put out a new trailer to celebrate (below). It’s not a trailer I understand, however. Perhaps it’s mocking the Blur adverts or something? I am tiny brain. Anyway, the more important consideration is: tanks a lot? Or tanks but no tanks? Ah, the pun barrel is hollow and oh so empty.
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But Also: World Of Tanks Closed Beta

By Jim Rossignol on July 1st, 2010.


The beta itself starts on the 8th of July, but you can sign up today. It’s seems certain that you should read our interview and then go, fly! to register yourself for the beta. And then rest. Rest, brave reader. For soon you will have much work to do.

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Interview: World Of Tanks (Yes!)

By Jim Rossignol on June 7th, 2010.


World Of Tanks! Three words that just make so much sense. It’s a free-to-play MMO that’s already doing well in Russian-language lands, is heading Westward. It really does sound splendid: a garage full of tanks, destructible surroundings, a global map for clans to fight over. But what of the details? Fortunately we’ve got some of those, right here. We recently spotted Mike Zhyvets, the game’s technical director, coming over the horizon and so we positioned our self-propelled 40mm word-cannon to land questions squarely in his mind. Read on for a full examination of his response crater.
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