Posts Tagged ‘World of Warcraft’

WoW’s 10th Anniversary Brings Nostalgia, Molten Corgis

By Ben Barrett on September 12th, 2014.

This little guy's going to cost me about £50 and it'll probably be my best purchase ever.

Blizzard usually throw a birthday party for World of Warcraft, but are really indulging their love of pomp and nostalgia as the MMORPG hits double digits. WoW’s 10th anniversary celebrations will bring a level-100 version of the classic Molten Core raid and a new PvP battleground based on old favourite murderzones Tarren Mill and Southshore. Having a bash at those will get players special mounts and gear, but even simply logging in during the festivities (between November 21st and January 5th) will get you that adorable molten corgi pet up there.

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World of Warcraft Getting Warlordier On November 13th

By Ben Barrett on August 15th, 2014.

I would honestly not be surprised if the official name for this thing wasn't 'The Darker Portal'

I’ve spoken about the Blizzard cinematic siren before and it has gone off again. Yesterday evening at an event in Los Angeles (which, for some reason, was then simulcast to the Blizzard booth at Gamescom rather than just being ran there) the titanic MMO developer showed off the CGI intro to Warlords of Draenor, the next World of Warcraft expansion. Blizz announced its release date–November 13th–and spoke about what’s coming in the expansion itself. They also showed off the first episode of their new animated series about the eponymous Warlords. Find it all below.

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The Devil Cries: Rob Pardo Pardos Ways With Blizzard

By Nathan Grayson on July 4th, 2014.

That headline might be confusing for some of you, so allow me to elaborate: Rob Pardo’s been one of Blizzard’s top designers for 17 years, making him – among many other things – one of Diablo‘s many daddies. So when I say the devil cries, I’m mostly referring to that. I’m sure he’s blowing his 666 nostrils into a +44 WIS Hanky Of Wretched Despondency as we speak, the poor primeval force.

That, however, is only the beginning of Pardo’s legendary ledger, which spans everything from the original StarCraft to Warcraft III to World of Warcraft to Diablo III. He’s been everywhere (as lead designer or chief creative officer for a lot of it), worked on projects great and not-so-great. And now he’s leaving.

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World Of Warcraft Player Reaches 90 Without Picking A Side

By Nathan Grayson on June 24th, 2014.

NO TIME FOR CROWDS MUST PICK MORE HERBS DON'T REMEMBER HOW TO DO ANYTHING ELSE

In case you’d forgotten, MMO players are crazy. I know: I used to be one. This, though, is a whole new level of dedication to a mind-numbingly repetitive task. A World of Warcraft player named “Doubleagent” (get it?) rolled a Pandaren character and never left the neutral starting zone. Somehow, though, they found a way to hit WoW’s current level cap of 90. And by somehow, I mean they picked a lot of herbs and mined Azeroth hollow. This is not a task congruent with keeping one’s sanity, but when somebody voluntarily sets out to do this, it makes you wonder if they were ever truly sane to begin with.

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Merry Naxxramas: Hearthstone Single-Player Announced

By Alice O'Connor on April 11th, 2014.

A little colourful artwork

The wonder and terror of collectible card games is that they evolve and expand over time to continue demanding your time and money and attention and love and it’s just too much and I can’t deal with it, as I may have mentioned earlier today. Blizzard are hooked into this cruel cycle with Hearthstone: Heroes of Warcraft, and today announced the first major addition to its virtual CCG since last month’s launch.

Hearthstone will kick off its single-player Adventure Mode with Curse of Naxxramas, an adaptation of a raid from World of Warcraft: Wrath of the Lich King. Expect boss battles, new cards to collect, and new ways to pay.

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This Means War: WoW’s Level 90 Boost To Cost $60

By Nathan Grayson on February 20th, 2014.

At what point does a microtransaction cease to be a microtransaction? It’s a question that’s plagued my more contemplative brain tubules for years now, twisting the follicles of my whiskey soaked beard until they snap. But finally, I think I have an answer: when it’s the price of a full goddamn game. We already knew that World of Warcraft‘s Warlords of Draenor expansion would bring with it the option to boost one of your characters straight to level 90, but what if you don’t want the expansion or need another boost (come on, man – just one more that’s it I promise)? Well, do you have $60 you’re prepared to fling into Blizzard’s abyssal bank account? Are… are you sure?

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World of Warcraft Still Pulls A Crowd

By Alec Meer on February 7th, 2014.

Received wisdom tends to be that World of Warcraft is a game in slow decline, still very much a going concern but nonetheless the last great dinosaur of the subscription MMO. Turns out that’s not quite the case – while its 12 million+ subscriber glory days might be behind it, its global population is ever so slightly on the rise. That didn’t stop owner Activision losing a wee bit of money over the last year, though.
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Riot In The Street: Lead WoW Dev Becomes Lead LoL Dev

By Nathan Grayson on January 15th, 2014.

And so it all comes full circle. Blizzard’s games may have been the MOBA genre’s none-too-pretty spawning pit, but League of Legends, DOTA 2, and the like took the torch – whether Blizzard wanted to pass it or not. So it’s not entirely surprising to see people like Greg “Ghostcrawler” Street, former lead systems designer on World of Warcraft, at Riot. Sure, Heroes of the Storm is a thing, but it’s still nascent, larval. For better or worse, LoL is an empire, and now, it seems, a destination. Street enters as lead game designer on LoL, so he will likely be calling quite a few shots as time goes on.

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I, Spybot: NSA Docs Detail Spying In WoW, Second Life

By Nathan Grayson on December 10th, 2013.

Orcs? More like TERRORISTS

I’m not quite ready to declare privacy dead, but it’s reeeeeeeeeallly not doing so well in this day and age. Each racking cough brings up phlegmy handfuls of news about intrusive government and corporate programs – not to mention services that have normalized broadcasting every aspect of our lives on public channels without really considering the consequences. Admittedly, I don’t think it’s all bad (I use Twitter and Facebook all the time; I have no one but myself to blame for that), but many initiatives are absolutely overstepping our boundaries and rights. The NSA, especially, has hit a rather frightening point-of-no-return, and unsurprisingly, it’s taken to snooping around inside games on top of, you know, pretty much everything else.

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Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

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Such WoW, So Movie: World Of Wacraft Film Delayed

By Graham Smith on November 29th, 2013.

It's about these guys, both played by Colin Farrell.

The Warcraft movie has been rattling around Hollywood for years. First we were afraid, we were petrified, but rumours that Uwe Boll was going to make the movie turned out not to be true. Then Evil Dead/Spider-Man director Sam Raimi was attached to direct, but had to drop out due to other commitments, and we kept thinking we could never live without him by our side. Then Duncan Jones, the director of Moon and Source Code and a PC gamer, took over the project, and we knew we would not crumble.

It’s taken all the strength we’ve had not to fall apart, though now the movie has been delayed further into March 2016, to make way for Star Wars’ December 2015 release.
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Blizz On World Of Warcraft’s Procedural Future, Warcraft IV

By Nathan Grayson on November 15th, 2013.

By most estimates, World of Warcraft is now 17 million years old. Typically, Internet scientists carbon date it by slicing open expansion packs and counting the rings, but there is some controversy surrounding that method. One thing’s certain, though: WoW’s been at the top of the MMO food chain since before man invented either food or chains. Its age is starting to show, and even Blizzard’s willing to admit that. And while WoW: Warlords of Draenor is working its time travel magic on the MMO kingpin’s dry, cracked landscapes, it’s still fundamentally the same game. But could that change someday? Well, WoW will probably never morph into EverQuest Next, but Blizzard told me that it’s definitely looking into procedural and user-generated content to revitalize its slowly withering world.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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