Posts Tagged ‘World of Warcraft’

Why WoW Is Now All About WarCraft 3-Style Player Bases

By Tom Mayo on December 8th, 2014.

Garrisons are the biggest, splashiest feature of Warlords of Draenor by a considerable margin. Players have been rhubarbing about the lack of player housing for years, and this is Blizzard answering them while drawing from their RTS roots for inspiration. Combine these factors and you get an instanced Warcraft III-style base of your very own, complete with meaningful building choices and dozens of NPC followers.

If there’s one reason to return to World of Warcraft, or maybe try it out for the first time, this is it. Let me tour you around my home and I’ll explain why.

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10 Million World Of Warcrafteers And A Lawsuit Settlement

By Philippa Warr on November 20th, 2014.

Add in another 9,999,999 for accuracy

It looks like something of a double celebration for Activision Blizzard as the company announces a sizeable uptick in World of Warcraft subscribers (they’re back above 10 million) and a settlement in that shareholder case. Party hats at dawn…

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Wot I Think: World Of Warcraft – Warlords Of Draenor

By Tom Mayo on November 19th, 2014.

World of Warcraft is ten years old and over that decade it has dominated the genre it popularised back in 2004. Given the size and devotion of its playerbase, it isn’t surprising to see another spurt of growth, adding bulk in the form of a stack of new content. Tom Mayo explored that content and found that the game hasn’t just expanded – with the release of Warlords of Draenor it may have received its most intriguing new feature to date.

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Going Analogue: What MMOs Can Learn From LARPs

By Caelyn Ellis on November 13th, 2014.

In theory, MMORPGs are my favourite PC games in the world. Exploring strange new worlds, dressing up in shiny armour, and kicking butt are my primary gaming motivations and MMORPGs have those in spades. Richard Garriott sold me the dream of a living fantasy world to inhabit in my early PC gaming days and it’s a dream I’ve never quite given up on.

Yet the genre has become stagnant, like the fetid dregs of your drink once you’ve dragged yourself to bed after an all-night raiding binge. Everquest became popular, then World of Warcraft ridiculously so, and the desire for all that subscription money cemented the theme park MMO as the One True Way, with only EVE Online achieving success while stubbornly flying the sandbox flag. Which isn’t much good if you prefer dragons to spaceships. I believe that MMORPGs need a good kick up the arse and I’d like to propose an unconventional Boot of Inspiration: live-action role-playing, better known as LARPing.

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World Of Warcraft: Warlords Of Draenor Has Launched

By Alice O'Connor on November 13th, 2014.

This exciting screenshot comes from the official WoW site.

With World of Warcraft‘s fifth expansion, Warlords of Draenor, having launched this morning, Alice and Pip offer their expert analysis after watching two (2) trailers.

Pip: Alice. There is a World of Warcraft expansion out called Warlords of Draenor – I know this because I have seen TWO (2) trailers for it. You going to play it?

Alice: I shan’t, no – I have one ancient WoW account I played intensely for the free month then no more – but I’m fascinated by the people who will be returning. Like spawning salmon, they feel an aching tug drawing them back to the same place every two years.

Pip: Do you think it’s like when you go home after a few years – like to your hometown or something – and you do a lap to see what’s changed and what you still recognise?

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Success Story: World Of Warcraft Documentary

By Adam Smith on November 10th, 2014.

Looking For Group, a new World of Warcraft documentary, is as earnest as the late Jim Varney. It’s a sixty minute reflection on the first ten years of the giant of MMORPGs and as it was created in-house at Blizzard, it’s all about the good times. Creators and players alike fondly reminisce and the whole thing almost collapses into a blackhole of backslapping self-aggrandisement around the forty minute mark, when a kung fu panda is held up as an example of the maturing narratives tastes of the WOW audience. But despite the fluff, I found my cynicism thawing as I watched. The whole thing is embedded below.

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Looking For Group: World of Warcraft Documentary

By Philippa Warr on November 6th, 2014.

Azeroth's finest

This weekend’s BlizzCon will see the premiere of Blizzard’s World of Warcraft documentary, Looking For Group. According to the blurb:

“Celebrate 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.”

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Black, White And Free All Over: Mists Of Pandaria

By Graham Smith on October 15th, 2014.

Preparations for the Warlords of Draenor expansion to World of Warcraft continues. Yesterday brought The Iron Tide, the traditional pre-expansion patch with all its many changes. Now Blizzard have done the other now-traditional thing and folded the last expansion’s content into the base World of Warcraft game. That means subscribers who never bought Mists of Pandaria no longer need to, as its landmass and quests are available to all.

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Interdimensional Time-Orcs: WoW 6.0.2 Coming Soon

By Ben Barrett on October 11th, 2014.

I returned to World of Warcraft earlier this year on the encouragement of a few online friends. I hadn’t played since the release of Mists of Pandaria in late 2012 and hadn’t paid attention to the game’s systems since the end of Cataclysm’s life cycle. It was an odd experience; a game that I find in some ways intimately familiar, made strange through numerous small changes. Not bad, just different.

I’ll be feeling that again come October 14th, when the pre-expansion patch for Warlords of Draenor – called 6.0.2: The Iron Tide – is released and everything is different again. These patches bring the systemic and mechanical changes of the expansion to the game, and set the scene for the new expansion’s big bad with new world events.

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WoW’s 10th Anniversary Brings Nostalgia, Molten Corgis

By Ben Barrett on September 12th, 2014.

This little guy's going to cost me about £50 and it'll probably be my best purchase ever.

Blizzard usually throw a birthday party for World of Warcraft, but are really indulging their love of pomp and nostalgia as the MMORPG hits double digits. WoW’s 10th anniversary celebrations will bring a level-100 version of the classic Molten Core raid and a new PvP battleground based on old favourite murderzones Tarren Mill and Southshore. Having a bash at those will get players special mounts and gear, but even simply logging in during the festivities (between November 21st and January 5th) will get you that adorable molten corgi pet up there.

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World of Warcraft Getting Warlordier On November 13th

By Ben Barrett on August 15th, 2014.

I would honestly not be surprised if the official name for this thing wasn't 'The Darker Portal'

I’ve spoken about the Blizzard cinematic siren before and it has gone off again. Yesterday evening at an event in Los Angeles (which, for some reason, was then simulcast to the Blizzard booth at Gamescom rather than just being ran there) the titanic MMO developer showed off the CGI intro to Warlords of Draenor, the next World of Warcraft expansion. Blizz announced its release date–November 13th–and spoke about what’s coming in the expansion itself. They also showed off the first episode of their new animated series about the eponymous Warlords. Find it all below.

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The Devil Cries: Rob Pardo Pardos Ways With Blizzard

By Nathan Grayson on July 4th, 2014.

That headline might be confusing for some of you, so allow me to elaborate: Rob Pardo’s been one of Blizzard’s top designers for 17 years, making him – among many other things – one of Diablo‘s many daddies. So when I say the devil cries, I’m mostly referring to that. I’m sure he’s blowing his 666 nostrils into a +44 WIS Hanky Of Wretched Despondency as we speak, the poor primeval force.

That, however, is only the beginning of Pardo’s legendary ledger, which spans everything from the original StarCraft to Warcraft III to World of Warcraft to Diablo III. He’s been everywhere (as lead designer or chief creative officer for a lot of it), worked on projects great and not-so-great. And now he’s leaving.

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World Of Warcraft Player Reaches 90 Without Picking A Side

By Nathan Grayson on June 24th, 2014.

NO TIME FOR CROWDS MUST PICK MORE HERBS DON'T REMEMBER HOW TO DO ANYTHING ELSE

In case you’d forgotten, MMO players are crazy. I know: I used to be one. This, though, is a whole new level of dedication to a mind-numbingly repetitive task. A World of Warcraft player named “Doubleagent” (get it?) rolled a Pandaren character and never left the neutral starting zone. Somehow, though, they found a way to hit WoW’s current level cap of 90. And by somehow, I mean they picked a lot of herbs and mined Azeroth hollow. This is not a task congruent with keeping one’s sanity, but when somebody voluntarily sets out to do this, it makes you wonder if they were ever truly sane to begin with.

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