Posts Tagged ‘World of Warcraft’

World Of Warcraft Merges Servers Without Merging Servers

By Graham Smith on October 28th, 2013.

Steamwheedle FTW

World of Warcraft is 9 years old, which is 1012 in MMO years. The old thing still has its wits about it, but in its dotage, we’re going to start seeing more changes like patch 5.4′s ‘Connected Realms’ functionality.

Expanding on existing tech, this will link servers together so that players on less populated servers can play with those from other servers without having to migrate their characters.
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Robo Not Much Cop: Blizzard Win Lawsuit Against WoW Bot

By Graham Smith on October 21st, 2013.

Probably these are all robots.

I always think of automated bots in MMOs as a type of game criticism. As in, if your players can, without mod tools, write scripts to easily automate some part of your game, probably that part isn’t as engaging as it should be. Probably there’s a reason why players want to bypass it.

I also understand why it’s bad for a game’s community for such things to carry on, so I don’t blame Blizzard for winning another agreeing to settle another lawsuit to the tune of $7 million against a World of Warcraft botmaker last week, as reported by WoW Insider.
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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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Launchermageddon: Blizzard Desktop App

By Craig Pearson on August 15th, 2013.


You can tell a lot about a person by watching what they install on a fresh operating system. It’s the IT Rorschach test. For me it goes Chrome, Steam, drivers, a twitter client, then whatever I need as I go along*. I suspect Blizzard has just added an extra step in that process for a lot of PC owners: they’ve just opened up the beta to a new launcher for all their recent games. Battle.net is now on the desktop.
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It’s Official: World Of Warcraft Adding Microtransactions

By Nathan Grayson on July 10th, 2013.

So it was discovered by dogged data miners, so shall it be. After dabbling in microtransaction-based cosmetic items but largely buttering its bread with sweet, sweet subscription money, World of Warcraft is finally rolling out an in-game cash shop. Do you have excess moneydollars lining your pockets/sofa/cat? Are these “tough economic times” secretly treating you better than everyone else? Do you (for now) play exclusively on WoW’s Asian test servers? Then you’re in luck. Well, if you like XP boosts, pets, and mounts, anyway.

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Blizzard Testing Real Money Shop For World Of Warcraft

By Nathan Grayson on July 8th, 2013.

BUY ALL OF THE THINGS

I think it’s a bit of a stretch to say that MMOs are dying, but big traditional ones are certainly in a rough spot. Approximately seven-hundred quadrillion of them have responded by fishing a finger into free-to-play’s jangling pockets, but one titan’s managed to stick with subscriptions. I’m talking, of course, about World of Warcraft, ruler of the MMO realm since time immemorial (2004 was how many years ago? No seriously, I forgot). But things change, and even the most negligent of subscribers’ credit cards eventually expire. WoW can’t hold out forever, so Blizzard’s dabbling in the darkest gold-producing alchemy of them all: in-game microtransactions.

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So It Goes: World Of Warcraft Loses 1.3 Million More Subs

By Nathan Grayson on May 9th, 2013.

Clearly, all this 'massively multiplayer' silliness was a fad. Can we have Warcraft IV now?

That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.

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Promising: WoW Movie Snags Moon, Source Code Director

By Nathan Grayson on January 31st, 2013.

Once upon time, Legendary Pictures’ long-stalled Warcraft movie had a director. Then it didn’t. In the wake of Spider-Man and Evil Dead maestro Sam Raimi’s mighty battle-leap into Oz, Blizzard’s own heaving epic seemed destined to stall. Surprisingly, however, it’s once again back on track. With David Bowie’s son at the helm, naturally. But Duncan Jones is an excellent creator in his own right, having previously been responsible for the likes of Moon and Source Code, both of which did super interesting sci-fi things with unique settings and characters. Granted, he’s not the first person I’d think of for a preposterously mega-budgeted fantasy swordsplosion, but who knows? I’d have never tagged Chris Nolan for Batman, either.

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StarCraft Modders Making Unofficial Sequel To WarCraft III

By Nathan Grayson on January 18th, 2013.

Zug-zug.

That’s StarCraft II, mind you. Otherwise, I think that’d be a dequel, and I’m not sure anyone actually wants one of those. But yes, WarCraft: A New Dawn is picking up the severed orc hand of maximum strategy Blizzard dropped after WoW exploded. As of now, it’s very much a work-in-progress, but the end goal is to craftily craft StarCraft into “a breathtaking, lore-abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes, and new features as well as a fully fledged melee mode.” Lofty goals, huh? Maybe even too lofty. The team’s released their first video, though, so you can judge for yourself.

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Blizzard Deems Authenticator Lawsuit ‘Frivolous’

By Nathan Grayson on November 13th, 2012.

Well, that didn’t take long. Hackers sneaked past Blizzard’s hyper-sophisticated security system – presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers – and people weren’t too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er, Blizzard’s replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin’ words pistols and shooting down the whole thing.

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World Of Warcraft STILL Has 10 Million Subscribers!

By John Walker on November 8th, 2012.

He damn well should look pleased.

It may not seem like an immediately fascinating news story to say that an MMOs subscriber numbers have stayed the same, as mentioned in Nathan’s post earlier, but I think there’s an interesting point to be made when noting that World Of Warcraft is back over 10m. While the game has previously peaked at over 12m paying subscribers, a lot of fuss and soothsaying took place over the past year, declaring the MMO’s demise as inevitable. Subs numbers dropped to 9.1m, and much of the media declared, or at least speculated, that this was it. Rather than noticing that it was just a long time since there’d been a new expansion, so as you’d expect some players would have felt they’d seen all the current content so looked elsewhere for their gaming crack. In fact, the media has been gleefully predicting the doom of WoW for years. So why isn’t anyone reporting the real story here? Why isn’t anyone spotting that this is a phenomenon?

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