Posts Tagged ‘World of Warcraft’

Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

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Such WoW, So Movie: World Of Wacraft Film Delayed

By Graham Smith on November 29th, 2013.

It's about these guys, both played by Colin Farrell.

The Warcraft movie has been rattling around Hollywood for years. First we were afraid, we were petrified, but rumours that Uwe Boll was going to make the movie turned out not to be true. Then Evil Dead/Spider-Man director Sam Raimi was attached to direct, but had to drop out due to other commitments, and we kept thinking we could never live without him by our side. Then Duncan Jones, the director of Moon and Source Code and a PC gamer, took over the project, and we knew we would not crumble.

It’s taken all the strength we’ve had not to fall apart, though now the movie has been delayed further into March 2016, to make way for Star Wars’ December 2015 release.
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Blizz On World Of Warcraft’s Procedural Future, Warcraft IV

By Nathan Grayson on November 15th, 2013.

By most estimates, World of Warcraft is now 17 million years old. Typically, Internet scientists carbon date it by slicing open expansion packs and counting the rings, but there is some controversy surrounding that method. One thing’s certain, though: WoW’s been at the top of the MMO food chain since before man invented either food or chains. Its age is starting to show, and even Blizzard’s willing to admit that. And while WoW: Warlords of Draenor is working its time travel magic on the MMO kingpin’s dry, cracked landscapes, it’s still fundamentally the same game. But could that change someday? Well, WoW will probably never morph into EverQuest Next, but Blizzard told me that it’s definitely looking into procedural and user-generated content to revitalize its slowly withering world.

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Warlords Of Draenor – Outland, Housing, Naked Gnomes

By Nathan Grayson on November 9th, 2013.

World of Warcraft: Warlords of Draenor is officially, incontrovertibly A Thing. But what kind of a thing? Well, it’s a WoW expansion, so don’t expect the world’s most immersive virtual minigolf park, a karaoke-based Annoy John simulator, or a really good hotdog. But it is pushing into *some* uncharted territory, and for the rest, well, there’s always time travel. Warlords of Draenor is headed back in time to the horde’s original home, Old Draenor – Outland before it was Outland. There, you’ll find the usual fare like a raised level cap and new zones, but also time-twisting storylines, a robust player housing system with NPCs that can run dungeons for you, revamped raid and inventory systems, and more. Words and video below.

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BlizzCon Keynote – WoW: Warlords Of Draenor Announced

By Nathan Grayson on November 8th, 2013.

It was going to happen. Of course it was going to happen. World of Warcraft’s subscriber numbers might be deflating, but that won’t stop its loot-and-gizzard-laden frontiers from expanding. Blizzard mega-personality Chris Metzen took the stage to discuss WoW’s “next chapter,” sadly lacking his sunglasses that typically raise the convention’s net sex appeal by 400 percent. He went on to announce that the new expansion, titled World of Warcraft: Warlords of Draenor, is rooted in the stories of Warcraft’s RTSes, Warcraft I, II, and III. Yep, we’re going back to the good old days – but, you know, in MMO form.

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BlizzCon Keynote: Heroes Of The Storm MOBA Detailed

By Nathan Grayson on November 8th, 2013.

Blizzard Convention Two Thousand And Thirteen Anno Domini Year Of Our Metzen is upon us. Shortened to “BlizzCon” despite the svelte elegance of its full name, the show is Blizzard’s favorite place for new announcements. I am sitting in a very prickly chair in gaming’s most cavernous convention hall, and I’ll be writing about and recording what happens all weekend. First up, Blizzard’s repeatedly reinvented MOBA Heroes of the Storm.

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World Of Warcraft Merges Servers Without Merging Servers

By Graham Smith on October 28th, 2013.

Steamwheedle FTW

World of Warcraft is 9 years old, which is 1012 in MMO years. The old thing still has its wits about it, but in its dotage, we’re going to start seeing more changes like patch 5.4’s ‘Connected Realms’ functionality.

Expanding on existing tech, this will link servers together so that players on less populated servers can play with those from other servers without having to migrate their characters.
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Robo Not Much Cop: Blizzard Win Lawsuit Against WoW Bot

By Graham Smith on October 21st, 2013.

Probably these are all robots.

I always think of automated bots in MMOs as a type of game criticism. As in, if your players can, without mod tools, write scripts to easily automate some part of your game, probably that part isn’t as engaging as it should be. Probably there’s a reason why players want to bypass it.

I also understand why it’s bad for a game’s community for such things to carry on, so I don’t blame Blizzard for winning another agreeing to settle another lawsuit to the tune of $7 million against a World of Warcraft botmaker last week, as reported by WoW Insider.
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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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Launchermageddon: Blizzard Desktop App

By Craig Pearson on August 15th, 2013.


You can tell a lot about a person by watching what they install on a fresh operating system. It’s the IT Rorschach test. For me it goes Chrome, Steam, drivers, a twitter client, then whatever I need as I go along*. I suspect Blizzard has just added an extra step in that process for a lot of PC owners: they’ve just opened up the beta to a new launcher for all their recent games. Battle.net is now on the desktop.
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It’s Official: World Of Warcraft Adding Microtransactions

By Nathan Grayson on July 10th, 2013.

So it was discovered by dogged data miners, so shall it be. After dabbling in microtransaction-based cosmetic items but largely buttering its bread with sweet, sweet subscription money, World of Warcraft is finally rolling out an in-game cash shop. Do you have excess moneydollars lining your pockets/sofa/cat? Are these “tough economic times” secretly treating you better than everyone else? Do you (for now) play exclusively on WoW’s Asian test servers? Then you’re in luck. Well, if you like XP boosts, pets, and mounts, anyway.

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Blizzard Testing Real Money Shop For World Of Warcraft

By Nathan Grayson on July 8th, 2013.

BUY ALL OF THE THINGS

I think it’s a bit of a stretch to say that MMOs are dying, but big traditional ones are certainly in a rough spot. Approximately seven-hundred quadrillion of them have responded by fishing a finger into free-to-play’s jangling pockets, but one titan’s managed to stick with subscriptions. I’m talking, of course, about World of Warcraft, ruler of the MMO realm since time immemorial (2004 was how many years ago? No seriously, I forgot). But things change, and even the most negligent of subscribers’ credit cards eventually expire. WoW can’t hold out forever, so Blizzard’s dabbling in the darkest gold-producing alchemy of them all: in-game microtransactions.

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So It Goes: World Of Warcraft Loses 1.3 Million More Subs

By Nathan Grayson on May 9th, 2013.

Clearly, all this 'massively multiplayer' silliness was a fad. Can we have Warcraft IV now?

That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.

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