Posts Tagged ‘World Of Warships’

World Of Warships Hands-On: Overcoming Skepticism

By Graham Smith on September 9th, 2014.

World of Tanks makes sense. It’s Counter-Strike with moveable turrets; angry houses hiding behind placid houses, streets like corridors, cannons like machineguns, machineguns also like machineguns.

World of Warplanes makes sense, sort of, on paper. Planes. They’re like tanks but they fly. Except there’s no cover in the sky, and enemies could be in front, behind, beside or above you. So you sort of just wheel around in circles forever and it’s alright.

World of Warships? That doesn’t make sense at all. How the hell would you make a multiplayer game out of something like that?

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Free Shells: Wargaming.net Scrap Pay To Win

By Adam Smith on June 4th, 2013.

Wargaming.net believe that war should take place on a level playing field. Money may make the world go round but it won’t buy you any extra-powerful rounds for your weaponry, whether those weapons be attached to tanks, planes or automobiles ships. In an interview with Gamasutra, Andrei Yarantsau, VP of publishing at the Belarusian behemoth, stated that the World of Tanks and other forthcoming titles, including World of Warplanes and World of Warships, would operate on a ‘free to win’ basis. This seems like good news.

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From Our Tank Correspondent, Part 2: The As-Liveblog

By Brendan Caldwell on September 21st, 2012.


[Part one is here.]

I found myself in Moscow at the weekend, reporting on the Ural Steel 2012, a World of Tanks tournament with a top prize of $35,000. There were many tanks, as evidenced in part one of my adventures. But there was also lots of tense team-based drama. Being both unprepared and a terrible person, I found myself unable to liveblog the event as it happened. So, I just wrote down everything on paper which I would otherwise have scribed onto the vast scroll of the internet. God bless paper. For a more detailed rundown of results, best check Wargaming.
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