Two unusual things have happened in the world of Worlds of Magic. You may remember the game from its days on Kickstarter, where Wastelands Interactive pitched it as the spiritual sequel to Master of Magic that, somehow, has failed to materialise over the past couple of decades even though I sacrifice a wizard every Christmas to usher it into being. Worlds of Magic could save the next generation of wizards and make my Boxing Day cleaning less of a chore because it seems to be on the right track. The first unusual thing is the release of a demo, which I hadn’t expected. It only shows the tactical battle grid at the moment but that part certainly feels very MoMish. The second unusual thing is a return to Kickstarter. Hmmm.