Posts Tagged ‘Worms’

Hands On: Worms – Clan Wars

By Adam Smith on June 21st, 2013.

Last week, I visited Team 17 and was the first outsider to have hands-on experience with their latest game. It’s a Worms game because, on the whole, that’s what they do. Unlike the previous release, Clan Wars has been designed specifically for PC and while it’s the multiplayer league system that worms its way into the title, the additions and tweaks to the physics system may be the necessary game changer.

Read the rest of this entry »

, , , , .

46 Comments »

Wriggling Woods: Worms Crazy Golf

By Adam Smith on October 14th, 2011.

madcap, eh?

I’m a huge admirer of the gentleman’s sport of crazy golf, or as I prefer to call it, Bedlam Roughage & Greens. Combining that most elegant of pursuits with the antics of Team 17′s Worms, forming some kind of Worms Crazy Golf, seems a sensible plan and a few videos of the (mercifully) 2d title have now appeared online. It all looks very agreeable, although I hope the puzzle-type layout of the levels doesn’t mean there won’t be plenty of room for a more chaotic approach. The game is due on Steam on the 19th of this very month of October and there are several videos of golfing worms below.

Read the rest of this entry »

, , , .

21 Comments »

Eagle™! Team 17′s Worms™: Crazy Golf

By John Walker on August 15th, 2011.

Crazy golf AND Worms... together... it's too much!

Back in 1937, a man called Andy Davidson came up with an idea. That idea was to copy a game called Artillery, but to put worms in it. He took that idea to the visionaries at Team 17, and from then on the world would never be the same again.

Since that day there have been over three hundred thousand games based on the Worms license, because when an idea is as fresh and original as Worms, it is imperative that it be repeated as close to infinitely as is humanly possible. And when you’ve got an idea as good as that in your locker, you never need think a new thought again. But that’s not enough for some. Some strive to go further, to take perfection and refine it, reshape it, reinvent it. And so it is that Team 17 have announced Worms: Crazy Golf.

Read the rest of this entry »

, , , .

76 Comments »

The PC’s Influence On Long-Term UK Sales

By Kieron Gillen on August 6th, 2010.

A Eurogamer story earlier today got RPS a-chatting. Basically, it was the news that the original Rayman actually spent five whole years on the UK Top 40 charts. That’s 269 weeks. Worms had a 239 week appearance. Theme Park had 172. Loads of more stuff in the article, always interesting – in terms of what sells lengthily rather than immediately. What the feature doesn’t mention is what actually links those three particular games. They’re ones who existed as five-quid PC budget games indefinitely. There was a time in the UK where you couldn’t go into a shop – in fact, didn’t always have to be a game shop – without seeing piles of the big conked little fella there. And, it’s also worth noting, that PC-sales never get their new sales cannibalised by the (non-Top-40-influencing) second-hand market, which is another reason why you end up seeing this enormous longevity in some games.

, , .

54 Comments »