Posts Tagged ‘wot i think’

Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

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Wot I Think: else Heart.Break()

It was three o’clock in the afternoon when the drugs began to wear off. I was sitting on a bench waiting for the factory workers to leave the building behind me so I could sneak in and steal some important files. The drug in question was a nameless multicoloured square that speeds up time. I took it so I could break in sooner but I had accidentally clicked on the screen, interrupting the effects. I looked in my bag for more drugs. Nothing. But I did have a cigarette. What if…?

I got out the cigarette and hacked it. I typed ‘FastForward()’ into its code and then took a quick puff. It worked. Seagulls started flying around me in timelapse trails, rain came and went in seconds, the sun went down, and the workers scuttled out of the factory one by one. It was 7.30pm. Time to get to work.

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Wot I Think: Sword Coast Legends

The dream: remote D&D for far-flung or time-starved friends. A cackling dungeon master pulling strings, up to four heroes ganging up on monsters and squabbling over loot, amazing adventures which exist only for you.

The reality of Sword Coast Legends [official site]: not that, basically.

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Wot I Think: Life Is Strange

The final episode of time-meddling drama Life is Strange [official site] has arrived. My thoughts about the game still haven’t entirely settled so I might revisit the game in a few weeks when they’re firmer BUT right now I’m going to do a mini Wot I Think (no spoilers) and then a separate chat with Alice who has also played (that one will have spoilers coming out the wazoo).

In case you’ve missed us chatting about it on here, Life Is Strange tells the story of Max Caulfield, a teen girl who discovers she has the power to rewind time after witnessing a crime. With her newfound power and the reappearance of a childhood friend she finds herself investigating the disappearance of a fellow student and fielding visions of an impending apocalypse. As the player you get to fiddle with time in order to make and remake choices, adjusting the adventure as you go.

Here’s Wot I Think [At The Moment, Before I’ve Had A Chance To Really Let Everything Settle]:

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Wot I Think: Refunct

While waiting for a video to finish uploading to YouTube, I poked through the new releases on Steam and spotted the pleasingly columnular Refunct [official site]. Green ground, blue sky, sticky-up columns – it’s what everyone wants from games. So, with no real idea what it was, I gave it a boot. And cor, it’s a lovely little half-hour-long thing. Here’s wot I think.

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Wot I Think: Downwell

In Downwell [official site], there’s only one way to go. Equipped with a pair of gunboots, you’re making your way right down to the bottom of a well, blasting objects, terrain and monsters that block your path. You shoot straight from the soles and there are various powerups that change the spread or strength of your pedal-projectiles. I’ve been plumbing the depths for a couple of days and here’s wot I think.

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Wot I Think: Mushroom 11

We’ve been thrilled by the concept behind Mushroom 11 [official site] since it was first shown at 2013’s GDC Experimental Gameplay Workshop. Now the final game is finally with us, out today on Steam. And here’s wot I think.

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Wot I Think: Bedlam

You wait forty years for a game about jumping between video games, and two come at once. A couple of weeks after we saw Davey Wreden’s experimental project The Beginner’s Guide, we now have Bedlam [official site]. (No, not that one. The other one.) Based on Christopher Brookmyr’s book of the same name, and written by the author, this is a tale of being trapped inside the history of first-person shooters. Here’s wot I think:

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Wot I Think: 80 Days

Videogames can take you on a thousand different adventures, but few offer the thrill of travel as 80 Days does. It’s a story game adaptation of Around The World In 80 Days, and it’s accordingly full of exciting, exotic locations to visit, with capers to pull, revolutions to incite and derring-do to perform at many of them. Yet it’s in the quiet moments that it best captures the sensation of going on a journey. For me those moments were the mathematician I met, full of hope for the future of her home country, and the air pirate who kidnapped me in northern Europe but then entrusted me with delivering something personal to her. For you, they might be very different – but wherever you go, the appeal is the same. 80 Days is full of romance, and mystery, and intimacy, and a deep, abiding sense of melancholy, because it understands that what make journeys and adventures compelling isn’t only the mutinies you lead, but the people you meet along the way. It is consequently the most human game I’ve ever played.

Here’s Wot I Think.

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Wot I Think: The Witcher III: Hearts Of Stone

The Witcher III: Hearts Of Stone [official site] has a simple moral: be careful what you wish for, unless it’s more The Witcher III, obviously. Taking place after the main campaign, though not at all related to it, Hearts of Stone is a ten hour tale of ambition, of regret, of manipulation, cruelty and sorrow that gets to push aside fears of the incoming apocalypse in favour of focusing deep on the series’ love of finding compassion in the most cynical of situations. The worst I can say is that it’s ‘just’ more of The Witcher 3 to play, but rarely has that word more deserved its air-quotes.

Here’s Wot I Think, as if you haven’t already guessed.

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