Posts Tagged ‘wot i think’

Wot I Think: One Finger Death Punch

By Adam Smith on March 17th, 2014.

One Finger Death Punch seems like a self-explanatory title. If it brings to mind a game in which many tiny enemies are punched into pieces using a simple control scheme, then you have understood the intent of the title. The left mouse button punches to the left, the right mouse button punches to the right. Occasionally there are swords, bows and bombs. That’s about all there is to it, so why do I not want to stop playing? Here’s wot I think.

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Wot I Think: Titanfall

By Graham Smith on March 14th, 2014.

Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
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Wot I Think: Qvadriga

By Adam Smith on March 13th, 2014.

Turn-based games are the best games. With that fact established, let us acknowledge how unfortunate it is that so many turn-based games focus on a small set of activities, mostly involving military squads, or rapidly expanding kingdoms and galactic federations. Conquest and combat. Qvadriga is different. It is, as far as I know, the first turn-based game about chariot racing in the circuses of the Roman Empire. By breaking a complex and unusual scenario down into a series of tense decisions can Qvadriga find the game at the heart of The Games?

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Wot I Think: Infested Planet

By Graham Smith on March 12th, 2014.

Infested Planet keeps drawing me back. ‘I’m not ready to write about it. I need to play it more before I decide what I think.’ Then the same thing happens as every other time. I play a mission, and it’s not hard exactly, but it is a slog. It’s a battle of attrition, territory claimed inch by inch against a skittering mass of Starship Troopers-inspired bug aliens. There’s thousands of them, and clearing them away feels like fighting a rising tide with a leaky bucket. I’m sick of it. I’m bored of it. I don’t want or need to play anymore.

Right as I’m about to give up, the tide turns. My five soldiers gain a foothold in the war for the map’s capture points, and I claim enough resources to defend my turf against counter-attacks using turrets. From there, I begin to rapidly advance, pummeling my enemy into submission with helicopter bombardments and rocket blasts. My troops mow down thousands, and it feels immensely satisfying to win a hard-fought battle against overwhelming odds. I’m thrilled by it. I’m confused by it. I need to play more.

This is wot I think.
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Wot I Think: Loadout

By Jim Rossignol on March 11th, 2014.

It’s time to look at Loadout, the cartoonish free to play arena shooter. What manner of computer japes might be had within?

Let’s see wot I think, below.
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Wot I Think: Windforge

By Craig Pearson on March 11th, 2014.

Windforge is an action adventure with a broadly familiar frame: like Starbound and Terraria it’s a 2D explora-ma-jig in a wholly destructible world, though Starbound’s futurism and Terraria’s hyper-nonsense has been replaced with a Verne-esque tale of flying whales and balloon-based battles in the sky. The question is: did it fulfill its porpoise, or did it make me blubber and wail? Here’s Wot I Think.
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Wot I Think: The Walking Dead Season 2 Ep 2

By Adam Smith on March 7th, 2014.

'eh? isn't this a game about feelings and crying and finding moments of hope and beauty in a decaying world? what am I doing here?'

It’s good to see Clementine again, even if I’m not particularly keen on the new company she’s keeping. I’ve just finished playing the first two episodes of The Walking Dead season two and I’m feeling a mixture of grief, frustration and relief. The latter is due to the strength of the second episode in particular. After a wobbly first episode, the transition to Clementine’s time is showing a great deal of care and craft. Here’s wot I think.

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Wot I Think: Year Walk

By Adam Smith on March 7th, 2014.

Year Walk is a dose of folklore with the sharp edges left on. A chilling saunter through snow and sorrow that draws on Scandinavian folklore and the mystery of the titular Årsgång. This enhanced port of the iOS original isn’t quite a horror game but one moment did cause me to fall out of my chair. It’s consistently unnerving and even becomes quite upsetting at times. But as I examined its terrible beauty, I had only one question in my mind – is this the ultimate game in the burgeoning Going for a Walk genre?

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Wot I Think: Resident Evil 4 HD

By Rich Stanton on March 6th, 2014.

The problem with a classic is that it’s a classic. The medium doesn’t matter – if enough people agree something’s great, then discourse around it is reduced to little more than glowing generalisations and snarky counter-thrusts. Some consider Resident Evil 4 one of the best vidyagames ever created; others counter that, good as it may have been, the world has long since moved on from grotesque monsters, tank controls and rescuing the president’s sizeably-bosomed daughter.

Resi 4 deserves more so, with a little help from director Shinji Mikami, let’s look at the anatomy of a classic.
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Wot I Think: NaissancE

By Jim Rossignol on March 6th, 2014.

NaissancE is first-person platforming in an exquisitely beautiful abstract world. I’ll say this: it’s a recipe for conflict within Old Jim Rossignol.

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Wot I Think: Tower Of Guns

By Adam Smith on March 5th, 2014.

Tower Of Guns takes place in a tower containing all of the guns you could ever hope to see. Unfortunately, many of those guns are attached to murderbots and you’re going to have to fight through them all to get to the top. Why? Who knows. Who cares! I’ve been playing this single player FPS since last weekend and despite including some of that fancy modern randomisation that’s all the rage, TOG is as old-school as Hanley Castle High. Here’s wot I think.

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