Posts Tagged ‘wot i think’

Wot I Think: Invisible, Inc.

By Quintin Smith on May 12th, 2015.

Invisible, Inc. [official site] is a game of “tactical espionage” from the creators of Mark of the Ninja, immediately understandable as XCOM meets Mission Impossible. You control a tiny team of sleuths working to rob the procedurally-generated vaults, server farms and detention centres of four high-tech corporations. In just 72 hours you’ll be taking on a fittingly impossible mission, and failure is not an option. Here’s wot I think.

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Wot I Think: Magicka – Wizard Wars

By Adam Smith on May 11th, 2015.

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.

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Wot I Think: WWE 2K15

By Adam Smith on May 1st, 2015.

In these alt text captions I will provide insight into the various wrestlers pictured for non-wrestling fans. These fine fellows are members of the Wyatt Family. They are controlled by their sentient beards, which force them to fight everyone even though they are gentle men.

Professional wrestling is a ridiculous cultural phenomenon and I love it dearly. I also happen to think it’s blend of theatre, physical performance and interactive storytelling is ideally suited to gaming. It’s a weird and wonderful world that offers all manner of opportunities for interactive storytelling, from heroic fights against the odds to villainous victories and roster management.

WWE 2K15 [official site] seizes many of those opportunities, but do they wriggle out of its meaty grasp? Here’s wot I think.

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Wot I Think: Environmental Station Alpha

By John Walker on May 1st, 2015.

Environmental Station Alpha [official site] is a Metroid-alike pixel platformer that I’ve thoroughly enjoyed, right up until I didn’t any more. And yet, I find myself recommending it. Here’s wot I think:

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Wot I Think: Shadowrun Chronicles – Boston Lockdown

By Alec Meer on April 30th, 2015.

How old will I have to be, and how much drek with a vague Gibson theme will there need to be, before cyberpunk stops being catnip to me? All being well I shall never tire of people with mohawks and cybernetic arms wandering through dark’n’neon future-cities with Tokyo overtones, but I worry I might have said similar about zombies or space marines many years ago. The going’s still good for now, and as such I was a moth to Shadowrun Chronicles’ flame.

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Wot I Think: Metamorphabet

By John Walker on April 29th, 2015.

Vectorpark’s games have consistently been utterly beautiful and charming little toys, sumptuously animated and delightful to explore. Metamorphabet [official site] is yet another stunning success from the one-man team Patrick Smith, creating the most delightful alphabet-teaching game you could hope for. Here’s wot I think:

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Wot I Think: Kalimba

By Philippa Warr on April 28th, 2015.

What a lovely totem pole. It would be a shame if an evil shaman came and messed it up...

Kalimba is a delightful game. Bright colours, tight controls, platforming, animals with accessories… Developers Press Play basically laid a Pip trap and waited for me to blunder into it.

You play as a shaman, attempting to rebuild her protective totem pole after it’s destroyed by an evil shaman. The good shaman has also been destroyed and thus must resort to manipulating objects with her spirit. These objects are two differently coloured pieces of totem pole and by controlling them simultaneously you can solve puzzles and progress through zones, collecting the errant pieces of your pole as you go.

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Wot I Think: Hearthstone’s Blackrock Mountain

By Rich Stanton on April 28th, 2015.

Weelcome, it’s goood ta see ya again! Blizzard may not do the best Scottish accents in the world (and have you heard that Brit in Overwatch?) but there’s no doubt they make extremely sticky games – I must’ve been welcomed to the inn thousands of times by our dwarven chum. Part of this longevity is the sheer quality of the core games, and the other is in how well and regularly Blizzard maintains and expands things. The latest expansion for Hearthstone [official site], Blackrock Mountain, is a singleplayer adventure costing a whopping £17.50 – read on to see wot I think.

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Wot I Think: Broken Age Act 2

By John Walker on April 27th, 2015.

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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Wot I Think of The Evil Within’s DLC

By Rich Stanton on April 24th, 2015.

The Evil Within [official site] is one of those gems that, because it was released in that pre-Christmas period when EVERY GAME IS, went a little under-appreciated. Basically it’s a fantastic re-working of the survival horror genre, and in particular Resident Evil, as psychological torment rather than biological gauntlet – and my opinion of it increases over time. But with two pieces of DLC, both now released, developer Tango Gameworks has moved TEW even further away from the action beats of its inspiration.

Click to once again enter the world of survival horror.

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Wot I Think: Dungeons 2

By Alec Meer on April 23rd, 2015.

someone tell Cara

Dungeons 2 [official site] is a strategy-management game which borrows heavily from Dungeon Keeper – to whit, you’re an evil overlord building a vast underground lair then training up a bestial army within it. After a series of disappointments, might this be the much-needed heir to Bullfrog’s classic? It’s out tomorrow, and here’s what I think.

There’s a room type in Dungeons 2 called The Tinkerer’s Cave. I don’t know if this is a deliberate statement of intent, but a tinkerer’s cave is how I always saw Dungeon Keeper. It wasn’t a manic strategy game and it wasn’t about balancing the books, even though both those aspects were very much a part of it. It was a tinkerer’s cave, a big underground space to muck around in, to carve into shapes which pleased me and to fight minor fires in with a mixture of ingenuity and panic. That’s what I’ve missed in the long years since Dungeon Keeper 2. And that’s what, against many odds, Dungeons 2 has.

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Wot I Think: Convoy

By Alec Meer on April 21st, 2015.

Convoy is a vehicular roleplaying/adventure game set in a procedurally-generated sci-fi wasteland, whose perma-death, random disasters and pew-pew combat owes a very heavy debt to FTL: Faster Than Light. It’s out today.
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Wot I Think – Westerado: Double Barreled

By Alec Meer on April 20th, 2015.

Westerado: Double Barreled [Steam page] is an expanded and upgraded version of 2013’s free, Adult Swim-hosted, Western-themed RPGish revenge quest Westerado. It’s out now.

Right, this is brilliant. If you like Westerns, if you like Red Dead Redemption, if you like roleplaying games which are based around choosing your behaviour, if you like whodunnits, if you like oddball life-or-death shooters, go get this, have a great time, be happy. If you need more convincing than that, then dammit pardner, saddle up and let’s do this.

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