It’s been three years since Enslaved debuted on consoles, and it seems almost criminal that it didn’t get a full-price PC release at that time. Now though, someone has flicked the porting switch somewhere in the depths of Namco Bandai, and a PC version of the game has materialised on Steam. I had a play through Ninja Theory’s beautiful and ambitious action game, and the scribbled Wot I Think on the back of the internet.
Posts Tagged ‘wot i think’
By Jim Rossignol on October 29th, 2013.
By Adam Smith on October 28th, 2013.
Football never stops. At this very moment, as you’re reading these words, people are playing football all over the world and every kick of the ball massively matters to someone. Presumably. Perhaps the football is happening too far away for you to see though, or perhaps you’d like to have more control over the actions of the men playing with the football. If that is the case, be thankful that Football Manager 2014 is out this week because it is the best game about managing a football team. Here’s wot I think.
By Alec Meer on October 25th, 2013.
Eldritch is a first-person action game with randomly-generated levels and semi-perma-death which borrows liberally from Minecraft, Lovecraft, Spelunkycraft and Dungeon Mastercraft.
World 1: I scoffed, I shrugged, I triumphed.
World 2: I hid, I ran, I cowered.
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By Graham Smith on October 23rd, 2013.
140 won the Excellence in Audio award at IGF 2013. It was created by Jeppe Carlsen in his spare time, because Carlsen works for Playdead during the day, where he was the lead designer on morbid, monochrome platformer Limbo. 140 is another sidescrolling platformer, but it’s the antithesis of that game. Let me tell you Wot I Think.
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By Adam Smith on October 18th, 2013.
Dominions 4 excites the storyteller in me. There are sagas to share and they’re not the sort in which a fisherman becomes a king or a lord protects his homestead from a great slavering beastie. Dominions doesn’t care for trifles and the fish it fries are blasphemous monstrosities that live somewhere in or about the R’lyeh region. This is a turn-based strategy game in which nations and armies are pawns in the service of pretenders, avatars on the verge of godhood, who clash with one another as they strive to be the last deity standing. Here’s wot I think.
By John Walker on October 18th, 2013.
We are being blessed with some excellent puzzle games of late. But having played the exquisite Hexcells through four times, I was really looking for something else. I wasn’t expecting it to be Tetrobot, but blimey, it is. Here’s wot I think of Blocks That Matter creator SwingSwingSubmarine’s superb, and enormously difficult robotic puzzler:
By Nathan Grayson on October 17th, 2013.
The Stanley Parable is strange. The Stanley Parable is smart, calculated. The Stanley Parable is pure chaos. The Stanley Parable is about so very, very many things – at least, until it decides to be not about them at all, often in the same breath. I’ll be straight with you: reviewing this thing in any conventional fashion is more or less impossible. Yes, at heart it’s a first-person adventure born of a highly acclaimed Half-Life 2 mod, but it’s also far, far more. A tangled web of surprises and secrets, a madman’s ransom collage of endings and fresh starts. And so, in the spirit of The Stanley Parable, I have decided to let you choose how you’d like to see the game reviewed. Well, if you’d even call these meaningful choices, let alone important ones. Er, sorry about that. Been playing too much Stanley Parable. You know how it is.
By John Walker on October 15th, 2013.
Guacamelee: Gold Edition has been out since before the stars were born, so it’s really about time we let you know Wot One Of Us Thinks. The 2D, side-scrolling Metroidvania is a cut above the rest, a shining example of the form. And also a damned good example of how boss fights can really spoil things. Here’s wot I think:
By Cara Ellison on October 14th, 2013.
Castles In The Sky, the debut game from indie studio The Tall Trees, doesn’t look like much. Its little pixellated window is like a peek into a giftbox you might find in an Edinburgh gift shop. A miniature boy is holding a little balloon as if framed on the wall of a childhood bedroom. The premise of this game is small too. In Jack’s email to me he’d tell me ‘It’s a videogame picture-book about a little boy who decides to leave the earth far below, and goes off exploring in the wide blue sky’. A picture book, I thought. I expected a pleasant story. I expected not much in the way of the trappings of videogame canon: that world we come from where a health bar happens, or where a collectible might demand our attention. Sullenly, I ran the game, and expected to like it, but not think anything further of it. But sitting down in an armchair just after dinner, I experienced the unlikely: what it is like to be proven wrong.
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By Adam Smith on October 14th, 2013.
How do you follow The Walking Dead? At a slow pace and a safe distance, preferably while soaked in corpse juices and with intestines draped around your neck. Or, in Telltale’s case, the sensible option is to provide more of the same. The Wolf Among Us, adapted from DC Vertigo’s on-going Fables series, is another comic adaptation and, as with The Walking Dead, its creators care more for their characters than for puzzles or challenge. Here’s wot I think of episode one.
By Adam Smith on October 11th, 2013.
Five minutes of Bionic Dues was almost enough. I was attracted by turn-based tactical mech combat but swiftly repelled by confusion and comedy voiceovers. I quit. Later, just before bed, I decided to try again, reasoning that while Arcen may not be on a winning streak, their games are usually more interesting than this one had seemed. I never did make it to bed that night. Here’s wot I think.