Posts Tagged ‘wot i think’

Wot I Think: Planetary Annihilation

By Brendan Caldwell on September 17th, 2014.

Planetary Annihilation is best enjoyed if you are a robot. A cold, cybernetically enhanced supercomputer capable of thousands of thoughts per nanosecond. No emotion, no mercy. Just a deathly, speedy logic and a finger that clicks like a woodpecker’s beak. It is a brilliant, ludicrous RTS and I will probably never try to play it again. Because I am a frail, fleshy human being whose idea of multi-tasking is using a fork AND a knife at the dinner table. But you may not be like me. You may be one of the Machines.

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Wot I Think: Train Fever

By Tim Stone on September 17th, 2014.

After a series of ghastly accidents, train jousting was banned in the UK in May 1866.

In Train Fever you don’t play Basil Batchley-Lytton, a Holmes-style epidemiologist investigating a gruesome skin disease sweeping Victorian Britain. Pressing ‘h’ doesn’t hail the nearest hansom cab. Pressing ‘m’ doesn’t bring up a microscope view. The climactic scene doesn’t take place in the horsehair storeroom of the GWR upholstery shop in Swindon. Accept these crushing disappointments – recognise that £20 has secured you a compelling Transport Tycoon replacement with a few annoying yet surmountable flaws, rather than a fog-wreathed microbial mystery – and enjoyment is almost inevitable. Read the rest of this entry »

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Wot I Think: Risen 3 (aka The Risen 3 Report Finale)

By Alec Meer on September 17th, 2014.

What did I think of Risen 3 – Titan Lords, Piranha Bytes’ low fantasy, pirate-themed roleplaying game? I wrote nine diaries about it, primarily focusing on the absurd, and I was variously accused of sneering unreasonably and giving too much attention to something that didn’t warrant it. Both were probably correct, but my riposte to either is that I did it because I was enjoying myself. It’s just that sometimes I was laughing with the game, and sometimes I was laughing at it.

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Wot I Think: Hatoful Boyfriend

By Laura Hudson on September 15th, 2014.

At one point during the dating simulation game Hatoful Boyfriend, I found myself walking through a park with the guy I had a crush on as he confessed his profound grief over a lost love—how her absence had broken something deep in his heart that he might never be able to put back together.

The catch, of course, is that he wasn’t a “guy” at all; he was a bird. But here I was anyway, getting legitimately choked up over whether or not a quail was ever going to love again.

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Wot I Think: Runers

By Alec Meer on September 12th, 2014.

Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
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Hack ‘N’ Slash: Wot I Think

By John Walker on September 11th, 2014.

Double Fine’s devious hacking/programming action puzzler Hack ‘N’ Slash is now out of Early Access and into Version 1.0. I’ve run around jabbing USB sticks into ports all over the place, until I hit a wall of complexity I couldn’t find the will to pass. Here’s wot I think:

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Wot I Think: The Sims 4

By Richard Cobbett on September 10th, 2014.

The joke isn't that The Sims can play The Sims. It's that their copy has way, WAY more features...

Hurible badda flabber? Wibble durble booby. Fasherk! Yes, you don’t need to speak Simlish to know The Sims 4 is now out and ready to let you spend your precious life ensuring little computer people have far sexier and more successful ones. Only now you can’t drown them in your pool. Does the rest have what it takes to compensate for that shocking omission? Here’s Wot I Think…

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Wot I Think: Dead Rising 3 Apocalypse Edition

By Alec Meer on September 5th, 2014.

Dead Rising 3: Apocalypse Edition is a game about killing zombies. Lots of lots of zombies, and then lots and lots more. Previously the series has been set primarily in a mall, but now it moves to a GTA-style open-world city. The clock’s ticking, and you – and anyone you can rescue – need to find a way to escape before Bad Things happen. There’s still time to play dress up and build your own mad weapons and vehicles, though. An Xbox One ‘exclusive’ last year, today it releases on PC. Here’s what I made of it.
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Hexcells Infinite: Wot I Think

By John Walker on September 1st, 2014.

I wasn’t subtle about how much I enjoyed Hexcells last year. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure, delivered with calm poise and utter beauty. I was primed to think I might quite like Hexcells Infinite. Here’s wot I think:

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Wot I Think: Cloud Chamber

By Adam Smith on August 29th, 2014.

Cloud Chamber is a multiplayer narrative adventure, in which players discuss, theorise and contemplate. It’s a cooperative game in which everyone is anonymous and the only goal is to understand. Original live action footage is spliced together with documentary videos from the European Space Agency to create a sci-fi story that is, at least in part, a changeable thing, created by the commentary and input of human observers.

It’s FMV focus makes it seem like a portion of the past but it’s approach to multiplayer gaming feels like a slice of the future. Here’s wot I think.

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Wot I Checked: Chess 2 – The Sequel

By Jim Rossignol on August 28th, 2014.

Ah, Chess 2. A joke made real? Seems like it, only they’re not joking. This is a straight up remix and rebalance intended to shuffle the game away from its standard opening/closing moves and to fix the “problems” of the venerable chequered board format. But how can that work? And more importantly: does it work?

Read on for my handful of chess anecdotes and some writing about Chess 2, too. Toooo.
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Wot I Think: The Journey Down Chapter 2

By John Walker on August 27th, 2014.

Adventure charmer The Journey Down Chapter 2 has come hurtling in only, um, two years after Skygoblin’s first part. However, with a lengthy, well-constructed and rather pleasant game as a result, it seems it was rather worth the wait. Here’s wot I think:

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Wot I Think: Detective Grimoire

By John Walker on August 19th, 2014.

Detective Grimoire, after a successful 2012 Kickstarter, two years’ delay, and an iOS/Android release in February, has finally made it to PC. Using my top-notch investigative skills, I’ve divulged exactly Wot I Think:

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