Posts Tagged ‘wot i think’

Wot I Think: Dead Synchronicity – Tomorrow Comes Today

By John Walker on April 8th, 2015.

Having been very excited based on the early demo build of point-and-click adventure Dead Synchronicity: Tomorrow Comes Today [official site], I couldn’t wait to get my hands on the finished version a year later. But can it live up to its promise? Here’s wot I think:

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Wot I Think: War For The Overworld

By Alec Meer on April 7th, 2015.

Let's give 'em a big hand

Dungeon Keeper has always felt important to me, and I’ve rarely analysed why, for the same reason I don’t question why I like cheddar cheese or very tall buildings. For my young sensibilities, it was the right game the right time, and as such it feels like it’s almost always been there: “I like Dungeon Keeper” is simply something I’ve always been able to say. Unfortunately, this also means I recognise when a game isn’t Dungeon Keeper, and it’s very hard to draw a distinct dividing line between adroitly noticing that something feels off and a deep-set resistance to any aspect of it changing even slightly.

That was my disclaimer of sorts: please keep it in mind for the rest of this piece. War For The Overworld is an unofficial sequel to the late-90s Dungeon Keeper games, although perhaps that’s going too far. It might be more accurate to say it’s a remake of Dungeon Keeper II, tweaked to have a less rigid structure, a mild graphics boost and with every unit and building replaced with a close analogue that should keep Dungeon Keeper keepers EA at bay.
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Wot I Think: Infinite Crisis

By Brendan Caldwell on April 2nd, 2015.

My first few hours with Infinite Crisis [official site] convince me it is a terrible game. But I persevere, thinking that part of my dislike may have to do with my lack of skill. Following a particularly bad defeat a teammate collars me in the post-match chat window. “Bredy,” they say, using the username I had misspelled on signing up. “Uninstall this game.”

It was the worst (best) post-game put-down I have ever received. “Uninstall this game.” No anger, no frustration. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. I had no time to reply and tell them that I already dreadfully, desperately wanted to.

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Wot I Think: Etherium

By Adam Smith on March 31st, 2015.

Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.

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Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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Wot I Think: Worlds Of Magic

By Alec Meer on March 25th, 2015.

I do like the big beetles, though

Given how spoilt for choice we are for fantasy strategy/roleplaying games, opting for Worlds of Magic [official site] over an Age of Wonders III or Endless Legend feels a bit like choosing to take home the one-eyed, geriatric dog with bladder problems instead of one of the cute puppies at the pound.

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Wot I Think: Dreamfall Chapters Book Two – Rebels

By Adam Smith on March 24th, 2015.

Conspiracies, rebellion, prejudice and resistance. The worlds of Dreamfall [official site] are on the verge of cataclysmic changes and every decision could tip the balance of power. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen.

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Wot I Think: Ironcast

By John Walker on March 20th, 2015.

You may remember the recent news that a lorry, aeroplane and cargo ship all carrying gaming genres crashed into each other off the coast of the M4 near Swindon. What you may not have heard is that emerging Terminator-like from the resulting carnage appeared Ironcast [official site]. A turn-based match-3 roguelite steampunk resource-management RPG. Here’s wot I think:

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Wot I Think – Battlefield: Hardline

By Alec Meer on March 20th, 2015.

No don't shoot I've got something really important to say which will lead to an entirely abritrary plot twist

Concluding what turned out to be a two-part review-in-progress of EA’s latest big noisy man-shooter – part 1 is here. I wrote it in pieces purely because we didn’t have code until US release day and I wanted to be useful to people thinking of buying the game ASAP; there’ll probably be more of that sort of thing here.

Battlefield: Hardline is a stupid game. Clanging, colossal, cacophonous stupidity. It’s a morally ugly one too, implicitly endorsing the idea that American police should be Judge Dredd, free to take as many lives as they feel like without consequence, fighting the war on drugs as a literal war, celebrating American policing’s increasing shift towards the openly militaristic. Though, quite frankly, all that might just be a consequence of its unbridled stupidity. It really is very stupid.

I quite like it.

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Wot I Think: Vietnam 65

By Tim Stone on March 20th, 2015.

A lot of water, flip-flops, and dead dogs have passed under PC wargaming’s pontoon bridge in the three decades since Johan Nagel coded the Vietnam 65 [official site] prototype on his Commodore 64. Can a military TBS conceived in 1985 really cut it in a world awash with Combat Missions, Tiller titles and Paradoxiana? Here’s wot I think. Read the rest of this entry »

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Wot I Think: Ori And The Blind Forest

By Philippa Warr on March 18th, 2015.

Forest loveliness

Ori and the Blind Forest [official site] is a beautiful game. That’s the first thing you’ll notice. The extended intro sequence plays out like a vaguely interactive Studio Ghibli animation as your character – a glowing mouse-like guardian spirit called Ori – is cared for by adopted bear-like parent Naru after she falls into the forest from the Spirit Tree. The animation is luxurious as Ori perches on Naru’s shoulders as they seek apples and while the pair build a bridge over a pool. It’s the first cut scene in a long time where I’ve sat back and watched rather than mash buttons in order to move the action along.

As the intro draws to a close the story and the forest darken. A gigantic angry-looking owl has disturbed the natural order of things, ripping the light from the woods and from the Spirit Tree which cares for the area. It’s at this point that the game proper begins with Ori stranded in a tangled wilderness, needing to heal or repair the damage to the land.

From this point you’ll find a tight, polished Metroidvania-style platformer with echoes of Ocarina of Time.

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Wot I Think: White Night

By Adam Smith on March 18th, 2015.

White Night [official site] is an eye-catching game and no mistake. I’ve been attracted to it since the first screenshots appeared but I always feared that the remarkable graphics might be a beautifully crafted shroud on top of a mouldy corpse. Not so. This is a slight but satisfying horror game built around a consistently impressive monochrome lighting technique.

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Battlefield: Hardline Wot I Think-In-Progress, Part 1

By Alec Meer on March 17th, 2015.

Me, in the event anyone ever asked me to give this game a score

Battlefield: Hardline [official site] went on sale in the US today, and unlocks for the UK on Friday. We didn’t have access until today, so I’ll run this review in chunks to give you some sense of what we make of it without having to wait too long. In this first part, I’m looking at the first half or so of the campaign, which details a Miami police officer becoming embroiled in an escalating drug war with a side-helping of corruption in the force.
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