Posts Tagged ‘wot i think’

Evolve Wot I Think-In-Progress, Part 1: Monster Maths

By Alec Meer on February 10th, 2015.

Turtle Rock’s asymmetrical multiplayer shooter Evolve [official site] went live today, though its many and various DLC shenanigans mean I’m not entirely sure just how much of the game is on my hard drive right now. That’s a dilemma for further down the line though: today, I just want to natter about how it’s feeling a few hours in. We didn’t get review code before release day, so any sort of definitive judgement lies further along your puny mortal timeline. Let’s do this as we go along.
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Wot I Think – Ephemerid: A Musical Adventure

By John Walker on February 10th, 2015.

I’m pretty sure Ephemerid [official site] isn’t a very good game. But as a papercraft rock musical about a mayfly, I’m very glad it exists. Here’s wot I think:

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Wot I Think: Sunless Sea

By Alec Meer on February 6th, 2015.

Sunless Sea [official site] is a sort of naval roleplaying game, set in dark fantasy world where London has been whisked away to an underground ocean peopled by assorted monstrosities and governed by strange and delicate politics. The master of your own fragile ship, you must make a living, battle horros and seek a destiny of sorts. It’s been in Early Access since last year, but graduates to a full, finished release today.

I sigh every time Low Barnet appears on the horizon. Low Barnet! A clump of rocks just barely below water, nowhere to dock, nothing to do, but seeing it is like seeing a friend standing on the dock after years at sea. The sigh is part relief, part frustration. If I am at Low Barnet, I am almost home: relief. But if I am at Low Barnet it means this trip is at an end now. I have returned with so little, and must spend what few coins I have on replenishing fuel and food in order to do all this again: frustration.

That clump of rock and that name on a map means so much, because I am a weary traveller who has come to know these waterways intimately, and the sad, sinister settlements scattered about them are both waypoints and friends.
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Wot I Think: Apotheon

By Philippa Warr on February 6th, 2015.

What big EVERYTHING you have, grandma

Apotheon [official site] is an attractive but shallow game whose more interesting ideas are marred by an unwieldy control system.

You play as Nikandreos, a man tasked with taking back power from the gods after Zeus decides to forsake mankind. You’ll achieve that by visiting the domains of key individual gods from the Greek pantheon and besting them in order to collect their powers as embodied by objects. There’s a hub world structure and between god domains you have access to the agora and agora market where you can buy upgrades for weapons or armour, as well as learning recipes for potions and so on.

The game is styled after the black-figure Greek pottery prevalent about 6 or 7 centuries BC, where black silhouetted figures enacted scenes across the surface of vases. It’s a lovely conceit and one which theoretically lends itself well to a two dimensional side scroller – the game equivalent of twirling a vase to get a story. That’s not quite the reality of Apotheon, though.

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Wot I Think: Grow Home

By John Walker on February 5th, 2015.

Announced but two weeks ago, you can now get your hands on Ubisoft Reflections’ Grow Home. I’ve been playing it all day, and here’s wot I think:

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Wot I Think: Game Of Thrones Episode 2

By Alec Meer on February 3rd, 2015.

A well-timed stopgap before HBO’s latest series of deadly politics comes to our screens, the second episode of Telltale’s say-the-right-thing-or-die spin-off more or less continues the high standard set by the first instalment. If you haven’t played that or ever intend to, please be warned that we’re going into spoilers for episode 1 right from the off. So don’t lose your head if you read on.
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Wot I Think: The First Few Hours Of Raven’s Cry

By John Walker on February 3rd, 2015.

Well Raven’s Cry [official site] is quite the thing. It’s not too often that you get a game released in a state like this these days, without having “Early Access” excuses stamped all over it. This pirate-themed third-person RPG is quite astonishingly terrible. Here’s wot I thought of the first few hours.

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Wot I Think: Dying Light

By Adam Smith on January 29th, 2015.

Dying Light [official site] is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.

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Wot I Think: Gravity Ghost

By John Walker on January 27th, 2015.

Gravity Ghost (official site) has been on the horizon since 2013’s Indiecade. The physics puzzler is at last with us. It soothed a sickly baby to sleep, but did his father enjoy it too? Here’s wot I think:

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Wot I Think: Grim Fandango Remastered

By Alec Meer on January 27th, 2015.

Grim Fandango (official site) is considered the end of Lucasarts’ imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. Naturally, it was a commercial failure.

17 years later, and everything has changed. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera’s attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it’s been ‘remastered’ with more modern and bearable graphics, sound and controls (its original ‘tank’ controls being faintly nightmarish). There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods?
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Wot I Think: Song Of The Myrne – What Lies Beneath

By John Walker on January 26th, 2015.

One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:

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Wot I Think: Cat Goes Fishing

By John Walker on January 20th, 2015.

I’ll have a quick look at Cat Goes Fishing, I thought to myself, pleased by its silly name. It’s been a few hours since. I’m forcing myself to stop playing to write this, because it’s plainly ludicrous that I’m so, er, hooked. A game in which a cat goes fishing. But a hugely charming one, and surprisingly involved. It’s Ridiculous Fishing with the “ridiculous” replaced by “serene”. Here’s wot I think:

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Wot I Think: Resident Evil HD Remaster

By Adam Smith on January 19th, 2015.

Originally released in 1996 and remade in 2002, Resident Evil is one of the giants of survival horror. This new release is the first appearance of the remake on PC and it comes hot on the heels of director Shinji Mikami’s return to survival horror. Far more than an object of historical curiosity, it’s a smartly designed and claustrophobic masterpiece.

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