Posts Tagged ‘wot i think’

Wot I Think: Lego Jurassic World

The prolific TT Games have a new Lego game just in time for the new Jurassic World movie. Covering all four Jurassic Park movies and featuring an awful lot of stompy dinos, how does Lego Jurassic World one fare in their ever-growing catalogue? Here’s wot I think:

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Wot I Think: Sylvio

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ‘em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

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Wot I Think: Massive Chalice

alas poor thingumy, I knew him, I think. Maybe.

Massive Chalice is an XCOM-like, fantasy-themed strategy game from Doublefine, divided into turn-based, grid-based squad battles and a real-time base mode in which you build structures and marry nobles to provide a steady stream of new and upgraded soldiers to fight for you, in the hope of surviving a centuries-long siege by plant-like beasts. It left Early Access a few days ago.

I’m looking at a corpse. It’s someone’s son. Was someone’s son. That someone is regent of a keep in my kingdom, but if they are upset that their son is dead, felled by the acidic explosion of a hunched monster in its own death throes, they do not say so. No-one says anything. Is his corpse even collected from the battlefield, taken back to his family’s home for a respectful burial and private mourning? Or does it still lie there now, gradually dissolving into that acidic puddle it lies in? Does anyone ever speak his name again?
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Wot I Think: You Must Build A Boat

EightyEight Games 10,000,000 was a surprisingly lovely and silly combination of match-3 and endless running gaming, and entirely won us over. It’s sequel, You Must Build A Boat [official site], is out any moment now, and here’s wot I think:

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Wot I Think: Heroes of the Storm

Every time we talk about MOBAs on the C&C podcast, we get plaintive tweets from people so incensed by their mere existence that they demand timestamps marking the beginning and end of our MOBA talk so they can continue in blissful ignorance of this benighted genre. This doesn’t happen when we talk about any other genre of game - not even football games! And football games don’t even have goblins! What even is the point?

Heroes of the Storm [official site], which launches out of open beta today, is Blizzard’s take on the MOBA – and if the very mention of the ‘M’-word made you want to heave your monitor out the window then it may just be a game you should play.

Multiplayer Online Battle Arenas are popular in direct proportion to the degree with which they are hated by people who don’t play them – and there are very good reasons for both of these things. Blizzard have made a game that seeks to make peace with each side. I think, if given time by either party, it would succeed, even if these impulses sometimes leave the game in conflict with itself. I, personally, bloody love it.

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Wot I Think: Pixel Dungeon

Oh happy day! There is no roguelite I’ve played more of, nor enjoyed more, than Pixel Dungeon. But until now its modern versions being confined to my portable telephone has precluded declaring said delight in the hallowed halls of PC gaming. But what’s this popping up, unannounced, in the Steam new releases? It’s Pixel Dungeon, rebuilt and perfected for returning to my desktop computing machine! Here’s wot I think:

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Wot I Think: Hatred

Obviously Hatred [official site] has engineered itself, with the support of a jejune voluntary army, a degree of infamy. A drearily tasteless and cheap (in all senses of the word) promotional campaign dared a mostly uninterested world to care that it was to feature a lone gunman slaughtering hundreds of innocent civilians. They got a bit of attention from the credulous, but not much, and now the finished isometric shooter appears with little noise. Despite all that, I’m not here to review the clumsily engineered politics behind its development, but the game itself. Here’s wot I think:

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Wot I Think – The Witcher 3: Wild Hunt

Goodness, is that the time? And, more importantly, the date? Well, yes. In my defence, The Witcher 3: Wild Hunt [official site] isn’t the kind of game you can rush, in any way whatsoever. It’s the RPG that CD Projekt has been working on for ten years now – the first two games in retrospect simply being necessary baby-steps steps on the road to this, the Witcher game of their dreams. It’s a flawed masterpiece, but make no mistake, it absolutely is a masterpiece – one of the best RPGs ever created, and a true tribute to Sapkowski’s stories. Here’s Wot (Else) I Think.

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Wot I Think: Missing – An Interactive Thriller

Well here’s a remarkable thing – it’s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:

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Wot I Think: NEON STRUCT

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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Wot I Think: Loop

Previously released on itch.io, puzzle game Loop arrives on Steam today. I’ve been creating order from chaos, to tell you wot I think.

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Wot I Think: Sunset

Ortega's front room

I like Sunset [official site] for its sense of place, for its lighting, for its drip feed of story, for the emphasis on subtle change and human scale in an event games tend to deal with via guns and power fantasies and super tech. But when it comes to the relationship building which lies at the centre of the game Sunset can stumble. Here’s Wot I Think.

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(I’m Not Sure) Wot I Think: Epanalepsis

Most of all, I’m not sure wot I think of Epanalepsis. I’ve played it through three times now. I still have very little idea what it’s about, both in terms of its cloaked narrative, and its reason for being. And yet I find myself looking at it somewhat fondly.

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