Posts Tagged ‘Wow’

Exactly What It Sounds Like: Minecraft DOTA

By Nathan Grayson on April 16th, 2012.

Well now, this is quite the thing. In its never-ending march to assimilate all the games, Minecraft has turned its gaping, block-toothed maw on DOTA. The resulting map (no mods required, amazingly) has it all: towers to defend, a colorful assortment of creep(er)s, and the single most overblown trailer soundtrack you’ll ever hear. The mere act of its war drums caressing my ear drums transformed my arms into swords and my legs into chain flails. I really wish it would’ve been the other way around, as I’m now functionally immobile. Anyway, you’ll find the absurdly impressive trailer after the break. Fair warning: side effects may include feelings of general inadequacy and the inability to ever touch the things you love again.

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Numbers Game: Pre-Build Your WoW Panda

By Andrew Smee on November 25th, 2011.

The panda, in his natural habitat, attempts to attract a mate through a show of skill.

The forthcoming Mists of Pandaria expansion for World of Warcraft will be bringing along a revamped talent tree as well as fluffykins up there. Not happy with how players built identically specced characters at their most statistically efficient, Blizzard are hoping their new system will make it more tempting for players to forge their own path through the levels.

Three specilisations will be available for every class with specific spells assigned to each one. Meanwhile, talents are available for every spec in that class, and will be awarded every 15 levels. These talents will be interchangeable as you play, further tempting players to rebuild and experiment with the numbers. Sounds a lot like Diablo 3, come to think of it.

Have a go at rolling your new build with the official talent calculator, and keep in mind that the numbers aren’t final.

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Worlds of Warcraft: Cross-Realm Dungeons

By Alec Meer on July 15th, 2011.

Go go superfriends!

It would be simply rude to say ‘isn’t this the kind of thing that every MMO in its right mind should have at launch?’, so instead let’s just celebrate that, finally, friends from different World of Warcraft servers can band together to give some sort of huge boss with a repeating attack pattern what’s coming to him/her/it/them.
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A Gag No More: The 8-Bit WoW Dungeon

By Alec Meer on November 25th, 2008.

Oh, Blizzard and their funny April fool’s jokes. Moreover – oh, Blizzard fans and their tendency to turn said April fool’s gags into a big deal. This time, someone’s actually made one of the gags flesh. Well, pixels. Blizz’s 2008 rib-tickler was the promise of a console version of WoW – only it was an Atari 2600. World of Warcraft: The Molten Core would, they promised, offer lush 2D graphics and the ability to move in any of 8 directions. Giggles!

Now Gamer’s University have only gone and made the bally thing.
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In Holy Murloctrimony

By Alec Meer on November 17th, 2008.

Do forgive me yet another World of Warcraft post, but, as tends to be the case with that all-consuming MMO, I haven’t really had the chance to play much else this last week. My thoughts on Lich King so far are appearing as a series of review diaries on IGN UK ahead of the review proper, and they lobbed the first one up today. Here, though, I want to talk about a very specific aspect of WoW. Over the weekend, you see, I attended my first ever in-game wedding. Aw.
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Crazy Person Hits Level 80 In Lich King

By Alec Meer on November 14th, 2008.

What? How? Why? The fricking thing only went on sale yesterday, and already one player’s managed to ding level 80. I’ve been playing most of today, having arduously just hit level 71 a moment ago, and even that’s enough to make my eyes scream and my brain weep. 80?
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Our Man In Northrend

By Alec Meer on November 13th, 2008.

Also, I took a ride on a giant harpoon. Whee!

Today, as most of the internet is all-too aware, is Wrath of the Lich King release day. I’ve been playing it for far too many hours now, despite having sworn at least eight times over the last few years that I would never, ever, ever, ever, ever play World of Warcraft again.
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The Zombie Invasion

By Alec Meer on October 28th, 2008.

How many zombies does it take to make a meme? How many zombies is too many zombies? And why is every game suddenly obsessed with them? Well, even more so than usual.

It certainly seems like the en vogue way to drum up renewed interest in a game right now – no less than three usually non-zombie-centric titles have made the headlines in the last few days thanks to a little unexpected undeadery.
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WoW: Grump of The Ghoul Regent – Dated

By Alec Meer on September 15th, 2008.

the staring eyes of Prince Arthas

Edit: Blizzard confirm 13th November, full press release and collector’s edition details after the cut.

It’s been in beta for what feels like forever, but finally it seems we might have a release date for the next World of Warhammercraft expansion. 13th of November, apparently.

Which is rather interesting specifically because it’s relatively hot on the heels of WAR. Which means the world will very much have decided if Mythic’s rival is for them by that point. Will WoTLK have its thunder roundly stolen, or will dispossessed WAR early-adopters flee back to Blizzard’s familiar arms en masse? With WAR’s global headstart kicking off today, we’ll know very soon.

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A Dirty Word

By Alec Meer on September 6th, 2008.

If you’ve been following the 200+ comments in the thread below our recent discussion of our experiences in the Warhammer Online closed beta, you’ll have spotted that a vocal minority of the WAR community, having made their way here thanks to a link on the warhammeronline.com frontpage, are absolutely furious with us. All those that were simply critical remain, but there were at least another 50 abuse-filled tirades we deleted, consisting of the usual expletives, judgements about our intelligence and sexuality, and a surprising amount of racism towards the British. It’s true: we do drink a lot of tea.

Whether expressed politely or furiously, there were three or four central complaints about what we said – but one stands above them all.
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Blizzpoints

By Alec Meer on August 4th, 2008.

High-scores are adaptive creatures. They diminished in importance for a while, back when arcades were dwindling but home consoles/computers were isolated, offline devices, but with the rise and rise of broadband reinstating gaming’s social heritage, folks’ odd obsession with proving themselves more skilled than friends and strangers has come back with a vengeance.

So it’s no surprise that Blizzard, who are either the Apple or Microsoft of gaming depending on how you look at it, would get in on gamerscore mania.
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