Posts Tagged ‘Wow’

WoW Fit

By Alec Meer on June 17th, 2008.

One of my favourite things about the PC? That someone clever always finds a way to make other platform’s toys work on it. Case in point, the Wii Fit balance board. Matthieu Deru and Simon Bergweiler, students at the German Research Centre For Artificial Intelligence, have got the stationary surfboard hooked up to a PC via Bluetooth and working as a makeshift movement controller for WoW:

Peggle next, please.

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Men Do So Like To Collect Things

By Alec Meer on June 9th, 2008.

50 Azeroth points for jumping off that roof

One of the many things that make me sigh forlornly (right up there with how goat’s cheese is always the token vegetarian option at those many restaurants who just don’t give a crap about me and my herbivore brethren, Nazis and fashionable haircuts) is achievement systems in games. Not the essential concept (a pat on the back for doing something awesome makes perfect sense), but what it can become – something that can overwhelm the game itself. I hear dark tales of people who buy/rent mediocre 360 games purely because they’re known to contain easy/excessive Gamerpoints. It’s not a surprise that World of Warcraft is, reportedly, soon to introduce achievements of its own – there’s arguably no game better suited to them – but I do wish the bloody things would stop popping up everywhere.
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Lich King Doubtless Now Even More Wrathful

By Alec Meer on May 21st, 2008.

Want to know what’s going to be in WoW: Wratch of the Lich King? As in, exactly what’s in it? Well, you can. Even though you shouldn’t.

The closed WOTLK Friends & Family Alpha/Beta/Oh Let’s Be Honest Blizzard Probably Finished It Ages Ago And This Is Just Clever PR is very much a private affair. Traditionally, details of Non-Disclosure Agreement-bound MMOs have stayed impressively under wraps, but it’s fairly inevitable some info-crumbs will fall off the privileged table for us norms to scavenge. In the case of WoW, clearly the world’s gigantic Want for it makes that all the more probable. But the sheer amount of leakage that’s just turned up is nevertheless startling – especially given how tight Blizzard has been with WOTLK screenshots and hard’n’fast details until now. This useless guff is all the official site has in terms of screenies, for instance.

Look away now if you don’t want to know the scores.
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Thursday, er, Thownloads

By Alec Meer on January 10th, 2008.

What a lot of words we posted yesterday. You must be exhausted from all that reading, bless you. Is ickle baby tired? Does ‘is ickle eyes need a resty-poos? Well, why not take some time out to play some games instead? Here’s a quick round up of recent free digi-delights (and, um, some more reading. Sorry.) potentially worthy of your exacting attention… Read the rest of this entry »

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World Of Warcraft Opens Deed Poll Office

By John Walker on November 23rd, 2007.

Until now, a World of Warcraft character name has been for life, not just for Christmas. A poor choice on day one led to hundreds of hours of embarrassed misery. Or indeed rolling a completely new character after realising that calling your hunter dwarf “Mrs Lollipops” was only funny for about fifteen minutes.

Hi, my name is Bob.

But that’s all changed, and now for the ludicrous fee of £6 (€8), you can rename your WoW character however you see fit. You know, excluding the tens of millions of names that have already been taken. So soon Mrs Lollipops_2 will be in Azeroth.

You can now change your name as many times as you want (can afford), but will have to wait 90 days between each change. That’s still three months of commitment, for all you people who can’t leave your MSN name (sentence) alone for more than thirteen seconds.

Details here, and an FAQ all about it here.

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Homecoming

By Alec Meer on October 23rd, 2007.

It was inevitable. There’ve been more and more World of Warcraft references on RPS lately, and to a lapsed addict like me, it’s been like someone pumping bacon smell into a vegetarian’s home. Sooner or later, I was going to sink my fangs back into its moreish flesh. Adding to this was my foolish reading of the patch notes for the next update, which seem focused on improving the solo and small group play, rather than pandering to the infuriating large groups of humourless statistic obsessives who currently rule the game. Levelling from 1-60 will be faster, there’ll be more well-specced items in the wild rather than purely in the super-dungeons and there’ll be far fewer Elite beasties rendering sections of the great outdoors inaccessible to anyone not travelling under an all-purple armed guard.

The faster levelling’s the fascinating thing, and what risks me going back in earnest. Read the rest of this entry »

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In Darkest Knight

By Alec Meer on October 3rd, 2007.

Where once I set to any new World of Warcraft information, such as this fresh bag of facts about the new Death Knight class, with the hopeless hunger of a hardcore Star Wars fan hearing there’s to be a novel about the secret origin of Moff Tarkin or something, now I only pick up stuff about patch content and the like in passing. I react in the same way I would to hearing about an old crush who I eventually learned wasn’t terribly interesting. Got a new haircut, has she? Yeah, I suppose she would make quite a good primary school teacher. A belly-button piercing? Really? With her stomach?

I am so over WoW, and have been for around half a year now. In retrospect, I blame the Burning Crusade.

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Nerfs Graphed

By Jim Rossignol on September 19th, 2007.

While perusing the bazaar of the gaming bizarre over at the eminent GameSetWatch, I happened upon a link to the optimistically named We Can Fix That With Data. To my delight, the site offers an analysis of buffs and nerfs of character classes in World Of Warcraft. And there’s a graph:

Actually, there are loads of graphs. Better still, the comments offer some insight into the foggy science I will now call “nerfology”. There are thoughts from minds such as that of Brian ‘Psychochild’ Green, who observes that no graph can do the complexity of nerfological decision-making true justice:

Yeah, the issue with metrics like this is that you always want more information. Class populations would be interesting, to see how popularity of a class affected balance decisions and vice versa. Also, how do the changes affect different builds, or even different talent trees?

Or indeed, forumite whinging. Speaking of which, I’ll be talking to Eve Online’s development team about nerfing speed later this week.

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