Posts Tagged ‘WRF Studios’

Premature Evaluation: BloodLust Shadowhunter

By Marsh Davies on March 9th, 2015.

I’m not quite sure why BloodLust capitalises its L, seeing as it has happily existed as a single word for a good long time. Its earliest (hyphenated) appearance is credited to Lord Edward Bulwer-Lytton, politician, poet and idiom-machine, known for coining phrases such as 'the great unwashed', 'the pen is mightier than the sword' and the opening line 'It was a dark and stormy night' - which has become so infamous as to inspire San Jose State University to hold an annual competition 'to compose the opening sentence to the worst of all possible novels'.

Each week Marsh Davies runs shrieking from the burning sun and into the dark embrace of Early Access, coming back with any stories he can find and/or an inexplicable desire to wear fishnets, a top-hat and tinted pince-nez while hanging around in abandoned Chinese restaurants. This week, let it not be said that BloodLust Shadowhunter’s name is too subtle an evocation of vampire fiction. It is, however, a surprisingly rich thirdperson RPG with a mix of dungeon crawling, urban squalor and janky make-do charm.

I never went through a Goth phase as a kid, but videogames make me wish I had. I can’t help but find their nighttime cityscapes entrancing – even the squalid backalleys of BloodLust Shadowhunter, with their grimy brickwork, sallow sodium lights, overfilled dumpsters and yesteryear polycounts. Perhaps it’s because, in games, such lonely streets are so often the player’s domain. Perhaps it’s because hours of squinting at Sam Fisher’s rubberised buns have trained me to see shadowy, deserted places as a source of empowerment, from which the populace world can be observed and navigated on my terms. Or perhaps it’s because “BloodLustShadowhunter” is my middle name. Yes, there is that, I suppose.

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Help: Bloodlust: Vampire Shadowhunter

By Jim Rossignol on December 17th, 2011.


We got an email from a chap called Bill this morning. He’s making an RPG called Bloodlust: Vampire Shadowhunter and he’s looking for some feedback. He explains: “…it’s a little rough at the moment… just looking for some feedback, suggestions, etc. so I know where to focus my resources on the most.” We can certainly help with that, because there’s a demo available over here. I’ve not had a chance to play it yet, so I can’t attest for the roughness, but Bill’s keen to stress that this is a work in progress and he could do with some constructive feedback. Perhaps you can help him out?
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