Wurm Online is a tedious game. Even now, when open world survival, player-driven multiplayer, and fantasy-world frontiers are in vogue, the game is off-puttingly obtuse. For starters, every action is performed via context-sensitive right-click menus. Want to chop down a tree? Right-click and click ‘chop’ on it twenty times. Want to do anything with that felled trunk? Then right-click on it twenty times more to turn it into logs, then do it again to turn logs into planks.
Then do it again and again, because it takes twenty planks to make a single segment of a building wall.
Wurm Online is a tedious game, but I also once loved it like no other.