Posts Tagged ‘X-COM: UFO Defense’

Death & Chrysalids: Firaxis On XCOM, Part 2

By Alec Meer on February 2nd, 2012.

I used to build my first base in Antarctica. That wasn't very clever of me.

In this next chunk of a mammoth chat with XCOM: Enemy Unknown‘s lead designer at Firaxis Jake Solomon, we talk Chrysalids, the death and critical wounding of your soldiers, the fanbase, why min-maxing X-COM’s not all it’s cracked up to be, the base, the geoscape and which of the original game’s aliens didn’t make the cut…
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Know Your Enemy: Firaxis On XCOM, Part 1

By Alec Meer on February 1st, 2012.

You were much cuter when you were younger

They did it. They really did it. As we unexpectedly discovered last month, Firaxis are remaking/reimagining the original X-COM, the 1993 title that is quite rightly often hailed as the greatest game ever made. Recently, I had a long, fascinating and genuinely reassuring chat with XCOM: Enemy Unknown‘s lead designer and evident fellow X-COM gonk Jake Solomon – in this first of three parts, he talks how, why, when, the response to the controversial XCOM shooter, Cyberdiscs, whether it’s being simplified for console, 2K’s infamous ‘strategy games aren’t contemporary’ comment and missing hyphens.
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New Mutons: More XCOM Remake Glimpses

By Alec Meer on January 31st, 2012.

Where's your green skin-tight catsuit, man?

We’ll have a very big chat with the XCOM: Enemy Unknown devs at Firaxis up for you at some point in the next few days, but in the meantime an American magazine has released a few more screenshots of the strategy reimagining of darling old X-COM. The magazine’s post also shows off some of the tactics you’ll be using, how a battle might play out, a little on the (inevitably) contentious new movement/action system and perks and – you’ll like this – the destructible environents. Plus a close-up peek at the new-look, slighty Stroggy Mutons. I’ve snuck a couple of shots below and hope it won’t result in a threat, but there are many more, plus vital descriptions over here and over here.
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XCOM Remake: Screens, Details, Worries

By Alec Meer on January 9th, 2012.

Maybe I should close the comments thread?

OK, here we go. Brace for impact. Barricade yourself in your home. An American magazine has just put the first screenshots of the XCOM remake ‘reimaginging’, some teasy details, plus the vital answers to to whether it’s linked to the XCOM shooter and if it’s been… altered for consoles.

Good news! Well, ish.
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The New XCOM: 24 Things We Want

By Alec Meer on January 6th, 2012.

Sectoid!

Firaxis making a new, true X-COM remake is the best gaming news of the year, and I fairly much expect to still be saying that on December 31 2012. Of course, it isn’t that simple. There are things this game needs to do, to get right, if it is to be both a successful homage and a successful modern strategy game in its own right. Here’s what I want from it.
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New X-COM Incoming, Old X-COM Cheapens!

By Adam Smith on January 5th, 2012.

ANGRY ALIEN SAYS DIE ALTERNATIVE EARTH DEFENSE FORCE

EDIT: added Gamersgate deal.

Steam’s daily deal sees the complete X-COM bundle reduced to £3.05, while the complete pack is £2.49 at Gamersgate. It’s as if they think the whole internet is talking about the series. You probably don’t want Enforcer and Interceptor but if you don’t have them, you almost definitely want the other three. They are £1.01 each on Steam. I still play the original on a regular basis and find it laughable that it’s available for a pound and a penny. HA!

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Xtra-Small-Com: Xenowar

By Alec Meer on November 15th, 2011.

X-Steve: Ender Unknown

Night will always follow day, controversy will always follow a highly-anticipated game scoring less than 9/10 on a mainstream videogaming website, and X-COM will always see remakes. Xenonauts is the one to watch at present, of course, but Xenowar caught my attention because it’s going for a hyper-stripped down, simplistic, scrappy mini-take on the oft-aped formula.
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UFO Legacy Defence: Xenonauts Preview

By Alec Meer on October 1st, 2011.

Tiny men, you trust me so much. And yet my recklessess and lack of foresight means I am your DOOM

OK, I admit it: I am as cynical as you when it comes to half-suspecting that enormously ambitious, fanbase-courting independent projects announced before work on them has even begun carry the dread stench of vapourware. I’ve been very interested in Xenonauts for some time, if faintly horrified that lead designer Chris England claims he made the final decision to pour his life savings into funding an X-COM remake based on an offhand oh-if-only comment I made on RPS, but I confess wasn’t entirely convinced it would see the light of day. Partly this was due to the many tales of infamy concerning amateur game devs who started working together remotely without ever actually meeting – online tensions can run so high – and partly because I’ve been waiting a long time for an X-COM remake that actually feels anything like X-COM. It is not in my nature to believe that dreams can come true.

A playable build of Xenonauts was on show in the RPS-sponsored Indie Arcade at the Eurogamer expo last week, and pretty much everyone I spoke to about it said the same thing: “well, it’s X-COM,” they offered with a wide grin. They didn’t say what worked or what didn’t or what they’d change or anything like that – they just said “it’s like X-COM.”

I can’t think of a greater compliment for any game.
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Interview: Card Hunter’s Jon Chey (Part 2)

By Alec Meer on August 10th, 2011.

Curse our limited-length titles! For this post should really be called something like ‘Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio’s controversial XCOM remake’. Doesn’t bloomin’ fit though, does it? Oh well. You’ll find all that stuff out for yourself simply by reading on: tons of interesting comments in here, and I’m particularly excited by the thought towards the end that a coming wave of mid-budget simulational shooters might be on the cards, and far more likely to take big creative risks than their glossier triple-A peers… (Oh, and if you missed the more Card Hunter-centric first part of this interview, looky here).

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XCOM: Comeback, Trailer, Thoughts

By Alec Meer on June 3rd, 2011.

What lovely blue eyes you have

After a year long silence, the enemy unknown is among us again. Below, you can find a brand new and very different to the last trailer for the XCOM reboot, which is created by some of the guys behind Bioshock 1&2, as well as the long-awaited release date. Hooray/uh-oh. Here we go.
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Cold War X-COM: Xenonauts On Show

By Alec Meer on May 18th, 2011.

Oops

It’s been a bit all-quiet for the Cold War-set X-COM reimagining Xenonauts for the last few months, but creators Goldhawk have finally broken cover to show how the major element – the ground combat – looks in action. The answer, you may not be terribly surprised to hear is “quite a bit like X-COM”, but clearly that’s exactly what we want. Higher res and detail is a fine thing, but it’s especially pleasing to see that destructible scenery, something so bafflingly absent from many of the commercial X-COM remakes, is present and correct.
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RPS Exclusive: XCOM – The First Interview

By Alec Meer on June 15th, 2010.

Around four months ago, I flew to San Francisco to see XCOM, 2K Marin/Australia’s remake of my favourite-ever videogame. Where once it was a turn-based strategy game, now it’s a first-person shooter. This upset one or two people. All that time, I’ve had to be quiet, despite my previews appearing in PC Gamer and Official Xbox Magazine UK – games publishers, I love you, but your print/online emargo split is just dark-ages idiocy.

Now, at frigging last, I can talk about it. There’s a preview over on Eurogamer as of right now, though I do advise picking up the PCG issue for more details still. Read at least one of previews first, then come back here, because I’m afraid I don’t have time today to re-describe the game in this post (but will definitely unfurl my thoughts about what I saw tomorrow). Back? Well, okay then. Below is a long interview from that showing in March, never before published, with three members of 2K Australia – Creative Director Jonathan Pelling, Art Director Andrew James, and Studio General Manager Anthony Lawrence. We talk about why it’s a shooter, why set it in the 50s, how it references the original, how it’s going to escalate and, yes, the possible fan reaction.
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Hidden Movement: XCOM Uncovered In PCG

By Alec Meer on May 6th, 2010.

Me! I saw XCOM! Me! And I still can’t bloody talk about it. But I can direct you to buy, beg, borrow, steal or consume the latest issue of PC Gamer UK, which contains a big-ass feature wot I wrote about 2K Australia/Marin’s controversial do-over of The World’s Greatest Videogame™. What I can say – I hope – is that the feature goes into why the game is a lot more interesting than the infuriatingly brief press release suggested. The issue’s lurking on the shelves of UK agents o’news now, or you can buy a copy direct from here. Free delivery, I’m told. Oh, and the feature also includes the largest picture you’ve ever seen of a Sectoid from the original X-COM. We’ll be spilling XCOM details on this very website in a few weeks: print/online embargo splits are absolutely ludicrous in this day and age, but there you go.

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