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Posts Tagged ‘X-COM’

All Of X-Com For Cheap

Posted by Jim Rossignol on January 10th, 2009.

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Just a quickie to mention this latest offer over on Steam: All of the Steam X-Com catalogue for $4.99 in the US, and £2.99 in the UK. It’s reportedly only on sale for this weekend, although that’s not made clear on the Steam site, and I suspect that’s a pack that we might see cheap again in the future. That’s some classic gaming for very little and hey, at that price you don’t have to feel guilty about not bothering to play Enforcer. Hooray!

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All The X-COMs Are On Steam. Yes, Even Enforcer.

Posted by Alec Meer on September 4th, 2008.

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Hooray for olden games! The entire X-COM collection is now on Valve’s digidownloadwebtertainment store. Terror From The Deep’s been there for yonks, but we finally get the first game, Enemy Unknown/UFO Defence. Which is possibly my most beloved game of all time, and I proudly take personal responsibility for getting it into the top 10 of PC Gamer UK’s Top 100 list for the last two years running. If you’re a real retro fetishist, you might also want lesser third game Apocalypse (which I’ve never actually played. Now’s the chance, I guess). If you’re a crazy person, you’ll want rubbish FPS Enforcer and slightly less rubbish action flight sim Interceptor. It’s $5 per game or $15 for the lot.

If you run Vista, you won’t want any of them (I think – am double-checking). No doubt ways and means to get ‘em running do/will exist, but right now it seems there’s no official support. [Sad face].

Update – got word back from Valve – all of ‘em except Interceptor should run fine on Vista, apparently. Woo! I know what I’ll be spending the weekend doing, then.

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X-Comeback

Posted by Alec Meer on May 6th, 2008.

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I wish I still had my savegames from 1993.

I had it in my head that this had been properly confirmed ayyyyyyyyyges back, but apparently it’s still stranded in rumourland. Furthermore, it’s a rumour that seemingly had yet to reach everyone’s ears, as evidenced by the internets suddenly talking about Bioshock creators Irrational 2k Boston reportedly working on a new X-COM game as though it’s some sort of ‘news.’ Still, might as well give you fine folks a chance to talk it over here.

2K – the publishery bit – picked up the X-COM rights last year, so it’s pretty much a dead cert to happen at some point, so the mystery remains which dev will make it. That Ken Levine has handed over Bioshock 2 development to a different 2K team further supports educated guesstimation that he’s off working on a super-exciting project like this.
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X-Complimentary

Posted by Alec Meer on January 16th, 2008.

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The latest Australian soap opera

Ask me what my favourite game of all time is, and I’ll probably say Planescape if I want to seem arch, TF2 if I want to seem contemporary, Peggle if I want to seem kooky, maybe Dungeon Keeper or AvP if I want to succumb to nostalgia. If I’m feeling balanced and honest though, there’s a very strong chance I’d say UFO: Enemy Unknown, the first X-COM game.

It’s a game that’s been endlessly… let’s be generous and say ‘homaged’, both commercially and by dedicated fans. Nothing quite seems to recapture it, sadly – either it’s too different, or too similar, or, most often, it pulls off the underlying structure but doesn’t bother with the gentle surface charm and humour of the old DOS dear. UFO: Alien Invasion, though, is one of the more impassioned and direct clones – a community effort that’s entirely free, and built upon the Quake II engine. Read the rest of this entry »

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Space Oddities

Posted by Kieron Gillen on July 18th, 2007.

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Spent last week reviewing UFO: Extraterrestrials for Eurogamer. Ended up being very mildly warm towards it, which was more than I was expecting. Because it’s taking from such a well-conceived source – UFO: Enemy Unknown or X-COM: UFO Defence, depending on whether you’re in Europe or the US*, it ends up often being highly entertaining because it’s such a determined plagiarist. And God knows, everyone would like a decent successor to the Gollops’ masterpiece.

I suppose that’s one of the most interesting things about it. While true, it’s not really fair to paint them as just plagarists. They’re more akin to a covers band for a group who’ve long split. While other people have taken some stuff from X-COM – the UFO: Afterlight/Aftershock/Aftermath series – this is something that’s deliberately much more faithful. Even then, it’s not good enough. There’s a determined mod community around the game who are increasingly altering closer and closer and closer to what they’re actually looking for. In most mod communities, there’s a clear division between the developers and people who like the game enough to want to mod it… but here, perversely, the fanbase for the game aren’t actually the fanbase for the game. They’re actually the fanbase of an entirely different game… exactly the same as the developers. They’re like the Rabbis in Pi, searching for the name of God by re-arranging the alphabet of whatever.

Of course, it’s interesting to wonder whether “A New X-Com” is even achievable. For both sides of the argument, see this debate between a load of journos and Devs over at Quarter to Three.

If you’re interested in investigating, it’s available to purchase by Digital Download over at Matrix Games, but only if you’re in America. Everyone else will have to go down the shops, seemingly. How 20th-century.

*Dunno what it’s called anywhere else. Sorry!

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