Posts Tagged ‘xbla’

Beefy: Super Meat Boy PC Outsells 360

By John Walker on March 1st, 2011.

Come home to the PC. We forgive you.

Last night at GDC, Team Meat took the stage to let out some of the frustrations that accompanied releasing Super Meat Boy. And those frustrations were Microsoft. Seemingly screwed over on a number of occasions, the independent dev team did not receive the promotion they were promised in return for the month-long XBLA exclusivity. Eurogamer have all the details about this screwery here. But there’s another aspect to this story. During the talk they also revealed that the game had the majority of its sales on the PC, despite the 360′s month-long head start.

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Braid Gameplay To Tide Us Over

By John Walker on August 7th, 2008.

He has to be the least appealing looking lead character in a platformer ever.

Braid is, of course, currently out on XBLA, but it’s heading to the PC soon too. When? Well, “soon”. But we’ve seen evidence of working PC code, so it can’t be too long. And to acknowledge this, and its phenomenally positive reviews on Xbox, here’s a video that should hopefully get you excited to play it soon. It’s also a far easier way of explaining the use of time travel in a 2D platformer than confuse-o-words ever could.

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