Posts Tagged ‘Xbox One’

Week in Tech: Don’t Buy A New Video Card

By Jeremy Laird on September 18th, 2014.

Actually, do. But possibly don’t. Or probably do. The problem here is partly ye olde NDA or non-disclosure agreement and the threat of legal immolation at the hands of sharp-suited lawyers and their homicidal liability clauses. I’m not actually under NDA, but I’ve seen things that are and there’s little value in getting people into trouble for the sake of 24 hours. And apparently Nvidia doesn’t fancy shifting its global PR campaign to suit RPS’s Thursday hardware slot. Short sighted as that may be, we must make do.

Nvidia is outing some new GPUs tomorrow and they’re definitely going to shake things up. In fact, they already have in terms of the pricing of existing graphics cards with some conspicuous bargains popping up – on this side of the pond at least. Meanwhile, there’s some interesting LCD screen news, including high refresh IPS on the horizon, and the Beast of Redmond officially brings the Xbone’s controller to the PC. Yay! But there’s no wireless support. Boo! Read the rest of this entry »

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Why Microsoft Showed Very Few PC Games At E3

By Nathan Grayson on June 17th, 2014.

Unleash the green-tinted lions!

Another E3 has come and gone, and even during a year of Microsoft (once again) committing to PC as another arm of its gaming assault, its showing was largely dedicated to Xbox One. Dead Rising 3 is bringing its massive, undead-infested toybox to our city of towers and power, but not much else is really happening. So, what gives? Well, while Microsoft’s Phil Spencer acknowledged that PC is blowing away a lot of console stuff these days, he argued that E3 isn’t for PC gaming. It’s Xbox’s time to shine, which raises the question: what is PC gaming’s place, by Microsoft’s standards?

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Xbox One Controller Windows Drivers Released

By Alice O'Connor on June 5th, 2014.

Shiny!

If you want a PC gamepad, conventional wisdom goes, just get an Xbox 360 controller. It’s a great pad, it’s what every game expects you to have, it works without adaptors or utilities, and it feels nice, and look, just get an Xbox 360 pad; it’s the least faff. But what about the Xbox One controller? What about its less-rubbish d-pad and its tweaked thumbsticks and buttons and special vibrations?

Microsoft today finally released Windows drivers for the new Xbox One controller, which, to my grasping hands, is even better than the 360 pad. There’s a bit more faff this time though.

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Microsoft Really, Really Is Into PC This Time, Apparently

By Nathan Grayson on February 11th, 2014.

RPS’ D.I.C.E. Red Carpet Mean Pants Hard Question Corner returns! Honestly, I’ve been pushing for an interview with Microsoft about PC gaming for ages, but the titanic purveyor of Xs and bones has been less than receptive. Fortunately, the red carpet is nice in that there is, for roughly five minutes, NO ESCAPING. So Microsoft partner creative director Ken Lobb approached, and I lobbed every question about Microsoft’s latest (and five millionth) re-dedication to PC gaming I could think of. His responses were vaguely promising, but I’m obviously still skeptical. Here’s what happened. 

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If It’s Any Consolation, Oculus Rift Will Stay PC-Only

By Nathan Grayson on November 14th, 2013.

An additional version will also be made exclusively for tiny action figures.

We have entered a two-week maelstrom of “next-gen” (heh) console-mania, and after only a few days, I am fully prepared to give it RPS’ official Golden Hangnail Of Extreme Dedication To Tireless Tedium. Two eerily similar hyper-proprietary boxes that everyone can’t stop arguing over for incredibly petty, inconsequential reasons? Gee, we’ve never been here before. But hey, on the upside, this increasingly spotty, irrelevant console launch also gives us a chance to be thankful for PC gaming’s bounteous wonderments. For example, we’ve got The Future – aka, Oculus Rift – in our corner, and it’s not going anywhere any time soon.

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RPS Asks: What Are Your Plans For The New Consoles?

By John Walker on November 11th, 2013.

This November is a very big month in gaming. It’s traditionally the biggest month in the gaming calendar, but this one knocks the others into a hat so cocked it’s balancing on its brim. It sees the release of both the Xbox One, and the PS4. That’s enormous – previous console releases have been staggered, the PS2 appearing a year and a half before the Xbox, the Xbox 360 beating the PS3 to the shelves by a full year. That was all seven long years ago, and this time the battle is head to head, just a week separating the two black boxes’ arrival into the world. With them comes a slew of launch titles, some exclusive, some cross-platform, and what both Microsoft and Sony must be hoping will be their biggest Christmas ever. So where does that leave you, the fine looking PC gamer?

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Titanfall PC Release Same As Xbox, No Windows 8

By Nathan Grayson on October 30th, 2013.

Today you may have felt a slight aftershock from a downright seismic shift over in console land. You know that Titanfall man/robo-shoot/parkour everyone (including yourself) can’t stop making enthusiastic word-gurgles about? Well, it’s no longer a timed Xbox exclusive. Now it’ll always stomp around in Microsoft’s impossibly green pastures, and Sony will just have to hope the numerically confused giant doesn’t lock down a potential sequel as well. But what about little old us? Are we out of luck as well? Turns out, nope, we’re a-okay. I got in touch with Respawn in fear of potential delays and arbitrary requirements for Titanfall’s PC version, and the developer quickly put my worries to rest.

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Thank Goodness: Peggle 2 And PvZ: GW Not On PC First

By Nathan Grayson on August 21st, 2013.

Oh man, phew. I was worried there for a second, but now I see that I was getting all worked up over nothing. I mean, seriously: what if Plants vs Zombies: Garden Warfare and Peggle 2 had come out on PC at the same time they debuted on Xbox One? It probably would’ve spelled the end of all videogames – and, let’s face it, life – as we know it. The Xbox certainly would’ve sold markedly less than one unit as a result. That’s for sure. Thankfully, Microsoft and EA have teamed up to save the day, pushing the PC (and, I suppose, other platform) versions of Peggle’s second coming and PvZ’s green-trigger-finger-twitching reinvention into even murkier depths.

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Build A Better-Than-Xbox-One/PS4 PC For £500

By Alec Meer on June 14th, 2013.

Well, don’t take that entirely literally. I’m just writing that to get your attention and/or I can’t think of a more accurate way to do it within the character limit. Obviously you can’t build your own Xbox One or PlayStation 4 – they use some custom hardware not available to PC-builders to do their next-generation thing, they’re running bespoke operating systems (and all the horror-DRM that goes with it) and contain it all with in a comparatively small black monolith that sits underneath your TV. Additionally, console games can be made to specific hardware requirements, which can entail a far great degree of optimisation than trying to target a hundred thousand million different PC configs. No matter what the console generation, the PC comparison can never be an exact one. What you can do, though, is build yourself a PC that has a little more grunt under the hood than these apparent future-machines, for pretty much the same amount of money.

To be honest, while hitting the £420 price of an Xbone is eminently possible, I’d recommend you spend just a little more on a games PC than that – it’ll last you longer, there’s more scope for upgrading later, games will look fancier and you won’t have to spend a week trawling price comparison sites. Either way, the idea that a beefy games PC costs thousands of dollars/pounds is an outdated and wildly inaccurate one.
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E3 2013, Next-Gen, And PC’s Bizarre Invisibility Problem

By Nathan Grayson on June 13th, 2013.

After sitting through nearly all of E3’s press conferences (and catching up on Microsoft’s, which I skipped to marvel at my super cutting-edge next-gen loft sink), I came away with two raucously growling gut reactions: 1) new Mirror’s Edge yes yes yes yay yes mmm-hmm yes good indeed and 2) did I just step into an alternate dimension where PC never emerged from the primordial gaming ooze? I don’t mean that in the sense that PC’s not the focus at E3 either, because frankly it never really has been. But come on: our platform of choice has spent years in the deepest waters of areas where Microsoft and Sony are only just beginning to dip their piggy toes. Free-to-play, DRM, cloud, servers, indies, problematic communities, etc, etc, etc. So why does it seem like nobody’s even tried to learn from PC gaming’s mistakes?

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Kinect 2.0 Will Start Watching Your Blood Next Year

By Nathan Grayson on May 25th, 2013.

It can also levitate at will.

So Microsoft suggested it in an exceedingly casual, nonspecific manner, so shall it be. Xbox One’s infinitely more sensitive (it cries during movies and everything) Kinect is headed to PC as well, and it’ll come with a new SDK in tow. One caveat, though: Microsoft really isn’t expecting you to use it for gaming. Case in point: “Just as the new Kinect sensor will bring opportunities for revolutionizing gaming and entertainment, the new Kinect for Windows sensor will revolutionize computing experiences.” This one, then, will be targeted toward businesses and touch-free apps. Honestly, though, that’s not a huge change from Kinect’s first go-’round in our icy cool land of cybertronic future monoliths. What I’m worried about is the “next-gen” edition’s ability to be keenly aware of, well, everything. If the console version’s a useless heap of Orwellian scrap when not plugged into an Xbox, what’s to stop the PC one from pitching a fit unless it’s hooked up to a Windows 8 machine?

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Unlearning To Share: The Industry’s Hatred Of Generosity

By John Walker on May 23rd, 2013.

There’s a saying, quoted by the late socialist and storyteller Utah Phillips, that goes:

“Freedom is something you assume, then you wait for someone to try to take it away. The degree to which you resist is the degree to which you are free.”

In light of various confusions and controversies in the wake of the Xbox One announcement, and the many other matters similar to it in this industry, do we really have any notion of freedom in game ownership, and our right to share?

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Surprise: Msoft Not Keen On Porting Xbox One Exclusives

By Nathan Grayson on May 23rd, 2013.

Hey everyone, did you hear? There’s a new Xbox! It’s a prequel set 359 years before the current one, starring hip new actors, gratuitous explosions, and a patchwork quilt of nostalgia held together by your frayed heartstrings. Also, a man with “beautiful arms”. Wait, no, that’s the new Star Trek. For some reason, though, Microsoft’s calling its new machine the Xbox One, and with shiny hardware comes fresh hope. Maybe this time, PC and console will finally bound through a field of competitors together, hand-in-hand. Mayb- nope. Sounds like Microsoft is hoping to keep the two even more separated than ever, based on some comments from Redmond Game Studios general manager Matt Booty.

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