Posts Tagged ‘XCOM: Enemy Unknown’

Cardboard Children: XCOM: The Board Game – Part 1

By Robert Florence on February 3rd, 2015.

Hello youse. With XCOM being a game that is significant in the history of PC gaming, I thought I would do something a bit different with my coverage of XCOM: The Board Game on Rock, Paper, Shotgun. Often, when a board game supports solitaire play, I’m asked how well the single-player aspect works. And I’m often unable to answer, because I rarely play board games alone. But with XCOM, I thought I would make an effort. The PC game series is a real single-player, one-mind-against-the-machine experience. How does the board game stack up?

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Nothing’s Gonna Stop Us Seeing Starships Footage Now

By Alec Meer on January 29th, 2015.

Sid Meier and Firaxis’ new thing, Starships, was announced last week, but all we got to see was a cinematic. Fortunately, Unca Sid did a talk at PAX South a couple of days back, in which he showed off the game proper. Those who could not drag themselves to a sweaty hall in Texas may now be similarly indulged. There are some bits and pieces of Civ in there – perhaps striving for commonality with Beyond Earth, which it shares a setting/fiction with – but primarily it’s about customising spaceships then making ‘em fight.

Meier also tackles the thorny question “how do you put maps in space?” and clarifies that people who call themselves ‘marauders’ don’t tend to be terribly friendly.
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Impressions: Chaos Reborn

By Alec Meer on January 13th, 2015.

In the fag-end of 2014 I managed to have a chat with X-COM creator Julian Gollop about the (early access) release version of his new game Chaos Reborn, but as the many demands of a festive season hosted at home hurtled towards me I flat-out ran out of time to give the game itself more than a cursory look. Now that I no longer need worry about which brand of cranberry sauce is best, putting tinsel high enough that a toddler can’t hang herself on it and whether those vacuum-packed chestnuts are a substitute for fresh ones, I’ve been able to put good time into Gollop’s remake of classic Spectrum turn-based strategy game Chaos. Here’s what I made of it.
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Wot Games Did RPS Play Over Its Holidays?

By RPS on January 6th, 2015.

It’s a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there’s trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here’s what RPS played between the parsnips and presents.

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Comfort Games

By Alec Meer on December 19th, 2014.

how I feel RN

Hello there, best keep your distance, for I am ill. Not just ‘bit of a sniffle/put a bigger pullover on, you great ninny’ ill, but ‘noxious substances violently erupting from everywhere’ ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since – it’s been a relentless assault on my immune system, and while I’m oddly proud of how long it stood against this microbial siege, it has now collapsed in gruesome style.

It’s OK, I don’t want your pity. Unless it’s a special magical form of pity that renders me instantly able to eat again. I want to talk about games.

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Whatever Happened To X-COM’s Julian Gollop?

By Alec Meer on December 10th, 2014.

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.
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Gollop: Own X-COM “Hopeless Cause” After Firaxis Game

By Alec Meer on December 10th, 2014.

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it’d be a hopeless cause because it’s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we’ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

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Interview: X-COM’s Julian Gollop On Remaking Chaos

By Alec Meer on December 9th, 2014.

After some time out of sight, X-COM creator Julian Gollop returned earlier this year, with a successful Kickstarter for a remake of/spiritual sequel to his beloved Spectrum strategy game, Chaos. (That being the one where wizards battle each other to death, with the help of various summoned beasties). An early, multiplayer-only version of Chaos Reborn takes to Steam Early Access today, so ahead of that I had a chat with the Laser Squad dev about how it all happened, what’s changed, how much of a purist he is about his old work, his thoughts on Kickstarter and what’s planned for the forthcoming singleplayer mode.
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XCOSMOS: Mecha-Scientists At War in Super Sagan RPG

By Alec Meer on November 4th, 2014.

Marie Curie deals massive area of effect radiation damage on death. Isaac Newton emanates a magnetic field which inexorably drags other units towards him. Darwin just ripped up the terrain, which I realise isn’t an evolution thing, but I’m totally onboard with Darwin As Militant Terraformer. This is Super Sagan RPG, a free tactical, turn-based squad battler which stuffs history’s greatest minds into mech suits and has them battle to death.
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XCOM: The Board Game Is The Board Game Of XCOM

By Graham Smith on August 6th, 2014.

So many little pieces!

It’s been almost two years since XCOM: Enemy Unknown, and even with the Enemy Within expansion in between that’s too long a time to live without a new XCOM game to play. We can therefore justifiably lust over the just-announced XCOM board game coming from Fantasy Flight. It’s called XCOM: The Board Game, it requires a digital companion app to play, and it’s due out before the end of the year.

Cor, look at all the little cardboard pieces in the image above. I could roll around in those all day.

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Impressions: The Triumphs And Struggles Of Xenonauts

By Adam Smith on July 10th, 2014.

Xenonauts is a spiritual successor to UFO: Enemy Unknown, which means that it’s also a spiritual successor to many of the most tense and glorious hours of my teenage years. Following a successful Kickstarter and a period in Early Access, the game has been available for almost a month now. With its loyal approach to the original design, Xenonauts doesn’t step on XCOM’s toes, but I wondered if it could succesfully muscle in on the original game’s territory. Several days of playing later, I have the answer. And some anecdotes about intra-squad romance.

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Penny For Your BioShocks: The Humble 2K Bundle Is A Steal

By Nathan Grayson on July 9th, 2014.

Rarely do I effusively recommend a bundle made up entirely of games I already own, but it’s kinda hard to argue with every BioShock, Spec Ops: The Line, Mafia II, The Darkness II, and XCOM: Enemy Unknown, among others. The Humble 2K Bundle does come with a slight catch (a flat rate of $20 if you want a couple of the more recent games), but even then it’s a formidable deal. Unfortunately, this will technically count as purchasing The Bureau: XCOM Declassified, but don’t worry: I won’t tell anyone.

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Research Completed: OpenXcom Hits V1.0

By Alice O'Connor on June 16th, 2014.

Lousy spawn-camping Snakemen.

What happy times we live in for fans of old-style X-COM, the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now “open-source clone” OpenXcom has hit version 1.0 after five years of development (“This is your father’s X-COM” goes the tagline in an alternate universe with softer copyright laws).

It’s actually more of a replacement engine for X-COM: UFO Defense, mind, requiring the original game to drop in its data files. As well as improving the interface and fixing old bugs and whatnot, it adds mod support. And with that, you can keep playing new old X-COM for ever and ever and ever.

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