Posts Tagged ‘XCOM: Enemy Unknown’

Gollop Returns: X-COM Creator’s Chaos Reborn, Played

By Alec Meer on March 17th, 2014.

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it.
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Wot I Think – XCOM: Enemy Within

By Alec Meer on November 11th, 2013.

Enemy Within is a proper expansion – like in the olden days – for last year’s XCOM: Enemy Unknown, which was a very different reworking of 90s ultro-classic X-COM: UFO Defense. This time around, we get robo-folk and genetic modification, and one giant leap further away from XCOM’s parentage. Good idea/bad idea? Let’s find out!

Saving the world with a big, pink, French cyborg: this perhaps isn’t the XCOM expansion we asked for, but I think it’s the one we needed.
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The Right To Upgrade Arms – XCOM Enemy Within Thoughts

By Alec Meer on October 23rd, 2013.

I’ve been playing unfinished code for major XCOM expansion Enemy Within.Here are some early impressions for you.

XCOM has a confession to make. All this time it’s been carrying on like it’s a militaristic strategy game (albeit with aliens and robots and psychics), but really, really it’s been a superhero game all along. With major expansion Enemy Within, it proudly rips open its shirt, throws its spectacles to the wind and brazenly displays the lurid spandex beneath. My current squad, for instance, is led by a Mexican in a bright pink mech suit, wearing a matching tribly. He can spray flames from his hands. He can leap over small buildings. He can seep healing gas from whatever’s replaced his pores. He is, in short, about as far away as soldiers get from the mopey-looking, meandering dudes in overalls who characterised X-COM.

With Enemy Within, XCOM and X-COM almost entirely part company. While that’s a statement that would have seen 2011 me immediately take my seat in the Angry Tank, here’s why 2013 me is absolutely convinced this accentuated divergence is only a good thing.
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XCOM Expansion Grudgingly Acknowledges Save Scummers

By Alec Meer on October 16th, 2013.

I was away when body-horror XCOM expansion Enemy Within was announced, so that means you’ve tragically been denied my thoughts on it. Clearly, I am outraged that Firaxis are going to pervert their beautiful and unique snowflake with CHANGES and I beseech you to sign my online petition demanding that they cancel months of work immediately and develop a 100% faithful remake of Terror From The Deep instead.

Nah, there isn’t a game I’m more looking forward to right now. I can’t wait to play it. I’m especially enamoured of the idea that now is when they truly make XCOM their own game instead of beholden to its noble origins, and the new soldier-modding stuff sounds fascinating. A smaller added feature is that they’re offering the option to deactivate what’s something of a Firaxis house rule – pre-determined outcomes, regardless of how many times you reload the game.
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Hands On: XCOM – Enemy Within

By Adam Smith on October 9th, 2013.

XCOM: Enemy Within escalates the alien invasion, introducing body modification, sky-squids and Mechtoids. After seeing the initial reveal at Gamescom, I was eager to try the expansion before release, but when I had the chance last week, I hadn’t expected to see humanity turning on itself. XCOM have encountered a new threat and this one originates much closer to home.

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XCOM, Retrovirus Free This Weekend On Steam

By John Walker on October 4th, 2013.

Steam’s free weekend deals used to stretch a good way into Monday for us Brits. Now they seem to stop at 1pm on Sunday for the West coast Americans, which seems very peculiar – surely Sunday afternoon would be the prime free playing time? Still, in the Mother Country that means it stretches until 9pm. And this weekend there’s quite the choice. The absolutely superb XCOM: Enemy Unknown, at 75% off (that’s just £7.50 – cripes), and free to play for the next three days. And there’s Retrovirus, the great six-axis shooter that I bet you never played. Now you can pick it up with 60% off at £6, and also play it for free until Sunday.

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Genetically Modified Ops: XCOM – Enemy Within

By Adam Smith on September 2nd, 2013.

I’m fairly sure that this is the most shooty-bangy XCOM trailer that I’ve ever seen. It’s far more energetic and noisy than the videos for the never-born FPS ever managed to be, and if I didn’t know anything about Enemy Unknown, I’d assume this was an advert for some kind of third-person alien-punching game. There’s even a bit at the end that has two mechanical monstrosities punching each other, as if this were Revenge Of The Rise Of The Robots, the sequel that nobody wanted. Has a trailer for a turn-based game of tactics and base-building ever before featured such blatant pandering to the robot fight fan demographic? Not to my knowledge. I’m very much looking forward to playing the expansion, mind.

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The Mod Squad: XCOM – Enemy Within Interview

By Adam Smith on August 27th, 2013.

I’ve been watching the skies, waiting for news about XCOM: Expansion Unknown ever since the first teaser trailer landed. Turns out I would have been wiser watching my inbox instead because that’s where I found an invitation to speak to Firaxis about the Enemy Within expansion at Gamescom. I spent half an hour with senior games designer Anand Gupta. As well as details on the contents of the expansion, we talked about the theme of the game, Lovecraftian possibilities and moral choices. Oh, and base invasions. Then Gupta casually mentioned that it’s possible to rip out a soldier’s heart.

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XCOM: Enemy Within Is An Expansion, Out 15 November

By John Walker on August 21st, 2013.

Ah well, not a full sequel then. But a hefty expansion, nonetheless – Firaxis style. (Actually, it’ll be a standalone game on consoles, but not PC, oddly.) Rather obviously XCOM: Enemy Within will have new maps (40 of them), and new soldier class (stompy mech) and multiplayer stuff (cuddles), but also introduces a rather significant new mechanic, changing how you approach the game.

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A Strange Turn – What Is XCOM: Enemy Within?

By John Walker on August 1st, 2013.

Last night a mysterious entry appeared on the South Korean ratings board website – something called XCOM: Enemy Within. And that was all that was known. Technically, that is still all that is known, except that now we know it’s for real. Publishers 2K have confirmed to Eurogamer that it, whatever it might be, will be revealed at Gamescom later this month.

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Don’t Starve Dev On Its ‘Espionage XCOM’ Incognita

By Nathan Grayson on July 2nd, 2013.

Klei has put marks on ninjas and avoided starvation (for now), and it’s all been pretty great. But now that all of that’s out in the open, what’s next? How do you follow gloriously precise stealth and maddeningly demented survival? Why, with turn-based tactical espionage, of course. Otherwise, there just wouldn’t be enough adjectives. I sat down with Klei co-founder Jamie Cheng for a brief chat about Icognita, which he’s billing as a more information-centric cousin to modern XCOM. Somewhat fittingly (though also frustratingly), he kept many details hidden away beneath his figurative trench coat, but we were able to discuss the broader strokes: espionage, the game’s upcoming paid alpha (ala Don’t Starve), procedural generation, and PC as the primary platform. Give the chat a quick read after the break.

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Let’s Blather All Over… Xenonauts

By Alec Meer on June 7th, 2013.

Obviously we don’t do video on RPS, because we are Old MenTM.

Only now I’ve done a video, for some reason. It’s in the vein of those Let’s Play things that are all over YouTube, tt’s my first one ever, and I’m well aware it’s pretty shonky on both a content and technical level. I wanted to give this a shot regardless of outcome, to see what it’s like and to see what I can learn. In it, I play one mission from the current build of Goldhawk Interactive’s indie X-COM homage Xenonauts, which is out now on Steam Early Access. I also talk pretty much non-stop for about 17 minutes, which I don’t believe is something I’ve ever done before in my life. My mum’d kill to have a conversation that long with me.
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Old, Faithful: OpenXcom Is Near-Complete

By Alec Meer on May 7th, 2013.

it's not easy being green, and from 1992

Wowee, this is something I need to magic up a fortnight for. Since 2009, the OpenXcom project has been unhurriedly continuing in its quest to make the original X-COM more contemporaneous, – a standalone version that doesn’t require DOSBox, that makes the interface a little more modern, that offers more rule-tweaking for those that want it, that finally kills some of the bugs which have dogged the original for the past two decades, and even one that scales up to mega-resolutions impressively convincingly. As of the new version 0.9, it’s basically got everything working, and you basically get an in theory improved, but faithful, X-COM to play right now.
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