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Posts Tagged ‘XCOM: Enemy Unknown’

Wot I Read – X-COM UFO Defense, A Novel

By Alec Meer on November 9th, 2012.

The Stunday Papers

Somehow, I wasn’t aware that there was an official novelisation of 1993 strategy/everything game X-COM until just last month. Given my decades-long fixation with X-COM, this was rather like discovering that there was a book about my mum that had passed me by completely.

Diane Duane’s slim text X-COM: UFO Defense – A Novel, published in 1996 by game guide firm Prima, has long been out of print (and never made it to e-print), so despite long scouring of fansites my only option was to explore the secondhand market, which in general wanted over £20 for this 250-page paperback. One joker’s even asking £500 for it. Fortunately, a lucky eBay bid got it to me for a mere £11, and so it is that I now own this fascinating oddity: a novelisation of a strategy game, written by an author with a long history of penning books based on existent sci-fi franchises. Could it truly recreate the tension and horror of X-COM? The thoughtful trauma of the minute-to-minute decisions and the long game of base-building and troop-nurturing?
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A Wizard Idea: Why Gollop’s Remaking Chaos

By Alec Meer on November 5th, 2012.

What a wizard wheeze

Friday’s shock announcement that X-COM co-creator Julian Gollop is creating a version of Chaos, his nigh-on legendary, wizard-based strategy game for the Spectrum, is the best gaming news in forever. But with zero known about it and even some concerns that his little-used, little-followed (at the time) Twitter account was the real deal, a whole slew of concerns can be assuaged by the development blog he’s set up to cover the making of the new game.

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Solid Copy: XCOM Patched To Fix SHIVs

By Adam Smith on November 5th, 2012.

SHIVs, which are like Wall-E’s angrier siblings, have been causing some problems. Sometimes the engineers forget to put a gun on them and, worse still, on occasion the mechanised Muton-mashers stubbornly refuse to leave XCOM HQ. The next patch, which is due soon, should fix all that, as well as issues with the visibility of certain UFO roofs, Interceptor-related hanging and a correction to the use of snapshot during overwatch. Full notes below, including difficulty tweaks. Has anyone found a mod of choice, either for balance or general changes? I installed Warspace (not face) at the weekend but haven’t had much chance to play with it yet.

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! X-COM Co-Creator Julian Gollop Making Chaos Sequel

By Alec Meer on November 2nd, 2012.

The RPS reactions went as follows:

Alec: Woah
Adam: Holy moly
Jim: Woah

Legendary developer Julian Gollop, best known as one half of the sibling-based team responsible for X-COM and Laser Squad, has just announced he’s making a brand new Chaos game.
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XCOM: Diary Of A Wimpy Squad, Finale – 28Ish Days Later

By Alec Meer on October 31st, 2012.

Some time later.

Things haven’t gone badly, per se. We lost Keza MacDonald in the alien base, but other than that there have been no fatalities since last we spoke. Indeed, our ranks have been bolstered by sniper Sergeant Craig ‘Alpha’ Pearson, assault Corporal Porp Entine, support Captain Robert ‘Pox’ Yang and sniper Squaddie Jeremy Laird. But there have been wounds. Many, many wounds. As Muton and Floater Elites entered the fray, and the first terrifying encounters with psychic species presented a whole new thread, most of our once-strong team is laid up in hospital. Even our SHIV tank is damaged. Three other soldiers are out of action because they’re being evaluated for psychic aptitude.

And so it is that we meet our darkest hour in what should have been our brightest hour.
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XCOM: Diary Of A Wimpy Squad #6 – Deacon Gray

By Cpt Alec 'Zulu' Meer on October 24th, 2012.

Terribly sorry, but this chunk of the diary might be a wee bit boring. Not a lot really happens, you see. That speaks to something that tends to happen in XCOM – the early game (at Classic difficulty and above) is characterised by regular and sudden losses because your squad are weak, scaredy and under-equipped, but if you can keep a core team alive for a little while you get over the hump and able to cope better in the field. (Until the psychic aliens arrive, at least). That’s basically where my RPS-themed squad has gotten to now- we’re on the (vital and satisfying) busywork, as we prepare to take the fight to enemy somewhat.

Think of this as one of those mid-season episodes in a TV drama where they’re just killing time until the big denouements and cliffhangers at the end of the series. Like that rubbish episode of Battlestar Galactica with the black market, or something.
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Not Much To Phone Home About: XCOM’s First DLC

By Nathan Grayson on October 24th, 2012.

Kill the pink tree. It's clearly not of this world.

As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.

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Games Are Best When Things Go Wrong

By Jim Rossignol on October 23rd, 2012.


That headline doesn’t refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn’t Dishonored. Three things other stood out: Day Z, FTL, and X-Com. I began to think about what those had in common which, and what that said about my enjoyment of this year’s immersive masterpiece.

And I realised it was this: peril.
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XCOM: Diary Of Wimpy Squad #5 – Bucket List

By Cpt Alec 'Zulu' Meer on October 17th, 2012.

My self-indulgently RPS-themed XCOM Classic/Iron Man campaign diary continues.

Having just lost Tim Stone and Dan Griliopoulos we’re feeling a little shakey, but at the same time we’ve got some veterans on the team now. And laserguns. Can’t argue with laserguns. So, are we ready for our first Terror Mission?

Today, two RPS writers die and four more join.
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XCOM: Diary Of A Wimpy Squad #4: The Grilling

By Alec Meer on October 15th, 2012.

The story of my Classic difficulty, Iron Man mode XCOM campaign so far is here. As a result, we’ve got a pretty solid team forming now, which means only one thing: let’s go get someone killed.
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UK Charts: Dishonored 2, XCOM 7, Scunthorpe United 0

By Alec Meer on October 15th, 2012.

a queue to buy a turn-based strategy game, yesterday

The UK game retail charts are about as relevant to PC gaming – and indeed gaming as a whole – as Mars Bars are to the red planet, knickers are to a fish or kindness is to the Murdoch dynasty. Nonethless, I feel compelled to mention this week’s, purely because they suggest that even the most mainstream field of games isn’t as resistent to new ideas and thoughtfulness as the moneymen who think Call of Honor is the only profitable game in town might believe.

While the deathless Fédération Internationale de Foot-to-ball Association retained the number one spot, Dishonored snuck straight in to 2 and XCOM to 7. Hurrah for new things doing well!
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