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Posts Tagged ‘XCOM: Enemy Unknown’

UK Charts: Dishonored 2, XCOM 7, Scunthorpe United 0

By Alec Meer on October 15th, 2012.

a queue to buy a turn-based strategy game, yesterday

The UK game retail charts are about as relevant to PC gaming – and indeed gaming as a whole – as Mars Bars are to the red planet, knickers are to a fish or kindness is to the Murdoch dynasty. Nonethless, I feel compelled to mention this week’s, purely because they suggest that even the most mainstream field of games isn’t as resistent to new ideas and thoughtfulness as the moneymen who think Call of Honor is the only profitable game in town might believe.

While the deathless Fédération Internationale de Foot-to-ball Association retained the number one spot, Dishonored snuck straight in to 2 and XCOM to 7. Hurrah for new things doing well!
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XCOM: Diary of a Wimpy Squad #3 – Coinky-Dink

By Cpt Alec 'Zulu' Meer on October 13th, 2012.

I’m playing an XCOM campaign at Classic difficulty in Iron Man mode, with soldiers named after RPS writers past and present. John Walker and Kieron Gillen are dead – who will be next? We’re off to somewhere near home – Liverpool, on an abduction mission. There’d been a choice of rewards, and between the Sergeant promised for this one and the fact that the UK is in a slightly higher state of panic than the others, Scouseland it is.

Rookie Stone is still wounded, as is wet blanket Rossignol. We can now take five soldiers out on missions, so looks like we need two more recruits. Who’s up for a visit to the meatgrinder?
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XCOM: Diary Of A Wimpy Squad #2 – First Blood

By Cpt Alec 'Zulu' Meer on October 12th, 2012.

You know how I said doing ‘Meet The Squad‘ was probably a futile endeavour? Well, two things happened.

Number one, my PC’s secondary hard drive, where the ‘My Games’ folder is kept, had a wobble, which corrupted my XCOM Iron Man save. Not a huge issue as I was mere moments into the game, but the randomly-generated nature of the soldiers means that John’s now a dude and Kieron’s now a girl. Perhaps that is as it should be. Other than that, it’s the same setup as before.

Number two, half the squad got themselves killed. (Note – ‘got themselves.’ It definitely wasn’t my fault. Nuh-uh.)
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XCOM: Diary Of A Wimpy Squad #1 – Meet The Team

By Alec Meer on October 10th, 2012.

Hah, ‘meet the team’ he says. Most of these guys won’t live long enough to realise they’re in a team. There is every chance they won’t even survive the first mission. Never mind, their sacrifice will not be in vain. It will be stupid, it will be embarrassing and it will be horrible, but it will not be in vain. Fighting for the future of humanity is a brave, terrified group of RPS writers past and present. Who, if any, will survive? I will be playing XCOM: Enemy Unknown on Classic difficulty and in Iron Man mode – so no mistakes can be rectified. Death is forever.

Are you sitting uncomfortably? Then let us begin.
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Wot I Think – XCOM: Enemy Unknown (Singleplayer)

By Alec Meer on October 8th, 2012.

Oh dear, it turns out it’s a first-person shooter with quick-time events and checkpoints after all. Move along, nothing to see here.

No, no, rest assured Firaxis’ XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you’ve developed an unhealthy fixation with, as you and your changing squad of soldiers struggle to save the Earth from alien invasion. This remake, until fairly recently, seemed like an impossibility – large publishers had lost faith that big-budget strategy games could pay for their yachts, iPads and watches heavy enough to beat a donkey to death with, and the X-COM name was sullied by spin-offs that had about as much in common with it as Hulk Hogan has with Stephen Hawking. X-COM was over, surely.

X-COM is back. I’ve waited 15 years for this, and now I can wait no more. Here’s what I think. (Note – this write-up covers singleplayer only. Thoughts on multiplayer will follow at a later date).
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Hidden Marketing Movement: XCOM

By Adam Smith on October 4th, 2012.

Very soon now, XCOM will launch. Much like a Skyranger emerging from an underground base it will cause people to point at it and go ‘ooooo, that’s spectacular’, of this I am sure. But unlike a Skyranger it won’t fly to a petrol station, unload a group of frightened human beings and then return home hours later with an empty hold and a pilot with a lament for fallen soldiers on his lips. Or maybe he just whistles nonchalantly and says he dropped them off at a party or at a beach resort. One without lobstermen. To celebrate the impending release, here are two videos. One uses footage of the game to make it look like a different game, while the other features lead designer Jake Solomon going undercover to sell the game. That’s the one to watch.

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Whatever Happened To The Other XCOM Remake?

By Alec Meer on October 1st, 2012.

Well, it may have become a third-person shooter, rather than the first-person shooter 2K Marin’s divisive XCOM was originally billed as. \Kotaku have seen a opinion-monitoring survey allegedly allegedly allegedly sent out to punters by 2K, which contains apparent screenshots of a third-person view that seems to have a heightened focus on squad play.
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Try Before You Try: XCOM’s Interactive Trailer

By Nathan Grayson on September 29th, 2012.

No, everyone, it's cool! I'm pretty sure he's one of us. Also, I forgot to put in my contacts today. But again, I'm almost 100 percent sure there's no danger here.

Riddle me this: when is a trailer no longer a trailer? The answer, as it turns out, is not now. If you want to get up-close-and-personal with XCOM: Enemy Unknown‘s extraterrestrial antics, the demo’s still (mostly) your best bet. But if, for some reason, you can’t play it (say, because you find it intimidating, don’t currently have a functional gaming PC, or recently became a horse), this is probably the next best thing. It’s basically a “choose your own tutorial,” but it does a solid, easily understandable job of breaking down the basics. Click some buttons and watch things happen after the break.

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Some Things You Should Know About The XCOM Demo

By Alec Meer on September 25th, 2012.

The XCOM demo arrived yesterday, and immediately, violently divided opinion. This game could only ever divide opinion, of course, being as it is a remake of one of the most revered PC games of all time, but in this instance I think it’s dividing opinion for the wrong reasons. For various reasons, mostly due to its very minute amount of content (one entirely scripted mission, one on-rails tour of the base and one more too short, too-easy mission), it gives an impression of the game that isn’t altogether accurate. As a result of this, comments about the demo are a warzone of disappointment. In some ways – both good and bad – the demo does tell a true story. In others, it’s suggesting a much smaller and far more shallow game than the preview code we’ve been engrossed in, and for that reason I think it may have been a bit of a gaffe. Let me explain, in the form of a list.
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Unhidden Movement: XCOM Demo Is Go

By Alec Meer on September 24th, 2012.

Aha! If you’ve been fretting about whether XCOM Enemy Unknown is the second coming or an act of outrageous vandalism, now you can – partially – find out for yourself. A two-mission plus base-browsing demo has just arrived on Steam, which sounds like it’s primarily tutorially but should give you a flavour of Firaxis’ 21st-century reimagining of the classic 90s TBS. Get it from the link on the right of this page. Be warned it’s a chubby old six gigabytes, however.
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5 Things Which Make Me Happy In XCOM: Enemy Unknown

By Alec Meer on September 17th, 2012.

Most of these are now dead. Of course

For some reason, I’m away whenever the chance to play Firaxis’ XCOM remake arises. Last week, any inexplicable wailing noises anyone might have heard in the region of Marseille can now be ascribed to my grief upon discovering an email containing XCOM: Enemy Unknown preview code then realising my PC was in another country. So it was left to the able hands and brain of Adam, then later Jim also, to tell you all about this turn-based reimagining. I might be a Johnny Come Lately here, but I am undeterred, having spent sunrise til sunset playing the code yesterday, and now wish to share with you those aspects of XCOM that have most delighted me. For they have truly delighted me: this is the tense, tactical time-sink I’d hoped it would be. Quibbles I might have, one of which you can also read below, but I’m so relieved, and so pleased: this is X-COM but not slavishly so, capturing the key beats and the essential tension while also nosing at new terrain.
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