Posts Tagged ‘XCOM’

Deep Rising: Firaxis Tease Possible XCOM Sequel

By Adam Smith on March 25th, 2013.

I hate Monday mornings and this was threatening to be one of the worst. My brain is still on the pillow and my body is refusing to obey the most basic of commands. Funny how a forty second video can turn everything around. Kotaku spotted that Firaxis’ panel at PAX East contained a short video that relates to the XCOM developer’s next “big project”. I reckon it might be time to turn our attention from the skies to the seas. My brain has lurched back into my skull and begun to gibber in an excited fashion. Watch below.

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Whatever Happened To The Other XCOM Remake?

By Alec Meer on October 1st, 2012.

Well, it may have become a third-person shooter, rather than the first-person shooter 2K Marin’s divisive XCOM was originally billed as. \Kotaku have seen a opinion-monitoring survey allegedly allegedly allegedly sent out to punters by 2K, which contains apparent screenshots of a third-person view that seems to have a heightened focus on squad play.
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Play Borderlands 2, See XCOM: Rezzed Revs Up

By Adam Smith on May 28th, 2012.

Perhaps you would be mildly interested in seeing the handsome men of Rock, Paper, Shotgun strolling by the sea in Brighton, or perhaps you are more interested in being among the first in the UK to play Borderlands 2? You could also see XCOM: Enemy Unknown in action, with a 15-minute demo being presented by one of the brains behind the game. But where and when do such wonders occur, I hear you ask. The clue’s in the header image. Rezzed, the two-day PC-only show arranged by Eurogamer with assistance from these parts, offers this and much more. It takes place on July 6th and 7th at the Brighton Centre, and tickets are available now.

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Xcommunication: XCOM – Enemy Unknown Interview

By Adam Smith on May 25th, 2012.

Pod, people

After playing XCOM: Enemy Unknown, Adam sat down with associate producer Pete Murray and asked him about some of the changes that have been made, as well as seeking clarification on a number of issues. Discussion of the chryssalids’ new look attracts the wrath of an unseen assailant, queries about base invasions lead to talk of balance and punishment, and an unhealthy interest is shown in the various ways that a soldier can bleed to death.

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Hands On: XCOM – Enemy Unknown Part 2

By Adam Smith on May 23rd, 2012.


Yesterday I shared my brief experiences with XCOM’s tactical mode, telling the tale of terrified men and women sent to their untimely deaths as I gleefully discovered that any confidence I had was misplaced. They sure did die a lot. I didn’t die with them though because I’m the commander, sitting in my base and commanding. The scariest thing I have to do in person is deal with the financials and the sinister Council who administer them, that and the occasional moral dilemma.

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XCOM: Release Date Unknown: FPS Slips To ‘Fiscal 2014′

By John Walker on May 22nd, 2012.

You're so pretty, but we can't touch you.

I hope you’re all now familiar enough with the Walker Principle to have assumed that XCOM wouldn’t be released on its stated release date. As surely as the Sun rises in the morning and floats off into outer space, there was no chance the concerning FPS remake of the classic strategy game would appear on the 6th March 2012. And you’d have to be a fool to then believe it could come in the months after, last November’s slip pushing it into 2K’s “fiscal 2013″. Well, now only two months into that mad-money-date, it’s been announced as slipping again, this time all the way into fiscal year 2014. Which starts next April. Because of the reasons.

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Hands On (Safety Off): XCOM – Enemy Unknown

By Adam Smith on May 22nd, 2012.

That would be a chrysalid and, on the right, a fleshvessel.

It’s Alec who normally brings you the latest on Firaxis’ XCOM remake so I expect you shall be somewhat confused to hear that I actually played it last week. Alec will probably never forgive me for taking what he saw as his rightful place but he was too busy being rained on in Greece to defend the Earth from invasion. I didn’t manage to protect anyone from the invasion either but I did cause a few soldiers to die trying. They might have specialisations and there might be less of them per squad, but the poor sods are as vulnerable as ever. This is how they died.

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Help, Help, I’m Being Suppressed: XCOM

By Adam Smith on May 18th, 2012.

With their Guile haircuts and their baggy jumpsuits, the original members of X-COM couldn’t suppress an alien if their lives depended on it and, boy, did their lives ever depend on it. The new XCOM are all about suppression though. There’s nothing they love better than pinning some hapless sectoid behind a car and then flanking the mind-probing little bastard. Of course, all this suppression and whatnot is change and change can be more frightening than a chrysalid in a confined space. Here is a developer diary that intends to explain why modernisation is not necessarily the enemy you know.

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XCOM Remake: 8 Things I Dig, 6 Things I Worry About

By Alec Meer on March 6th, 2012.

Wolverine needs to go on a diet

Last week, I finally got to see XCOM: Enemy Unknown, Firaxis’ X-COM remake, with my own failing eyes. I have various things to post about it over the coming days, but let’s start with a break down of what made my little belly flutter with excitement and what made my weak jaw clench with anxiety. It’s X-COM, but… not. Here’s why.
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UFOgle: An XCOM Enemy Unknown Gallery

By Alec Meer on February 6th, 2012.

You’ve read an awful lot about XCOM: Enemy Unknown, Firaxis’ remake of the original, the legendary X-COM, in our fact’n’theory-fat 13,000 word interview with project lead Jake Solomon here, but the only images we’ve been able to show you thus far are tiny 600 pixel jobbies you need to squint at to make much out. How cruel we were. But how lovely we now are: here are 16 high-res shots to scrutinise for signs of extra information, tribute and/or betrayal. Click on each – including the one above – for an embiggened version.
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Time For A Change: Firaxis On XCOM, Part 3

By Alec Meer on February 3rd, 2012.

In the third and final (for now) part of my enormo-chat with Firaxis’ Jake Solomon, head brain on XCOM: Enemy Unknown, the official remake of the legendary X-COM, we get into the nitty-gritty. To whit: why throw out time units, how the replacement system works, modding support, difficulty, soldier classes, country funding, Julian Gollop, ‘ZCOM’ and why he feels this new game has to bear the X-COM name.

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Know Your Enemy: Firaxis On XCOM, Part 1

By Alec Meer on February 1st, 2012.

You were much cuter when you were younger

They did it. They really did it. As we unexpectedly discovered last month, Firaxis are remaking/reimagining the original X-COM, the 1993 title that is quite rightly often hailed as the greatest game ever made. Recently, I had a long, fascinating and genuinely reassuring chat with XCOM: Enemy Unknown‘s lead designer and evident fellow X-COM gonk Jake Solomon – in this first of three parts, he talks how, why, when, the response to the controversial XCOM shooter, Cyberdiscs, whether it’s being simplified for console, 2K’s infamous ‘strategy games aren’t contemporary’ comment and missing hyphens.
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Gollop Gossips About The New XCOM

By Craig Pearson on January 20th, 2012.

I'll bet they bought that globe in the Gadget Shop.
Monolithic (yet huggable and surprisingly good dancers) gaming culture chaps EDGE have an interview with Julian Gollop, the original creator of the XCOM series. With the upcoming reboots exciting and enraging fans in equal measure, the man who made the terrifying tactical turn-based treat has a lot to say on the new XCOMs: “It was a bit disappointing from my point of view and for many fans of X-COM. When from out of the blue we heard that Firaxis are doing a turn-based version, it’s as if 2K are trying to cover all their bets.”
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