Posts Tagged ‘xcom’

XCOM Developer Diary Explains XCOM

By Jim Rossignol on September 23rd, 2011.


Still filled up with indignant energy and ready to type “This is not my X-Com!” in response to whatever comes out of 2K? Then you are in luck, because there’s a brand new video about the development of the squad-based UFO-shooter, with a couple of guys from 2K Marin explaining what they are up to. Watch it below! Jonathan Pelling, the project lead, says: “It’s about experiencing the origins of this organization from a really zoomed in and boots-on-the-ground perspective. We really wanted you to feel like what it was like to be one of the squadies in the original game, and not the all-knowing, top-down commander.”

In case you missed it, we also got a 20-minute walkthrough a month back, which showed the game in some serious detail.
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Agents Of Change: Starbreeze Talk Syndicate

By Alec Meer on September 13th, 2011.

It's just like being inside his head! As opposed to just on the right side of his gun.

This isn’t going to help. More likely quite the opposite, in fact. But, for the record, here’s Starbreeze’s claimed explanation for why they’ve so controversially made revered RTS/RTT/whatevs Syndicate into an adrenalised FPS.

Convinced? Me, not so much.
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Twenty Minutes Of (Narrated) XCOM

By Jim Rossignol on August 26th, 2011.


2K Games have released the full twenty minutes of the XCOM E3 2011 demo, with the developers narrating what is going on. It explains some of the background and story, shows off the underground base, the agent selection process, the mission selection, the squad combat, and elements of the problem solving involved in the “battlescape” the game sets up. This is the most detail we’ve seen of the tactical elements of the game, and it’s definitely worth watching.

Thanks to everyone who sent this in.
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Interview: Card Hunter’s Jon Chey (Part 2)

By Alec Meer on August 10th, 2011.

Curse our limited-length titles! For this post should really be called something like ‘Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio’s controversial XCOM remake’. Doesn’t bloomin’ fit though, does it? Oh well. You’ll find all that stuff out for yourself simply by reading on: tons of interesting comments in here, and I’m particularly excited by the thought towards the end that a coming wave of mid-budget simulational shooters might be on the cards, and far more likely to take big creative risks than their glossier triple-A peers… (Oh, and if you missed the more Card Hunter-centric first part of this interview, looky here).

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2K: Strategy Games “Not Contemporary”

By Jim Rossignol on July 13th, 2011.


2K bossman Christoph Hartmann has been talking to MCV, and has been defending the decision to make XCOM into a manshoot:

“The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary.”

So that clears that up, eh? I am sure there will be a lively discussion of this. Can a game genre really get old enough to be abandoned? Should we consigned turn-based games to the past? If the 90s generation love it and that’s a reason to remake it, why try making it “contemporary”? Surely the challenge should bring to bring the game to a new generation, not the IP? Why do publishers think game and IP are somehow unrelated?

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America Is Not The World: XCOM Preview

By Dan Grill on July 1st, 2011.


We’ve seen XCOM. Want to know what it’s truly all about? Read on below for the best XCOM preview on this or any other internet. Really, it’s got Giant Doom Lasers Of Doom, a bit about that squad-management stuff, reports on alien super-powers, themes of 1960s political incorrectness, correct art-history references, and everything else it could possibly need.

Go have a read.
This way to the underground base»

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Interview: XCOM Tells The “Origin Story”

By Dan Grill on June 29th, 2011.


Recently we had a chance to look at 2K’s intriguing reboot of XCOM – and a full XCOM preview is coming up soon – but first there’s an interview which explains a bit about the world, and the intention to tell a story about the origin of the XCOM alien invasion in the setting of 1960s America.

In the depths of a bunker packed with strange humanoids that communicated almost entirely using the words “like”, “totally” and “hella” we spoke to something that claimed to be Jonathan Pelling, Creative Director at 2K Marin, developers of XCOM. Here’s what he had to say…
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Alienated: Some New Xcom E3 Screens

By Quintin Smith on June 10th, 2011.

We have a map like that in the office, but it shows movements of Melton Mowbray pork pie vans

Xcom, then. Irrational’s upcoming re-imagining of a strategy classic, transplanting all those government men and sinister aliens into a tactical FPS. Will it be any good? We couldn’t say. Alec broke our crystal ball years ago because he thought it was a trackball. Maybe you can help? We had a trailer earlier in the week, and now we have some new screens you’ll find after the jump. Gaze into these screens, reader. Run your hands over your monitor. What do you see?
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XCOM: Comeback, Trailer, Thoughts

By Alec Meer on June 3rd, 2011.

What lovely blue eyes you have

After a year long silence, the enemy unknown is among us again. Below, you can find a brand new and very different to the last trailer for the XCOM reboot, which is created by some of the guys behind Bioshock 1&2, as well as the long-awaited release date. Hooray/uh-oh. Here we go.
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X-Communicated: The Xenonauts Interview

By Alec Meer on November 16th, 2010.

Amidst the web-wide frenzy resulting from the announcement of 2K Marin’s shooter-sequel to X-COM, those who were unwaveringly disappointed/infuriated that the series’ strategy roots had been abandoned had at least one source of turn-based solace. That was Goldhawk Interactive’s Xenonauts, one of more X-COM remake projects than any sane man could count – but this time determined to retain the original game’s key systems and concepts rather than slavishly recreate every feature, aesthetic and plot-point. Cold War-set and going for military grit rather than early 90s comicbook scifi, it promises to be familiar yet different.

However, a great many X-COM tributes have been, gone or simply stalled midway through development – indeed RPS gets advised of a new one at least every couple of months. So how/will this one be different? Best leave that one to the developer, really – read on for project lead Chris England’s thoughts on why do this, 2K’s FPS, bastard Chrysalids, and what’s going to be better than the original.
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X-COM Creator On XCOM

By Kieron Gillen on August 14th, 2010.

The Gollops, Yesterday.

I want to quickly post this, which Jim found. Where did he find it? I don’t know. He could have just been reading the XCOM thread at Gamasutra. Google suggests he may have found it at RPGCodex, but that doesn’t sound likely. Anyway, Julian Gollop was the legendary creator of Chaos, Laser Squad and – relevantly – the original X-COM. I’ve been wondering about what he makes of all this ever since it came out. Sadly, he’s not replying to any of our e-mails. However, he did turn up in the comment thread (twice!) to the aforementioned Gamasutra article and said the following…
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Here Is Some More Information About XCOM

By Alec Meer on June 21st, 2010.

As presented by a rather nervous Australian man. I’m not surprised he’s nervous. He’s trying to explain why XCOM isn’t a linear shooter, in the face of a negative reaction he must surely be acutely aware of, and to describe a demo to camera because someone’s cleverly decided showing that demo on camera isn’t allowed.
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Why I Don’t Think XCOM Will Suck

By Alec Meer on June 16th, 2010.

I could have gone for “Why I think XCOM won’t disappoint me” or “What I thought about the demo I saw in March”, but when in Rome… That said, it being or not being shit isn’t the issue here, is it? Not being the same genre is why people are heartbroken. Oh, I’m just asking for trouble with this post. I’m also being totally fucking honest with you.

I’ve told you what’s in it, and I’ve told you what the developers say it is. Here’s what I think about what I’ve seen so far.

I think a lot of things.
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