Just when I thought I was out, they pull me back in. By which I mean, just when you thought I couldn’t possibly muster another marathon interview with XCOM: Enemy Unknown lead Jake Solomon, I did. Later this week he post-mortems the largely brillo remake of the 90s ultra-classic, but firstly we chat about the impending free Second Wave add-on. Skeletal remnants of this set of balance-tweaking toggles were found by modders at launch, but now the full-fat version is ready to go. Here, Solomon talks about why Second Wave was made, how it in some ways makes XCOM more like X-COM and why the add-on’s very existence might just be down to you lot.
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