Posts Tagged ‘XL Games’

Awww: Civilization Online Korea-Only For Now

By Nathan Grayson on August 9th, 2013.

The world really is a small place if your knowledge of geography is limited to this picture

Against all odds, Civilization Online – a completely non-turn-based, non-strategy MMO in which you play as a glorified grunt in a grand game of global conquest – sounds super fascinating. Its creators are calling the civ-on-civ sandbox “a big social experiment,” with leaders kicking and fighting their way up the ranks by any means necessary. Meanwhile, players can collectively choose whether to pursue war, peace, technology, or any other number of paths to server-wide victory – at which point everything resets. What a concept, right? Oh, but there’s a catch: for now, XL Games’ bonkers ambitious reimagining of Sid Meier’s legendary brainchild is sticking with an isolationist foreign policy. Yep: it’s a Korea-only release.

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OK Then, Pt 2: There Is A Civilization MMO Now

By Nathan Grayson on August 8th, 2013.

I want to play as a needlessly large statue

SO MANY STRANGE ANNOUNCEMENTS TODAY. What’s next? A Farming Simulator FPS? A Call of Duty art game? OK, OK, onto the actual news: Civilization is advancing into the MMO age, but not as, say, a larger-scale turn-based strategy. No, in Civilization Online, you play as a single character – one churning gear in a civilization’s massive machine of politics, science, and war. It’s not just a traditional MMO with historical trappings, though. Each server can and will end. Once one of the competing civilizations meets a victory condition, almost everything resets. The resulting sandbox of workers, fighters, researchers, and leaders, then, has to pull together or risk getting trampled by the inexorable march of history.

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