Posts Tagged ‘yager’

Colossal Command: Dreadnought

By Adam Smith on June 10th, 2014.

Yager quietly took the reigns of the Dead Island series, debuting the trailer for number two earlier today (ignore Riptide), and they’ve also started to make some noise about the other game they’ve been working on since Spec Ops: The Line. Dreadnought is a game about bloody great battleships of the skies. As the freelance commander of an armada, you’ll be able to customise your fleet and take them into battle against other players. No word on what single player component (if any) there will be. The trailer below has ships of decent enough size…a bit disappointing though. And then it all makes sense.

Read the rest of this entry »

, , , .

68 Comments »

(Exposed) Muscle Beach: Dead Island 2

By Adam Smith on June 10th, 2014.

In comparison to the original Dead Island trailer, Dead Island 2′s announcement video is more honest than Abe and Cherry Tree Washington combined. You remember that trailer, right? The one that broke a thousand hearts when it debuted and then broke them again when the game was more like a first-person Dead Rising than a mourning simulator? Dead Island 2 is just holding its hands in the air and admitting to the world that it’s at the dafter end of the zombie spectrum. No introspection here – it’s a game about beautiful beach bodies rotting in the sun while the world points, laughs and decapitates the poor sods.

Read the rest of this entry »

, , , , , , .

36 Comments »

Spec Ops Lead Hits Out At “Tacked On” Multiplayer

By Jim Rossignol on August 29th, 2012.


Polygon’s interview with Yager about their 2K-published shooter Spec Ops is worth a read, and not just because the lead, Corey Davis, attacks the practice of tacking on mandatory multiplayer to an ostensible single player project. He reportedly describes it as “bullshit”, and delivers this descriptive ankle-bite:

“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”

Blimey, er… Discuss?

, , , .

120 Comments »

Desert Desserts: Spec Ops Adds Free Helping Of Co-op

By Nathan Grayson on August 22nd, 2012.

People who've fired big guns before: is that whole thing he's doing there actually, you know, possible?

You’ve finished Spec Ops: The Line. You’ve seen its harrowing tale through from start to finish and felt the moral conflict claw its way into your gut. So then, what now? Do you go back to other shooters – which are significantly lacking in both awareness of their own problematic place in the cultural landscape and heaping mountains of sand? At one point in time, I would’ve hung my head low and sent you on your way, but now you can play in Yager’s sandy cesspit of human filth for just a little bit longer. And you can bring friends!

Read the rest of this entry »

, , .

24 Comments »

Wot I Think – Spec Ops: The Line

By Alec Meer on June 29th, 2012.

I think I'm getting the hang of this

Yager/2K’s deceptively dull-named third-person shooter Spec Ops: The Line goes on sale in the UK today, having been out in the US since Tuesday. Alec crept into the heart of its ravaged Dubai, never to be heard from again – save for these blood-soaked notes.
Read the rest of this entry »

, , , , , .

267 Comments »

Spec Ops Dev Diary Shows More Grisly Business

By Jim Rossignol on June 27th, 2012.


Spec Ops‘ handsomely bearded writing lead, Walt Williams, talks about the personalities that make up Spec Ops: The Line’s team – both player and non-player characters – in a new development diary installment, which you can see below. Williams claims that the moral choices in the game are “about holding up a mirror to yourself”, which in my case would reveal a tired-looking man with a serious head-cold and a dire need of a haircut. I am not sure what that says about my morals, but I suppose I could do with looking in a mirror once in a while.

Anyway, clickwards for what might be a bit of a spoilery dev diary. Mr Meer is playing Spec Ops: The Line RIGHT NOW for his ultimate verdict.
Read the rest of this entry »

, , .

22 Comments »

Spec Ops: The Line Launch Trailer Is Kind Of Problematic

By Nathan Grayson on June 26th, 2012.

If only these falling glass shards would form a mirror so I could better admire my own rugged handsomeness.

And not just because it seems like a billion of these things have popped up in the past week or so, either. See, a recent developer diary about Spec Ops‘ potentially uncomfortable marriage of meaty, blood-spattered fun and the grim truths of war prompted me to wonder if the whole thing wasn’t like duct-taping a cat and dog together. And while Hollywood tells us that’d lead to a heartwarming adventure of self-discovery, reality isn’t generally so kind. So along comes Spec Ops’ launch trailer, and yeah, this reeeeally doesn’t look like it’s trying to downplay the glamorous lifestyle of videogame life-ending. You know the drill: buildings, vehicles, and people get shredded into bloody confetti while caught in gooey bubbles of slow-mo. So now I’m confused.

Read the rest of this entry »

, , , .

91 Comments »

Just Deserts: Spec Ops Goes Behind The Line

By Nathan Grayson on June 23rd, 2012.

No, I don't mean behind this zipline. Though I guess that's also technically true.

For me, Spec Ops: The Line is like watching a child play with a balloon. Like, I want it to be good, and I think it definitely has the tools to do so – but I’m still tensing every muscle and waiting for a deafening POP. Maybe it’s a sign of early onset cynicism, but plenty of other shooters have promised non-black-and-white moral choices and a “true” battlefield experience. Also, while probably purposefully bereft of those things, the demo didn’t exactly make a believer out of Richard. So now, on the eve of the eve of the eve of the eve of the eve of the eve of Spec Ops’ release, 2K calls for another supply drop of big promises. But will Yager deliver?

Read the rest of this entry »

, , .

34 Comments »

Dubai Or Not Dubai: Spec Ops: The Line Demo

By Richard Cobbett on June 15th, 2012.

Damn. Face to face with the horrors of war, I'm really pissed some noob stole my kill...

Arriving slightly later than on consoles – boo, hiss – you can now check out the Heart of Darkness inspired shooter Spec Ops: The Line in all its sand-strewn glory. It doesn’t just want you to murder your way through armies of crazy people in the remnants of fallen Dubai, but to think a little while you do. And not simply ‘which gun should I shoot this guy with?’ You’ll get sand in your eyes, sand in your pants, and sand in your sandwiches, but try this demo if you’re still feeling… wait for it, wait for it… Dubai-us! (accepts applause and thrown undergarments)

Read the rest of this entry »

, .

52 Comments »

Just Deserts: Spec Ops MP Trailer Weaponizes Sand

By Nathan Grayson on April 20th, 2012.

Friends, family, and lovers come and go, but two-foot-high walls will always be there for you.
What follows is a moment-by-moment recounting of my facial expressions while watching Spec Ops: The Line‘s multiplayer trailer – in ultra-vision. Exposition-y stuff: an expectant stare followed by an eye roll so hard it nearly detached my retinas at the phrase “This is their war.” Cover shooty runny ‘splodey stuff: a furrowed brow as if to say, “Is this all?” and “Why waste a slow-mo shot on a reload?” Class-based skills and rewards, etc: drooping eyelids, a hint of spittle dangling from the corner of my mouth. SAND AVALANCHE: Eyes wide-open, mouth creaking into a tentative smile, head cocked in much the same way as a dog saying, “Baroo?” Still though, it’s a bit worrisome that they actually had to spell out “Sand is a game-changer,” as though saying, “No, wait, don’t go! We’re sort of different, see?” And see you shall, if you opt to check out the trailer after the break.

Read the rest of this entry »

, , .

23 Comments »

Spec Ops: The Line Is A Grisly Business

By Jim Rossignol on April 6th, 2012.

Eep.
Having read Adam’s hands on with Spec Ops: The Line, I’ve found myself intrigued by a game I suspect I might have otherwise ignored or dismissed as another military shooter. While it’s very much about men shooting each other, the themes of the collapsing Dubai being eaten by the desert, not to mention the underlying occult weirdness, looks like something I’d like to explore. The latest trailer (via Blue), below, is intensifying that feeling, too.
Read the rest of this entry »

, , .

33 Comments »

Sand In Your Pants: The Itchy New Spec Ops Trailer

By Craig Pearson on March 13th, 2012.

Just like that bit in Apocalypse Of Darkness
Spec Ops: The Line is on a mission to prove it’s not just the sand that’s gritty with this new “Community Gameplay Trailer”. Whoever the Spec Ops community is, they’re sick puppies, as this is nothing but a catalogue of human misery: Argos filled with skulls, a Littlewoods of pain, an Innovations dedicated exclusively to a helmet that stops brain matter from staining your nice rug. Bad things might go down in the desert, but you won’t have to worry about worming bits of lobe out your finest shag with the Brain Buster! Act now and get Butt Blaster, the amazing all-in-one rifle butt cleaner and clockwork radio.
Read the rest of this entry »

, , , , .

23 Comments »

Interview: Yager On Spec Ops: The Line

By Adam Smith on February 8th, 2012.

The interview was conducted in what can only be described as explosive circumstances

Drawing inspiration from Joseph Conrad as much as the series that it seeks to reinvent, Spec Ops: The Line is a brutal, plot-driven third person shooter. After playing a few chapters of the game, I sat down with senior designer Shawn Frison to talk about Dubai, war stories, and the tension between horror and entertainment.

Read the rest of this entry »

, , , , , .

15 Comments »