Posts Tagged ‘yager’

Have You Played… Spec Ops: The Line?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Spec Ops: The Line [official site] is a pretty fun third-person cover shooter about shooting people in their faces, then sometimes feeling a bit bad or confused about killing them. I think BioShock made folks a bit excited about shooting games where shooting people was sometimes a bad thing, so reactions to Spec Ops were over-enthusiastic, but it’s still pretty decent as face-shooters go. Its sandstorm-swept Dubai is a heck of a sight too.

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Shambling: Yager Taken Off Dead Island 2

Polish studio Techland may have created open-world zombie-smashing FPS-RPG Dead Island, but publishers Deep Silver got the rights. That’s how come Deep Silver went on to have folk make daft things like the MOBA-y Dead Island: Epidemic and baffling drek Escape Island while Techland went on to make another open-world zombie-smashing FPS-RPG in Dying Light.

Straight-up sequel Dead Island 2 [official site] was in the works at Spec Ops: The Line devs Yager, and this one actually looked promising. But its future is now looking as safe as a lecherous, wisecracking wino in a zombie flick, as Deep Silver have announced Yager are off the game.

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Dreadnought: That’s No Moon

Somehow we haven’t written about Yager’s flying battleship combat game Dreadnought since going COR BLIMEY YEAH I’LL HAVE A BIT OF THAT PLEASE THANK YOU back during E3 week. Time to correct that. Time to correct that with massive great spaceships.
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Hands On: Dead Island 2

The original Dead Island was buggy, often sexist, sometimes racist, and frequently a chore to play. Then its expandalone Riptide added “offensively marketed” to that list.

Dead Island 2 has a new developer – Spec Ops: The Line’s Yager – and therefore a chance at a fresh start. A chance to take all that ambition and promise and focus on what players actually liked about the original: co-op japes, a sunny open-world, and the ability to weld a battery onto a knife and use it to stabbily electrocute hundreds of undead. I played Dead Island 2 for 24 minutes at Gamescom and the whole approach seems prompted by saying, ‘Hey, let’s do the obvious things, and not do the awful things?’

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Splatummer Holidays: Dead Island 2 Trailer

This guy is a really, really bad painter. That's not even a particularly nice shade of red.

Hoboy are we ever a long, long way from the reverse-time harrowfest that was our first glimpse of Dead Island. Nevermind the tonal shift, this is a franchise now, with sequels and spin-offs. Dead Island 2 got its first showing during E3 with a cinematic trailer that didn’t quite have the same impact as the original. Now Yager (yeah, those guys) have shown off what their California-based undead-destructinator is like to play.

Spoiler warning: graphic mutilation of reanimated corpses.

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Colossal Command: Dreadnought

Yager quietly took the reigns of the Dead Island series, debuting the trailer for number two earlier today (ignore Riptide), and they’ve also started to make some noise about the other game they’ve been working on since Spec Ops: The Line. Dreadnought is a game about bloody great battleships of the skies. As the freelance commander of an armada, you’ll be able to customise your fleet and take them into battle against other players. No word on what single player component (if any) there will be. The trailer below has ships of decent enough size…a bit disappointing though. And then it all makes sense.

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(Exposed) Muscle Beach: Dead Island 2

In comparison to the original Dead Island trailer, Dead Island 2’s announcement video is more honest than Abe and Cherry Tree Washington combined. You remember that trailer, right? The one that broke a thousand hearts when it debuted and then broke them again when the game was more like a first-person Dead Rising than a mourning simulator? Dead Island 2 is just holding its hands in the air and admitting to the world that it’s at the dafter end of the zombie spectrum. No introspection here – it’s a game about beautiful beach bodies rotting in the sun while the world points, laughs and decapitates the poor sods.

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Spec Ops Lead Hits Out At “Tacked On” Multiplayer

Polygon’s interview with Yager about their 2K-published shooter Spec Ops is worth a read, and not just because the lead, Corey Davis, attacks the practice of tacking on mandatory multiplayer to an ostensible single player project. He reportedly describes it as “bullshit”, and delivers this descriptive ankle-bite:

“The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”

Blimey, er… Discuss?

Desert Desserts: Spec Ops Adds Free Helping Of Co-op

People who've fired big guns before: is that whole thing he's doing there actually, you know, possible?

You’ve finished Spec Ops: The Line. You’ve seen its harrowing tale through from start to finish and felt the moral conflict claw its way into your gut. So then, what now? Do you go back to other shooters – which are significantly lacking in both awareness of their own problematic place in the cultural landscape and heaping mountains of sand? At one point in time, I would’ve hung my head low and sent you on your way, but now you can play in Yager’s sandy cesspit of human filth for just a little bit longer. And you can bring friends!

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Wot I Think – Spec Ops: The Line

I think I'm getting the hang of this

Yager/2K’s deceptively dull-named third-person shooter Spec Ops: The Line goes on sale in the UK today, having been out in the US since Tuesday. Alec crept into the heart of its ravaged Dubai, never to be heard from again – save for these blood-soaked notes.
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